File:Vertex Paint Tut 004.png: Difference between revisions

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Epifire (talk | contribs)
Go to the Multiply tab and then find triple under Subdivide. This will triangulate your mesh so that it can be properly rendered in-game.
 
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Latest revision as of 03:49, 15 August 2017

Go to the Multiply tab and then find triple under Subdivide. This will triangulate your mesh so that it can be properly rendered in-game.

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current03:49, 15 August 2017Thumbnail for version as of 03:49, 15 August 2017255 × 814 (20 KB)Epifire (talk | contribs)Go to the Multiply tab and then find triple under Subdivide. This will triangulate your mesh so that it can be properly rendered in-game.

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