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	<id>https://wiki.thedarkmod.com/index.php?action=history&amp;feed=atom&amp;title=CMultiStateMoverPosition</id>
	<title>CMultiStateMoverPosition - Revision history</title>
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	<updated>2026-04-18T00:58:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=CMultiStateMoverPosition&amp;diff=6612&amp;oldid=prev</id>
		<title>Greebo: categorised</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=CMultiStateMoverPosition&amp;diff=6612&amp;oldid=prev"/>
		<updated>2008-06-30T07:45:04Z</updated>

		<summary type="html">&lt;p&gt;categorised&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:45, 30 June 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:These two events are called when the multistate mover leaves/arrives the position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:These two events are called when the multistate mover leaves/arrives the position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coding&lt;/del&gt;}} {{editing}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sdk&lt;/ins&gt;}} {{editing}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Greebo</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=CMultiStateMoverPosition&amp;diff=6578&amp;oldid=prev</id>
		<title>Greebo: New page: == CMultiStateMoverPosition == The corresponding entityDefs is &#039;&#039;&#039;atdm:mover_multistate_position&#039;&#039;&#039;.  Defines a position for a multistate mover entity. Must be targetted by the multistate ...</title>
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		<updated>2008-06-22T14:34:05Z</updated>

		<summary type="html">&lt;p&gt;New page: == CMultiStateMoverPosition == The corresponding entityDefs is &amp;#039;&amp;#039;&amp;#039;atdm:mover_multistate_position&amp;#039;&amp;#039;&amp;#039;.  Defines a position for a multistate mover entity. Must be targetted by the multistate ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== CMultiStateMoverPosition ==&lt;br /&gt;
The corresponding entityDefs is &amp;#039;&amp;#039;&amp;#039;atdm:mover_multistate_position&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Defines a position for a multistate mover entity. Must be targetted by the multistate mover, so that the mover knows which positions to associate with at spawn time.&lt;br /&gt;
&lt;br /&gt;
The CMultiStateMoverPosition also knows which [[func_aas_obstacle]] entities to activate/deactivate when the mover arrives or leaves.&lt;br /&gt;
&lt;br /&gt;
=== Spawnargs ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;position&amp;#039;&amp;#039;&amp;#039; (string) The name of the position, e.g. &amp;quot;second_floor&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;call_on_leave&amp;#039;&amp;#039;&amp;#039; (local script function) Specifies which scriptobject function should be called when the multistatemover leaves this position.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;call_on_arrive&amp;#039;&amp;#039;&amp;#039; (local script function) Specifies which scriptobject function should be called when the multistatemover arrives at this position.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;always_trigger_targets&amp;#039;&amp;#039;&amp;#039; (1/0) If set to 1 the position entity will trigger its targets, when the multistatemover arrives or leaves (default is 1). Set this to 0 to let the scriptfunctions handle the triggering.&lt;br /&gt;
&lt;br /&gt;
=== Script Events ===&lt;br /&gt;
* &amp;lt;no special script events&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== C++ Methods and Events ===&lt;br /&gt;
; CMultiStateMoverButton*	GetFetchButton();&lt;br /&gt;
: returns the fetch button for this elevator position. Used by AI to know which button to press.&lt;br /&gt;
; CMultiStateMoverButton*	GetRideButton(CMultiStateMoverPosition* toPosition);&lt;br /&gt;
: Returns the button entity which can be used to move the associated elevator to the given &amp;#039;toPosition&amp;#039;. Used by AI to find out which button to press when standing on an elevator.&lt;br /&gt;
&lt;br /&gt;
;virtual void	OnMultistateMoverArrive(CMultiStateMover* mover);&lt;br /&gt;
;virtual void	OnMultistateMoverLeave(CMultiStateMover* mover);&lt;br /&gt;
:These two events are called when the multistate mover leaves/arrives the position.&lt;br /&gt;
&lt;br /&gt;
{{coding}} {{editing}}&lt;/div&gt;</summary>
		<author><name>Greebo</name></author>
	</entry>
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