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| == Introduction ==
| | #REDIRECT [[Loot]] |
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| A new feature in TDM v1.01 are '''loot painting'''. This are simple paintings that the player can frob, and then steal.
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| [[Image:Painting_before_frob.jpg|240px]] | |
| [[Image:Painting_after_frob.jpg|240px]]
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| == How to add to your map ==
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| Add one of the following entities to your map:
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| * atdm:loot_painting
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| * atdm:loot_painting_medium
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| * atdm:loot_painting_large
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| == Customizing ==
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| You can set the spawnarg [[skin]] on the created entity and then select a different skin.
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| In addition, you can add the following spawnargs and modify them:
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| * [[inv_loot_value]] (default is 225)
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| * [[inv_loot_type]] (default is 3, meaning LOOT_GOODS)
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| It makes sense to keep the type at 3. For the value, be careful to not set it too high or too low.
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| == See also ==
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| * [[Combo entities]]
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