{"batchcomplete":"","continue":{"lecontinue":"20260118033508|12012","continue":"-||"},"query":{"logevents":[{"logid":12022,"ns":6,"title":"File:GdbPrettyPrinters CLion Example.png","pageid":6976,"logpage":6976,"revid":34573,"params":{},"type":"create","action":"create","user":"Stgatilov","timestamp":"2026-07-23T21:06:00Z","comment":""},{"logid":12021,"ns":6,"title":"File:GdbPrettyPrinters CLion Example.png","pageid":6976,"logpage":6976,"revid":34573,"params":{"img_sha1":"1amp6ygzmahygebk8h9mshf5w8e9abm","img_timestamp":"2026-07-23T21:05:58Z"},"type":"upload","action":"upload","user":"Stgatilov","timestamp":"2026-07-23T21:05:58Z","comment":""},{"logid":12020,"ns":0,"title":"Translations of Main Menus","pageid":6975,"logpage":6975,"revid":34550,"params":{},"type":"create","action":"create","user":"Geep","timestamp":"2026-06-23T01:11:54Z","comment":"create article"},{"logid":12019,"ns":0,"title":"Multilanguage Display","pageid":6974,"logpage":6974,"revid":34534,"params":{},"type":"create","action":"create","user":"Geep","timestamp":"2026-06-18T19:18:13Z","comment":"create article"},{"logid":12018,"ns":0,"title":"GDB pretty printers: Inspect custom types in debugger on Linux","pageid":6973,"logpage":6973,"revid":34490,"params":{},"type":"create","action":"create","user":"Stgatilov","timestamp":"2026-05-23T19:41:02Z","comment":"Created page with \"TheDarkMod source code uses a lot of custom data structures, which are not displayed nicely in a debugger by default. We use [[Natvis: Displaying custom types nicely in MSVC debugger|natvis]] to solve this problem in Visual Studio. However, as far as I know, no debugger on Linux supports natvis yet. Honorable mention goes to VS Code + GDB, which has limited natvis support... but it does not work well with TDM.  There is an idea to provide similar experience using '''GDB...\""},{"logid":12017,"ns":6,"title":"File:TdmGdbPrettyPrintersExample.png","pageid":6972,"logpage":6972,"revid":34489,"params":{},"type":"create","action":"create","user":"Stgatilov","timestamp":"2026-05-23T19:27:02Z","comment":""},{"logid":12016,"ns":6,"title":"File:TdmGdbPrettyPrintersExample.png","pageid":6972,"logpage":6972,"revid":34489,"params":{"img_sha1":"6x00w0jk9rtupp672uadumyh8ft10rw","img_timestamp":"2026-05-23T19:27:02Z"},"type":"upload","action":"upload","user":"Stgatilov","timestamp":"2026-05-23T19:27:02Z","comment":""},{"logid":12015,"ns":0,"title":"Displaying idLib types nicely in MSVC debugger","pageid":6971,"logpage":3287,"revid":34487,"params":{"target_ns":0,"target_title":"Natvis: Displaying custom types nicely in MSVC debugger"},"type":"move","action":"move","user":"Stgatilov","timestamp":"2026-05-23T18:40:17Z","comment":"These days many engine/game types are covered, not only idlib. Also, better name the tech 'natvis' in the title."},{"logid":12014,"ns":0,"title":"What's new in TDM 2.14","pageid":6970,"logpage":6970,"revid":34449,"params":{},"type":"create","action":"create","user":"Nbohr1more","timestamp":"2026-03-20T13:23:34Z","comment":"Created page with \"<!-- keywords whats new --> {{released|2.14|2026-03-20}} See the  [https://bugs.thedarkmod.com/changelog_page.php?version_id=113 changelog] on our bugtracker. Source Revision 17505  <br><br> '''<font size=\"5\">The Dark Mod 2.14 Stability Release</font>''' <br>  <font size=\"3\">  <br><br> A major focus for The Dark Mod 2.14 development cycle was fixing lingering issues seen with some of the larger 2.13 changes. <br>The new AI visibility feature in 2.13 was found to have a f...\""},{"logid":12013,"ns":0,"title":"Rebuild all lang Program","pageid":6969,"logpage":6969,"revid":34409,"params":{},"type":"create","action":"create","user":"Geep","timestamp":"2026-01-20T18:55:36Z","comment":"create article"}]}}