Nonsolid entities: Difference between revisions

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Angua (talk | contribs)
New page: To make a model (a bush, for example) non-solid set "solid" "0" on the entity in the entity inspector in DarkRadiant. It will not be enough to have "nonsolid" in your shader, this will...
 
Tels (talk | contribs)
m Nonsolid models moved to Nonsolid entities: Applies to patches, too
 
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It will not be enough to have "nonsolid" in your shader, this will result in getting lifted up ingame as soon as you step into the model.
It will not be enough to have "nonsolid" in your shader, this will result in getting lifted up ingame as soon as you step into the model.
[[Category:Models]]
[[Category:Editing]]

Latest revision as of 06:09, 25 January 2011

To make a model (a bush, for example) non-solid set

"solid" "0" 

on the entity in the entity inspector in DarkRadiant.

It will not be enough to have "nonsolid" in your shader, this will result in getting lifted up ingame as soon as you step into the model.