Player Guide: Difference between revisions
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Now covered by: [[The Dark Mod Gameplay]] | |||
Provisionally this is just a list of things that players possibly should know to be drawn upon nearer launch so nothing is overlooked. Please add anything you think they should know. To clarify - this is not a guide at the moment but a reminder list to making a possible guide. | Provisionally this is just a list of things that players possibly should know to be drawn upon nearer launch so nothing is overlooked. Please add anything you think they should know. To clarify - this is not a guide at the moment but a reminder list to making a possible guide. | ||
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* Pressing the 'crouch' key while mantling will detach the player from the climb. This is so you can drop cleanly without having to jump sideways. | * Pressing the 'crouch' key while mantling will detach the player from the climb. This is so you can drop cleanly without having to jump sideways. | ||
===Ladders=== | |||
* You need only contact a ladder to get on it. If positioned correctly you generally should be able to walk off it. | |||
* | * On ropes and ladders the 'crouch' key has two functions: | ||
** Tap the 'crouch' key briefly to toggle 'crouch-intent'. This means whether you will be crouched or not when you get off. Jumping, walking, or sliding off in crouch mode is quieter. | |||
** Hold the 'crouch' key to slide the player down the ladder or rope and eventually off the bottom. It can also just be used to detach at the bottom if you can't walk off cleanly and don't want to jump. This is different from normal moving down in that you can be facing in any direction. | |||
===Rope Arrows=== | ===Rope Arrows=== | ||
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* Arrows will only stick in certain materials. | * Arrows will only stick in certain materials. | ||
* Rope arrows can be shot into moveables such as crates (at player's risk) and also ''over'' barriers such as ledges - they will then drape back down over those edges. | * Rope arrows can be shot into moveables such as crates (at player's risk) and also ''over'' barriers such as ledges - they will then drape back down over those edges. | ||
* | * On ropes and ladders the 'crouch' key has two functions: | ||
** Tap the 'crouch' key briefly to toggle 'crouch-intent'. This means whether you will be crouched or not when you get off. Jumping, walking, or sliding off in crouch mode is quieter. | |||
** Hold the 'crouch' key to slide the player down the ladder or rope and eventually off the bottom. It can also just be used to detach at the bottom if you can't walk off cleanly and don't want to jump. This is different from normal moving down in that you can be facing in any direction. | |||
* Not only ladders may be climbable - worth checking drainpipes, ivy, and anything that might be climbable in real life. | * Not only ladders may be climbable - worth checking drainpipes, ivy, and anything that might be climbable in real life. | ||
====Swinging on Ropes==== | |||
You can swing on ropes to get to otherwise unreachable areas: | |||
* Use the move keys but replace 'forwards' with 'attack' to start swinging. | |||
* Repeat each time the rope reaches its central position to increase the swing. | |||
=== Player Tools === | === Player Tools === | ||
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=== Carryable Objects === | === Carryable Objects === | ||
Carryable objects can be rotated by | Carryable objects can be rotated by holding down the middle mouse button and pulled towards or pushed away with the mose wheel. | ||
The short matches available in some missions have to be carried and rotated, so the glowing end is brought to the item you want to light with them. | |||
=== AI === | === AI === |
Latest revision as of 17:37, 28 January 2019
Now covered by: The Dark Mod Gameplay
Provisionally this is just a list of things that players possibly should know to be drawn upon nearer launch so nothing is overlooked. Please add anything you think they should know. To clarify - this is not a guide at the moment but a reminder list to making a possible guide.
- Consideration need to be addressed to three audiences : Those familiar with Doom; those familiar with Thief, and complete newcomers who might not have any concept of mantling, rope arrows, stealth, importance of light gem, noise, etc. etc. I knew someone who had played Thief a few times but never knew what moss arrows were for.
- If possible, an in-game tutorial (aka a training mission could well cover the basics)
- Maybe the original T1/T2 player guide is worth a read to see what they thought essential to tell gamers?
- Intro ?
- install links re: Doom, DM, etc?
- Tactics, strategy?
- All controls (these might be covered in the main menu)
- Especially...
- There is a separate control for frobbing items in the
- Rotate and pull towards and push away controls for carried objects
- Three ways to release a carried item depending on the object - 'Use' to release, 'Drop', or hold 'attack' for power through. An inventory, if it is droppable, can be dropped by first using the 'drop' control to 'carry' it and then 'use' or 'throw'.
- Doors can be opened or closed partially using a second frob while it is opening or closing.
- inventory: groups, etc.
part 2 temp - helps edit
Climbing, Jumping, Moving
- You can mantle from the jump key or there is a separate mantle-only key. This is helpful on noisy ground so if you misjudge you will not drop back with a clatter.
- You gain no extra mantling height from a jump or from a running jump.
- The player's direction of view can affect mantling - you can choose from more than one mantle, eg, facing a four poster bed you can mantle on to it. From the same position if you look up at its canopy then you can mantle on to that instead. If you find you can't mantle in a situation where you would expect to then you might be looking at another unmantleable edge without realizing it - so look up or down so you are looking at the edge you do want to mantle onto then try again.
- The player can mantle into low gaps automatically into a crouch.
- The player can turn while mantling so continue scrambling up a side roof.
- Pressing the 'crouch' key while mantling will detach the player from the climb. This is so you can drop cleanly without having to jump sideways.
Ladders
- You need only contact a ladder to get on it. If positioned correctly you generally should be able to walk off it.
- On ropes and ladders the 'crouch' key has two functions:
- Tap the 'crouch' key briefly to toggle 'crouch-intent'. This means whether you will be crouched or not when you get off. Jumping, walking, or sliding off in crouch mode is quieter.
- Hold the 'crouch' key to slide the player down the ladder or rope and eventually off the bottom. It can also just be used to detach at the bottom if you can't walk off cleanly and don't want to jump. This is different from normal moving down in that you can be facing in any direction.
Rope Arrows
- Unlike ladders, you cannot get on a rope just by contact. You need to get close then jump else jump at the rope. In other words you need to make contact while off the ground.
- Arrows will only stick in certain materials.
- Rope arrows can be shot into moveables such as crates (at player's risk) and also over barriers such as ledges - they will then drape back down over those edges.
- On ropes and ladders the 'crouch' key has two functions:
- Tap the 'crouch' key briefly to toggle 'crouch-intent'. This means whether you will be crouched or not when you get off. Jumping, walking, or sliding off in crouch mode is quieter.
- Hold the 'crouch' key to slide the player down the ladder or rope and eventually off the bottom. It can also just be used to detach at the bottom if you can't walk off cleanly and don't want to jump. This is different from normal moving down in that you can be facing in any direction.
- Not only ladders may be climbable - worth checking drainpipes, ivy, and anything that might be climbable in real life.
Swinging on Ropes
You can swing on ropes to get to otherwise unreachable areas:
- Use the move keys but replace 'forwards' with 'attack' to start swinging.
- Repeat each time the rope reaches its central position to increase the swing.
Player Tools
You can zoom the spyglass with the mouse wheel
You can still access the compass when looking at a map.
lockpicking ...
Carryable Objects
Carryable objects can be rotated by holding down the middle mouse button and pulled towards or pushed away with the mose wheel.
The short matches available in some missions have to be carried and rotated, so the glowing end is brought to the item you want to light with them.
AI
AI can be knocked out with the blackjack if not alert. It is still possible if they are alert but more difficult. Otherwise, the blackjack just causes damage.
Damage is blocked by armour, helmets etc.
- Bodies can be dragged but they can also be turned with careful manoeuvring.
Lockpicking
- How to Lockpick needs a good description.
....more to come.