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	<id>https://wiki.thedarkmod.com/index.php?action=history&amp;feed=atom&amp;title=How_to_give_Textures_a_nice_Glow</id>
	<title>How to give Textures a nice Glow - Revision history</title>
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	<updated>2026-05-14T07:55:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=How_to_give_Textures_a_nice_Glow&amp;diff=12793&amp;oldid=prev</id>
		<title>Nbohr1more at 21:20, 13 April 2011</title>
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		<updated>2011-04-13T21:20:12Z</updated>

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&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:20, 13 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>Nbohr1more</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=How_to_give_Textures_a_nice_Glow&amp;diff=1872&amp;oldid=prev</id>
		<title>Greebo at 09:57, 12 September 2006</title>
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		<updated>2006-09-12T09:57:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Original_Reference|gleeful|2377}}&lt;br /&gt;
&lt;br /&gt;
== Write a material for the glowing Texture ==&lt;br /&gt;
&lt;br /&gt;
 textures/darkmod/gleeful/ctywindow02_lit&lt;br /&gt;
 {&lt;br /&gt;
   noSelfShadow&lt;br /&gt;
   noshadows&lt;br /&gt;
   forceoverlays&lt;br /&gt;
 &lt;br /&gt;
   {&lt;br /&gt;
      map textures/darkmod/gleeful/ctywindow02_lit // this is the regular diffusemap&lt;br /&gt;
   }&lt;br /&gt;
 &lt;br /&gt;
   {&lt;br /&gt;
      blend add&lt;br /&gt;
      map textures/darkmod/gleeful/lit // this is the .tga to blend it with - an orange to&lt;br /&gt;
                                       // white gradient in my case&lt;br /&gt;
 &lt;br /&gt;
      red 0.3 // with the rgb values you can regulate the intensity&lt;br /&gt;
      green 0.3&lt;br /&gt;
      blue 0.3&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== Make a Patch Mesh ==&lt;br /&gt;
Then make a simple patch mesh in the editor (slightly bigger than the window), put the &amp;quot;flaresizeable&amp;quot; texture on it (which you can find in the sfx folder) and make it a &amp;#039;&amp;#039;&amp;#039;func_static&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Place the Patch Mesh ==&lt;br /&gt;
Place the mesh one 0.125 unit before the window to avoid z-fighting.&lt;br /&gt;
&lt;br /&gt;
== Set the Flare Color ==&lt;br /&gt;
Now press &amp;quot;k&amp;quot;, choose a color for the flare and diminish it&amp;#039;s brightness until it is translucent. you can also use the key/value pair &amp;quot;shaderparm4/negative or positive value&amp;quot; to increase/decrease the size/intensity of the flare-effect.&lt;br /&gt;
&lt;br /&gt;
== The Result ==&lt;br /&gt;
&lt;br /&gt;
An example can be seen here: &lt;br /&gt;
&lt;br /&gt;
http://www.mindplaces.com/darkmod/screen20.jpg&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:Textures]]&lt;/div&gt;</summary>
		<author><name>Greebo</name></author>
	</entry>
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