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	<title>How To Make Your Own Visportal-texture - Revision history</title>
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	<updated>2026-05-14T06:36:29Z</updated>
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	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=How_To_Make_Your_Own_Visportal-texture&amp;diff=1851&amp;oldid=prev</id>
		<title>Greebo at 18:20, 11 September 2006</title>
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		<updated>2006-09-11T18:20:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Original_Reference|gleeful|2743}}&lt;br /&gt;
&lt;br /&gt;
As D3 comes with no functioning visportal-texture (ie in the editor you just see black where you put a visportal), i thought i&amp;#039;d post this. it is really simple.&lt;br /&gt;
&lt;br /&gt;
# Make yourself a nice little 128x128 visportal-texture in whatever graphics-programme you use and save it as &amp;quot;visportal.tga&amp;quot; in your textures folder.&lt;br /&gt;
# Add the following material-shader to your materials.&lt;br /&gt;
&lt;br /&gt;
 textures/editor/visportal&lt;br /&gt;
 {&lt;br /&gt;
   qer_editorimage textures/darkmod/gleeful/visportal.tga&lt;br /&gt;
   areaportal&lt;br /&gt;
   noshadows&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
NOTE: the line &amp;quot;qer_editorimage textures/darkmod/gleeful/visportal.tga&amp;quot; has to lead to your visportal-texture of course.&lt;br /&gt;
&lt;br /&gt;
[[Category:Textures]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Greebo</name></author>
	</entry>
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