Talk:The Dark Mod - Compilation Guide: Difference between revisions
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scons BUILD="release" BUILD_GAMEPAK="1" JOBS="8" | scons BUILD="release" BUILD_GAMEPAK="1" JOBS="8" | ||
== 2.06 on Windows == | |||
* DirectX SDK no longer used/needed | |||
* gamex86.dll no longer produced. ExtLibs.dll was added on the other hand. |
Latest revision as of 11:58, 10 May 2018
Memo to myself, once the GPL-based TDM sources have been released:
Ubuntu 11.10 x64
sudo apt-get install g++ scons ia32-libs subversion m4 g++-multilib libglew1.6-dev libjpeg62-dev libpng12-dev libxxf86vm-dev libalut-dev libasound2-dev
Then just run the scons command to start compiling:
scons BUILD="release" BUILD_GAMEPAK="1"
Ubuntu 11.10 32 Bit
sudo apt-get install g++ scons m4 libglew1.6-dev libjpeg62-dev libpng12-dev libxxf86vm-dev libalut-dev libasound2-dev
Then just run the scons command to start compiling:
scons BUILD="release" BUILD_GAMEPAK="1"
--greebo 09:45, 4 January 2012 (EST)
Parallel Compiling
To enable parallel building, use the JOBS="N" option:
scons BUILD="release" BUILD_GAMEPAK="1" JOBS="8"
2.06 on Windows
- DirectX SDK no longer used/needed
- gamex86.dll no longer produced. ExtLibs.dll was added on the other hand.