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	<id>https://wiki.thedarkmod.com/index.php?action=history&amp;feed=atom&amp;title=Pausing_Animations</id>
	<title>Pausing Animations - Revision history</title>
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	<updated>2026-04-29T21:28:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Pausing_Animations&amp;diff=6847&amp;oldid=prev</id>
		<title>Greebo: New page: &#039;&#039;info by Ishtvan&#039;&#039;  I added an SDK function and a script function to pause animations and resume them. Right now it only works to pause/resume all animations on a given channel. It may be...</title>
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		<updated>2008-08-25T09:55:13Z</updated>

		<summary type="html">&lt;p&gt;New page: &amp;#039;&amp;#039;info by Ishtvan&amp;#039;&amp;#039;  I added an SDK function and a script function to pause animations and resume them. Right now it only works to pause/resume all animations on a given channel. It may be...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;info by Ishtvan&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I added an SDK function and a script function to pause animations and resume them. Right now it only works to pause/resume all animations on a given channel. It may be possible to pause individual animations and keep others going on the same channel, but it would be significantly more work, so I&amp;#039;ll see if there&amp;#039;s a demand for that.&lt;br /&gt;
&lt;br /&gt;
The scriptfunction is: &lt;br /&gt;
 pauseAnim &amp;lt;int channel&amp;gt; &amp;lt;bool pause&amp;gt;&lt;br /&gt;
When pause is true, it pauses it (doing nothing if already paused), when pause is false, it unpauses it (doing nothing if already unpaused).&lt;br /&gt;
&lt;br /&gt;
Similary, the SDK function is in a few different places, but they&amp;#039;re all&lt;br /&gt;
 idAnimState::PauseAnim( int channel, bool bPause )&lt;br /&gt;
 idWeapon::Event_PauseAnim( int channel, bool bPause )&lt;br /&gt;
 idActor::Event_PauseAnim( int channel, bool bPause )&lt;br /&gt;
&lt;br /&gt;
Or on the channel object itself, it&amp;#039;s just Pause:&lt;br /&gt;
 idAnimBlend::Pause( bool bPause )&lt;br /&gt;
 bool idAnimBlend::IsPaused( void ) &lt;br /&gt;
&lt;br /&gt;
{{animation}} {{sdk}}&lt;/div&gt;</summary>
		<author><name>Greebo</name></author>
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