<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.thedarkmod.com/index.php?action=history&amp;feed=atom&amp;title=Modeling_Tools%3A_Unfold3D</id>
	<title>Modeling Tools: Unfold3D - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.thedarkmod.com/index.php?action=history&amp;feed=atom&amp;title=Modeling_Tools%3A_Unfold3D"/>
	<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Modeling_Tools:_Unfold3D&amp;action=history"/>
	<updated>2026-04-18T19:38:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Modeling_Tools:_Unfold3D&amp;diff=1891&amp;oldid=prev</id>
		<title>Greebo at 06:11, 13 September 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Modeling_Tools:_Unfold3D&amp;diff=1891&amp;oldid=prev"/>
		<updated>2006-09-13T06:11:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Original_Reference|oDDity|2052}}&lt;br /&gt;
&lt;br /&gt;
[http://www.polygonal-design.fr/e_unfold/index.php Here&amp;#039;s] the free version, it has a limit of a 1000 polys, but you can just cut your object into parts and UV them separately.&lt;br /&gt;
&lt;br /&gt;
It literally produces perfect UV maps instantly, no work required.&lt;br /&gt;
&lt;br /&gt;
In LW go to file-export and save your object as an .obj, load that into unfold3d, hit automap and export it out again. Simple as that.&lt;br /&gt;
[http://www.toonafish.nl/tutorials/unfold_tutorial/unfold.htm Here&amp;#039;s] a more indepth tutorial for cutting comple objects into parts are indicating seams for unfold3d.&lt;br /&gt;
&lt;br /&gt;
If your are uv mapping a cylinder for example, you have to unweld the vertices down one side. Imagine if you were trying to unfold a paper tube in real life. The best way way to do it would be to cut it down one side and fold it into a flat square.&lt;br /&gt;
&lt;br /&gt;
Unfold3d does the same thing, but you have to make the cut in it yourself first.&lt;br /&gt;
&lt;br /&gt;
The object also has to be one continuous mesh, yoiu can&amp;#039;t have a loose polygon cut off from the rest, and all the vertices have to be welded - you can&amp;#039;t have two verts sharing the same space, or two polys sharing the same space, or any 2 point polys. It has to be tris or quads.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s the same for every object, though it gets more complicated.&lt;br /&gt;
&lt;br /&gt;
Always imagine the objects in real life, they are made of paper and you have a pair of sissors. You want to fold the paper shape out flat on a table. Decide the fewest cuts you&amp;#039;d have to make in order to do that, and try to hide them in unseen places if you can. It&amp;#039;s basically origami in reverse.&lt;br /&gt;
&lt;br /&gt;
[[Category:Models]]&lt;/div&gt;</summary>
		<author><name>Greebo</name></author>
	</entry>
</feed>