Inventory: Difference between revisions
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= Overview = | |||
This article describes how to set up inventory items and how they can be given to an entity. The purpose of the inventory is, to keep track of all items that are in an entities possessions. I delibaretly use "entitiy" here because in principle all entities can have an inventory, even though it may only make sense for AI and the player to actuall have one. For future improvements it might be usefull for other purposes as well though. | |||
Also included is a script interface, so that a mapper can interact with the inventory in a more sophisticated way, if the default implementation is not sufficient. | |||
[[Category:Editing]] | [[Category:Editing]] | ||
[[Category:Tutorial]] | [[Category:Tutorial]] |
Revision as of 12:11, 12 February 2007
Overview
This article describes how to set up inventory items and how they can be given to an entity. The purpose of the inventory is, to keep track of all items that are in an entities possessions. I delibaretly use "entitiy" here because in principle all entities can have an inventory, even though it may only make sense for AI and the player to actuall have one. For future improvements it might be usefull for other purposes as well though. Also included is a script interface, so that a mapper can interact with the inventory in a more sophisticated way, if the default implementation is not sufficient.