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	<id>https://wiki.thedarkmod.com/index.php?action=history&amp;feed=atom&amp;title=Making_objects_non-mantleable</id>
	<title>Making objects non-mantleable - Revision history</title>
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	<updated>2026-04-28T21:15:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Making_objects_non-mantleable&amp;diff=2695&amp;oldid=prev</id>
		<title>Crispy: Noting that is_mantleable 0 propagates to bound/carried objects</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Making_objects_non-mantleable&amp;diff=2695&amp;oldid=prev"/>
		<updated>2007-05-29T03:12:57Z</updated>

		<summary type="html">&lt;p&gt;Noting that is_mantleable 0 propagates to bound/carried objects&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:12, 29 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is a spawnarg controlling whether objects can be mantled. It&#039;s called &#039;&#039;&#039;is_mantleable&#039;&#039;&#039; and it&#039;s 1 by default on most objects, meaning that those objects can be mantled in-game. Setting it to 0 on an object will cause any mantle attempts on that object to fail.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is a spawnarg controlling whether objects can be mantled. It&#039;s called &#039;&#039;&#039;is_mantleable&#039;&#039;&#039; and it&#039;s 1 by default on most objects &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(except for AIs and some other objects that it wouldn&#039;t make sense to mantle)&lt;/ins&gt;, meaning that those objects can be mantled in-game. Setting it to 0 on an object will cause any mantle attempts on that object to fail.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Examples of &lt;/del&gt;objects &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which aren&#039;t &lt;/del&gt;mantleable &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by default are candles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AIs&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and weapons carried by AIs&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note that if an object is not mantleable, then &lt;/ins&gt;objects &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attached to that object will not be mantleable either. For example, suppose you have an AI and a crate. The AI is not &lt;/ins&gt;mantleable, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the crate is. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if the AI were to pick up the crate then you wouldn&#039;t be able to mantle the crate either until the AI dropped it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(For those not familiar with the term, &amp;quot;mantle&amp;quot; is basically a fancy word for clambering onto things.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(For those not familiar with the term, &amp;quot;mantle&amp;quot; is basically a fancy word for clambering onto things.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Editing]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Editing]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Crispy</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Making_objects_non-mantleable&amp;diff=2694&amp;oldid=prev</id>
		<title>Crispy: New page: There is a spawnarg controlling whether objects can be mantled. It&#039;s called &#039;&#039;&#039;is_mantleable&#039;&#039;&#039; and it&#039;s 1 by default on most objects, meaning that those objects can be mantled in-game. Se...</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Making_objects_non-mantleable&amp;diff=2694&amp;oldid=prev"/>
		<updated>2007-05-29T02:54:06Z</updated>

		<summary type="html">&lt;p&gt;New page: There is a spawnarg controlling whether objects can be mantled. It&amp;#039;s called &amp;#039;&amp;#039;&amp;#039;is_mantleable&amp;#039;&amp;#039;&amp;#039; and it&amp;#039;s 1 by default on most objects, meaning that those objects can be mantled in-game. Se...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;There is a spawnarg controlling whether objects can be mantled. It&amp;#039;s called &amp;#039;&amp;#039;&amp;#039;is_mantleable&amp;#039;&amp;#039;&amp;#039; and it&amp;#039;s 1 by default on most objects, meaning that those objects can be mantled in-game. Setting it to 0 on an object will cause any mantle attempts on that object to fail.&lt;br /&gt;
&lt;br /&gt;
Examples of objects which aren&amp;#039;t mantleable by default are candles, AIs, and weapons carried by AIs.&lt;br /&gt;
&lt;br /&gt;
(For those not familiar with the term, &amp;quot;mantle&amp;quot; is basically a fancy word for clambering onto things.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Editing]]&lt;/div&gt;</summary>
		<author><name>Crispy</name></author>
	</entry>
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