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	<id>https://wiki.thedarkmod.com/index.php?action=history&amp;feed=atom&amp;title=Normalmap_Compression</id>
	<title>Normalmap Compression - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.thedarkmod.com/index.php?action=history&amp;feed=atom&amp;title=Normalmap_Compression"/>
	<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Normalmap_Compression&amp;action=history"/>
	<updated>2026-04-30T10:48:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Normalmap_Compression&amp;diff=33655&amp;oldid=prev</id>
		<title>Nbohr1more at 07:51, 21 December 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Normalmap_Compression&amp;diff=33655&amp;oldid=prev"/>
		<updated>2024-12-21T07:51:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:51, 21 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{important|headline=Very Important|text=The normalmap DDS compression section is here for historical documentation purposes only. It is very strongly suggested that you do not distribute DDS/DXT compressed normalmaps for use in The Dark Mod. NEW: As of TDM 2.10 we now support BC5 DDS compression for normal maps. RXGB is no longer supported. }}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{important|headline=Very Important|text=The normalmap DDS compression section is here for historical documentation purposes only. It is very strongly suggested that you do not distribute DDS/DXT compressed normalmaps for use in The Dark Mod. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;NEW:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;As of TDM 2.10 we now support BC5 DDS compression for normal maps. RXGB is no longer supported. }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Compress Normalmaps ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Compress Normalmaps ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nbohr1more</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Normalmap_Compression&amp;diff=33654&amp;oldid=prev</id>
		<title>Nbohr1more at 07:51, 21 December 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Normalmap_Compression&amp;diff=33654&amp;oldid=prev"/>
		<updated>2024-12-21T07:51:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:51, 21 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{important|headline=Very Important|text=The normalmap DDS compression section is here for historical documentation purposes only. It is very strongly suggested that you do not distribute DDS/DXT compressed normalmaps for use in The Dark Mod.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{important|headline=Very Important|text=The normalmap DDS compression section is here for historical documentation purposes only. It is very strongly suggested that you do not distribute DDS/DXT compressed normalmaps for use in The Dark Mod&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. NEW: As of TDM 2.10 we now support BC5 DDS compression for normal maps. RXGB is no longer supported&lt;/ins&gt;. }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Compress Normalmaps ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Compress Normalmaps ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nbohr1more</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Normalmap_Compression&amp;diff=18217&amp;oldid=prev</id>
		<title>Bikerdude: /* Compress Normalmaps */</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Normalmap_Compression&amp;diff=18217&amp;oldid=prev"/>
		<updated>2015-07-06T08:14:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Compress Normalmaps&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:14, 6 July 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Compress Normalmaps ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Compress Normalmaps ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You&#039;ll need [http://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;72&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;59&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;188&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TheDarkMod&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Files/ATI_Compressonator_v1&lt;/del&gt;.21.zip ATI&#039;s &quot;The Compressonator&quot; application version 1.21.1044] with this exact version - other (newer) versions do not support the format that Doom 3 requires for dds normalmaps! Install/unzip it to a folder and create a shortcut if you like.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You&#039;ll need [http://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;darkmod&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taaaki&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;za&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;net&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tools&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ati_compressonator_v1&lt;/ins&gt;.21.zip ATI&#039;s &quot;The Compressonator&quot; application version 1.21.1044] with this exact version - other (newer) versions do not support the format that Doom 3 requires for dds normalmaps! Install/unzip it to a folder and create a shortcut if you like.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bikerdude</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Normalmap_Compression&amp;diff=11451&amp;oldid=prev</id>
		<title>Serpentinee: Remove some confusion</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Normalmap_Compression&amp;diff=11451&amp;oldid=prev"/>
		<updated>2010-10-13T01:09:45Z</updated>

		<summary type="html">&lt;p&gt;Remove some confusion&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{important|headline=Very Important|text=The normalmap DDS compression section is here for historical documentation purposes only. It is very strongly suggested that you do not distribute DDS/DXT compressed normalmaps for use in The Dark Mod.}}&lt;br /&gt;
&lt;br /&gt;
== Compress Normalmaps ==&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll need [http://72.8.59.188/TheDarkMod/Files/ATI_Compressonator_v1.21.zip ATI&amp;#039;s &amp;quot;The Compressonator&amp;quot; application version 1.21.1044] with this exact version - other (newer) versions do not support the format that Doom 3 requires for dds normalmaps! Install/unzip it to a folder and create a shortcut if you like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Open your source (TGA) file&lt;br /&gt;
* Create Mip Maps using the &amp;#039;&amp;#039;&amp;#039;Box-Filter&amp;#039;&amp;#039;&amp;#039; with the lowest mip map size of &amp;#039;&amp;#039;&amp;#039;1x1&amp;#039;&amp;#039;&amp;#039; (same as for the diffuse maps).&lt;br /&gt;
[[Image:01_normal_mips.jpg|frameless]]&lt;br /&gt;
* Compress your normalmap using the &amp;#039;&amp;#039;&amp;#039;UberCompressor&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;DXT5 RXGB&amp;#039;&amp;#039;&amp;#039; format with the colour weighting of &amp;#039;&amp;#039;&amp;#039;red=0, green=0.5, blue=0.5&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;&amp;quot;adaptive&amp;quot; disabled&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
[[Image:02_normal_compression.jpg|frameless]]&lt;br /&gt;
* Save your DDS to the &amp;#039;&amp;#039;&amp;#039;dds/&amp;#039;&amp;#039;&amp;#039; tree, e.g. dds/textures/darkmod/stone/blah_local.dds. You won&amp;#039;t need to add the dds/ path prefix to your shader definition, this is automatically added by the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Textures]]&lt;/div&gt;</summary>
		<author><name>Serpentinee</name></author>
	</entry>
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