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	<id>https://wiki.thedarkmod.com/index.php?action=history&amp;feed=atom&amp;title=Joint_Not_Found_error</id>
	<title>Joint Not Found error - Revision history</title>
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	<updated>2026-05-04T16:25:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Joint_Not_Found_error&amp;diff=15189&amp;oldid=prev</id>
		<title>Springheel: Created page with &quot;One of the most frustrating errors to track down is:  &#039;&#039;&#039;&quot;Joint &#039;RightHand&#039; not found for attachment position &#039;hand_r&#039; on entity &lt;AI name&gt;&quot;&#039;&#039;&#039;  The joint name could be anything. ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Joint_Not_Found_error&amp;diff=15189&amp;oldid=prev"/>
		<updated>2012-05-19T00:48:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;One of the most frustrating errors to track down is:  &amp;#039;&amp;#039;&amp;#039;&amp;quot;Joint &amp;#039;RightHand&amp;#039; not found for attachment position &amp;#039;hand_r&amp;#039; on entity &amp;lt;AI name&amp;gt;&amp;quot;&amp;#039;&amp;#039;&amp;#039;  The joint name could be anything. ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;One of the most frustrating errors to track down is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Joint &amp;#039;RightHand&amp;#039; not found for attachment position &amp;#039;hand_r&amp;#039; on entity &amp;lt;AI name&amp;gt;&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The joint name could be anything.&lt;br /&gt;
&lt;br /&gt;
This error can be caused by a long list of things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.  model def for a character in the map references an animation that does not exist at the specified path.&lt;br /&gt;
&lt;br /&gt;
2.  model def for a character in the map has two animation references of the same name (frex, two anim idle_eats will cause a crash).&lt;br /&gt;
&lt;br /&gt;
3.  model def for a character in the map has an inaccurate frame command attached to an animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of the AI in TDM inherit from tdm_ai_guard_proguard_devel.def for male characters, and tdm_ai_female_animations.def for female characters.&lt;/div&gt;</summary>
		<author><name>Springheel</name></author>
	</entry>
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