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	<updated>2026-04-30T21:43:54Z</updated>
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	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Written_in_Stone_(FM)&amp;diff=31881</id>
		<title>Written in Stone (FM)</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Written_in_Stone_(FM)&amp;diff=31881"/>
		<updated>2024-04-08T14:26:11Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: fixed series it belongs to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan mission for &#039;&#039;The Dark Mod&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Author:&#039;&#039;&#039; [[:Category:Missions by Bikerdude|Bikerdude]], [[:Category:Missions by Amadeus|Amadeus]], [[:Category:Missions by Dragofer|Dragofer]]&lt;br /&gt;
*&#039;&#039;&#039;Type:&#039;&#039;&#039; Single Mission&lt;br /&gt;
*&#039;&#039;&#039;Releases:&#039;&#039;&#039; 2022-01-28 (28 January 2022) - latest&lt;br /&gt;
*&#039;&#039;&#039;Version:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; 339 MB&lt;br /&gt;
*&#039;&#039;&#039;EFX Reverb:&#039;&#039;&#039; Yes&lt;br /&gt;
*&#039;&#039;&#039;Subtitles:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In pursuit of a long-sought secret, the key to life everlasting lies deep within the recesses of an ancient athenaeum.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Series ==&lt;br /&gt;
&lt;br /&gt;
The FM is a sequel to The Elixir. &lt;br /&gt;
&lt;br /&gt;
== Theme / &amp;quot;Genre&amp;quot; / Setting ==&lt;br /&gt;
 &lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=1 style=&amp;quot;border-collapse: collapse;&amp;quot; cellspacing=0 cellpadding=2 width=30% data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;5%&amp;quot;|Click to reveal spoiler...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|City Mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=1 style=&amp;quot;border-collapse: collapse;&amp;quot; cellspacing=0 cellpadding=2 width=30% data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;5%&amp;quot;|Click to reveal spoiler...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead, Horror themes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.thedarkmod.com/missiondetails/?internalName=written Official Mission List link]&lt;br /&gt;
&lt;br /&gt;
You can download the mission directly while in game, by using the built-in TDM fan mission downloader.&lt;br /&gt;
&lt;br /&gt;
Additional DL links:&lt;br /&gt;
&lt;br /&gt;
* https://missions.thedarkmod.com/written_6fb5b8a5e1b4e6ff.pk4&lt;br /&gt;
* https://darkmod.taaaki.za.net/fmsv2/written_6fb5b8a5e1b4e6ff.pk4&lt;br /&gt;
* https://darkmod-alt02.taaaki.za.net/fms/written_6fb5b8a5e1b4e6ff.pk4&lt;br /&gt;
* https://tdm.frydrych.org/missions/written_6fb5b8a5e1b4e6ff.pk4&lt;br /&gt;
* http://mirror.mstrmnds.me/missions/written_6fb5b8a5e1b4e6ff.pk4&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4Q7mry_0F_E Briefing video]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Written in Stone (FM) promo 01.jpg|Promotional screenshot&lt;br /&gt;
Written in Stone (FM) promo 02.jpg|Promotional screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Discussions ==&lt;br /&gt;
&lt;br /&gt;
*[https://forums.thedarkmod.com/index.php?/topic/21265-written-in-stone-20220128/ TDM forums thread]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beware of potential spoilers !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lootlists ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Walkthroughs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spoilers abound !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boy Lag&#039;&#039;&#039;&lt;br /&gt;
*[https://www.youtube.com/watch?v=3vhdDl66ugg Video playthrough Part 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GVNkmb-09Lc Video playthrough Part 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ffm7LL_4oJE Video playthrough Part 3]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Nae5gH4ULes Video playthrough Part 4]&lt;br /&gt;
*[https://www.youtube.com/watch?v=IlwDiYilvC8 Video playthrough Part 5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FenPhoenix&#039;&#039;&#039;&lt;br /&gt;
*[https://www.youtube.com/watch?v=vwRu02ZFets Video playthrough Part 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Gx3mtsnE5H8 Video playthrough Part 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=2TfRRsDJvlg Video playthrough Part 3]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BKxkVyoj6v8 Video playthrough Part 4]&lt;br /&gt;
*[https://www.youtube.com/watch?v=qdvEuwBw8X4 Video playthrough Part 5]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hgxy2EbK_bY Video playthrough Part 6]&lt;br /&gt;
*[https://www.youtube.com/watch?v=RssflnobdfA Video playthrough Part 7]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marble Man&#039;&#039;&#039;&lt;br /&gt;
*[https://www.youtube.com/watch?v=_6n6hJDoOLI Video playthrough]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== External sites and reviews ==&lt;br /&gt;
&lt;br /&gt;
*[https://www.thiefguild.com/fanmissions/35285/written-in-stone Thief Guild.com FM overview and review]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.thedarkmod.com/missions/ Official FMs list]&lt;br /&gt;
* [[Fan Missions for The Dark Mod]] - Main article on all of the published fan missions to date, in addition to the official list on the website.&lt;br /&gt;
* [[Fan Mission Series]] - An overview of all currently known series or campaigns of fan missions interconnected by their stories or characters. There are already plenty in TDM, and have been since its early days as an expandable game.&lt;br /&gt;
* [[Upcoming Fan Missions]] - An overview of Fan Missions in development or tentatively planned. (&#039;&#039;Do not&#039;&#039; edit the overview.)&lt;br /&gt;
* [[Mission recommendation discussions]] - An overview of past discussions on what FMs the community recommends to players looking for various challenges (difficulty, size, theme, setting, objectives, etc.).&lt;br /&gt;
* [[Fan Mission Contests]] - An overview of past and present contests in Fan Mission creation, by members of the TDM community.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official FMs|Written in Stone]]&lt;br /&gt;
[[Category:Missions by Bikerdude|Written in Stone]]&lt;br /&gt;
[[Category:Missions by Amadeus|Written in Stone]]&lt;br /&gt;
[[Category:Missions by Dragofer|Written in Stone]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Crucible_of_Omens:_Behind_Closed_Doors_(FM)&amp;diff=30904</id>
		<title>Crucible of Omens: Behind Closed Doors (FM)</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Crucible_of_Omens:_Behind_Closed_Doors_(FM)&amp;diff=30904"/>
		<updated>2023-11-14T23:11:13Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: /* Links */ Fixed link to the correct mission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan mission for &#039;&#039;The Dark Mod&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Author:&#039;&#039;&#039; Bikerdude &amp;amp; Crucible of Omens Team&lt;br /&gt;
*&#039;&#039;&#039;Type:&#039;&#039;&#039; Single Mission&lt;br /&gt;
*&#039;&#039;&#039;Releases:&#039;&#039;&#039; 2015-12-19 (19 December 2015) - latest&lt;br /&gt;
*&#039;&#039;&#039;Version:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; 355.8 MB&lt;br /&gt;
*&#039;&#039;&#039;EFX Reverb:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The job in question was simple enough, all I had to do was break into some guy&#039;s house and steal a ledger and then get out without being spotted. But that&#039;s where my problems started, the house was owned by one Einrich Friedt. And unbeknownst to me at the time, was a usurer under the protection of the local thieves&#039; guild. When word spread that it was me who pulled off the job, the guild leader who goes by the name of Lazarova gave the order to have my head on a spike. Naturally two leg breakers were dispatched, which meant I had to make myself scarce and lay low for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Series ==&lt;br /&gt;
&lt;br /&gt;
The FM is an entirely standalone storyline, not part of any series.&lt;br /&gt;
&lt;br /&gt;
== Theme / &amp;quot;Genre&amp;quot; / Setting ==&lt;br /&gt;
 &lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=1 style=&amp;quot;border-collapse: collapse;&amp;quot; cellspacing=0 cellpadding=2 width=30% data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;5%&amp;quot;|Click to reveal spoiler...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|City Missions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=1 style=&amp;quot;border-collapse: collapse;&amp;quot; cellspacing=0 cellpadding=2 width=30% data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;5%&amp;quot;|Click to reveal spoiler...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guards&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.thedarkmod.com/missiondetails/?internalName=bcd Official Mission List link]&lt;br /&gt;
&lt;br /&gt;
You can download the mission directly while in game, by using the built-in TDM fan mission downloader.&lt;br /&gt;
&lt;br /&gt;
Additional DL links:&lt;br /&gt;
&lt;br /&gt;
* http://www.southquarter.com/tdm/fms/bcd.pk4&lt;br /&gt;
* http://www.fidcal.com/darkuser/missions/bcd.pk4&lt;br /&gt;
* http://darkmod.taaaki.za.net/fms/bcd.pk4&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=upJXsXeUEm8 Preview trailer] (screenshots)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) title card promo.jpg|Title card&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) promo 01.jpg|Promotional screenshot&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) promo 02.jpg|Promotional screenshot&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) promo 03.jpg|Promotional screenshot&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) promo 04.jpg|Promotional screenshot&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) promo 05.jpg|Promotional screenshot&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) promo 06.jpg|Promotional screenshot&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) promo 07.jpg|Promotional screenshot&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) promo 08.jpg|Promotional screenshot&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) promo 09.jpg|Promotional screenshot&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) promo 10.jpg|Promotional screenshot&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) promo 11.jpg|Promotional screenshot&lt;br /&gt;
Crucible of Omens Behind Closed Doors (FM) promo 12.jpg|Promotional screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Discussions ==&lt;br /&gt;
&lt;br /&gt;
*[https://forums.thedarkmod.com/index.php?/topic/17627-crucible-of-omens-behind-closed-doors-by-bikerdude-the-crucible-team-updated-18122015/ TDM forums thread]&lt;br /&gt;
*[https://www.ttlg.com/forums/showthread.php?t=146100 TTLG forums thread]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beware of potential spoilers !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lootlists ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Walkthroughs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spoilers abound !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boy Lag&#039;&#039;&#039;&lt;br /&gt;
*[https://www.youtube.com/watch?v=dIrAr8cZ-Mo Video playthrough - Part 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=YDG33oMVlhE Video playthrough - Part 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cl71OborzHw Video playthrough - Part 3]&lt;br /&gt;
*[https://www.youtube.com/watch?v=XJwCLWSiTnQ Video playthrough - Part 4]&lt;br /&gt;
*[https://www.youtube.com/watch?v=xv04KBizBRk Video playthrough - Part 5]&lt;br /&gt;
*[https://www.youtube.com/watch?v=15OzSw_QyWM Video playthrough - Part 6]&lt;br /&gt;
*[https://www.youtube.com/watch?v=zsFK12uvHyE Video playthrough - Part 7]&lt;br /&gt;
*[https://www.youtube.com/watch?v=h3zc9CH57TE Video playthrough - Part 8]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DrLizShawOBE2&#039;&#039;&#039;&lt;br /&gt;
*[https://www.youtube.com/watch?v=dNS_QZDjGX8 Video playthrough]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FenPhoenix&#039;&#039;&#039;&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZFIQYtbqogE Video playthrough - Part 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eFO-bmTN4yw Video playthrough - Part 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wmYafBq2jJA Video playthrough - Part 3]&lt;br /&gt;
*[https://www.youtube.com/watch?v=0zxdta7jIxc Video playthrough - Part 4]&lt;br /&gt;
*[https://www.youtube.com/watch?v=683pEtiBzu0 Video playthrough - Part 5]&lt;br /&gt;
*[https://www.youtube.com/watch?v=CUCXWYENs-g Video playthrough - Part 6]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p9BNwxPxZrs Video playthrough - Part 7]&lt;br /&gt;
*[https://www.youtube.com/watch?v=QaflleQIw68 Video playthrough - Part 8]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== External sites and reviews ==&lt;br /&gt;
&lt;br /&gt;
*[https://www.thiefguild.com/fanmissions/4460/crucible-of-omens-behind-closed-doors Thief Guild.com FM overview and review]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://www.thedarkmod.com/missions/ Official FMs list]&lt;br /&gt;
* [[Fan Missions for The Dark Mod]] - Main article on all of the published fan missions to date, in addition to the official list on the website.&lt;br /&gt;
* [[Fan Mission Series]] - An overview of all currently known series or campaigns of fan missions interconnected by their stories or characters. There are already plenty in TDM, and have been since its early days as an expandable game.&lt;br /&gt;
* [[Upcoming Fan Missions]] - An overview of Fan Missions in development or tentatively planned. (&#039;&#039;Do not&#039;&#039; edit the overview.)&lt;br /&gt;
* [[Mission recommendation discussions]] - An overview of past discussions on what FMs the community recommends to players looking for various challenges (difficulty, size, theme, setting, objectives, etc.).&lt;br /&gt;
* [[Fan Mission Contests]] - An overview of past and present contests in Fan Mission creation, by members of the TDM community.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official FMs|C]]&lt;br /&gt;
[[Category:Missions by Bikerdude|C]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Fonts_Screenshots&amp;diff=19089</id>
		<title>Fonts Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Fonts_Screenshots&amp;diff=19089"/>
		<updated>2017-02-20T13:32:55Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: /* The Fonts */ punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;written by Fidcal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
These are snapshots of Dark Mod fonts used on in-game readables. See [[Readables]] and [[Readables Prefabs]] for useage. Not all necessarily have prefabs ready to go. The default font of the official Dark Mod logo&#039;s and menu&#039;s is Dark11.&lt;br /&gt;
&lt;br /&gt;
==The Fonts==&lt;br /&gt;
&lt;br /&gt;
These are the fonts. The comments are mere opinion to suggest useage but use your own judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Andrew Script===&lt;br /&gt;
[[Image:font_andrew_script.jpg|left]]  Clear upright handwriting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bamberg Gothic===&lt;br /&gt;
[[Image:font_bamberg.jpg|left]]  Heavy gothic. Suit formal builder books &amp;amp; scrolls. Also an &#039;illumined&#039; capital gui version for this.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Camberic===&lt;br /&gt;
[[Image:font_camberic.jpg|left]] Ancient celtic type perhaps suit pagan?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carleton Caps only===&lt;br /&gt;
[[Image:font_carleton.jpg|left]] 2-size caps so 2-fontsize gui gives 4, suits notices.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carolingia===&lt;br /&gt;
[[Image:font_carolingia.jpg|left]] Ancient Celtic type perhaps suit pagan or even semi-formal Builder text?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ChrisHand===&lt;br /&gt;
[[Image:font_chrishand.jpg|left]] Untidy scrawl. Not very legible so care needed with clues.  Note: the capitals look very poor together in words all in capitals but singly they are tolerable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark11===&lt;br /&gt;
[[File:Font_Dark11.png]] Default TDM logo/graphic font. Gothic Medieval font if you wish to convey living in the days of serfdom, kings &amp;amp; thieves in steampunk setting.&lt;br /&gt;
&lt;br /&gt;
===Ellianerelle===&lt;br /&gt;
[[Image:font_ellianerelle.jpg|left]] Upright handwriting, suit general messages, diaries.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Everett===&lt;br /&gt;
[[Image:font_everett.jpg|left]] Untidy scrawl. Intentionally difficult to read some words so take care if important clues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gothica2===&lt;br /&gt;
[[Image:font_gothica2.jpg|left]] Suit formal builder books &amp;amp; scrolls. Note: the capitals look very poor together in words all in capitals but singly they are tolerable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JD Hand===&lt;br /&gt;
[[Image:font_jd_hand.jpg|left]] General purpose medium handwriting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lotharus===&lt;br /&gt;
[[Image:font_lotharus.jpg|left]] Unattractive scrawling caligraphic font suit some official builder document or letter maybe.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mac Humaine===&lt;br /&gt;
[[Image:font_mac_humaine.jpg|left]] Attractive caligraphic font suit some neat literate official document or letter maybe.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
[[Image:font_medusa.jpg|left]] Attractive caligraphic font reminiscent of Celtic(?) suit document or pagan maybe?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nancy===&lt;br /&gt;
[[Image:font_nancy.jpg|left]] General purpose clear bold upright handwriting suit messages, diaries, logs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Popsies===&lt;br /&gt;
[[Image:font_popsies.jpg|left]] General purpose sloping handwriting suit messages, diaries, logs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Rapscallion Pirate===&lt;br /&gt;
[[Image:font_rapscallion_pirate.jpg|left]] Flamboyant gothic style suit pirate message, scroll, captain&#039;s log, treasure map or any old document or message etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Shopping List===&lt;br /&gt;
[[Image:font_shoppinglist.jpg|left]] Rough, clumsy handwriting, suit semi-literate message or diary.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Stone Print===&lt;br /&gt;
[[Image:font_stone.jpg|left]] Neat serif printed font suit official notices on scrolls, printed books, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Summertime===&lt;br /&gt;
[[Image:font_summertime.jpg|left]] Neat, clear attractive, handwriting. Suit messages, scrolls, diaries.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
[[Image:font_treasuremap.jpg|left]] Flamboyant Gothic style suit pirate message, scroll, captain&#039;s log, treasure map or any old document or message etc. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Editing]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Fonts_Screenshots&amp;diff=19088</id>
		<title>Fonts Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Fonts_Screenshots&amp;diff=19088"/>
		<updated>2017-02-20T13:31:49Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: capitals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;written by Fidcal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
These are snapshots of Dark Mod fonts used on in-game readables. See [[Readables]] and [[Readables Prefabs]] for useage. Not all necessarily have prefabs ready to go. The default font of the official Dark Mod logo&#039;s and menu&#039;s is Dark11.&lt;br /&gt;
&lt;br /&gt;
==The Fonts==&lt;br /&gt;
&lt;br /&gt;
These are the fonts. The comments are mere opinion to suggest useage but use your own judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Andrew Script===&lt;br /&gt;
[[Image:font_andrew_script.jpg|left]]  Clear upright handwriting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bamberg Gothic===&lt;br /&gt;
[[Image:font_bamberg.jpg|left]]  Heavy gothic. Suit formal builder books &amp;amp; scrolls Also an &#039;illumined&#039; capital gui version for this.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Camberic===&lt;br /&gt;
[[Image:font_camberic.jpg|left]] Ancient celtic type perhaps suit pagan?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carleton Caps only===&lt;br /&gt;
[[Image:font_carleton.jpg|left]] 2-size caps so 2-fontsize gui gives 4, suits notices.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carolingia===&lt;br /&gt;
[[Image:font_carolingia.jpg|left]] Ancient Celtic type perhaps suit pagan or even semi-formal Builder text?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ChrisHand===&lt;br /&gt;
[[Image:font_chrishand.jpg|left]] Untidy scrawl. Not very legible so care needed with clues.  Note: the capitals look very poor together in words all in capitals but singly they are tolerable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark11===&lt;br /&gt;
[[File:Font_Dark11.png]] Default TDM logo/graphic font. Gothic Medieval font if you wish to convey living in the days of serfdom, kings &amp;amp; thieves in steampunk setting.&lt;br /&gt;
&lt;br /&gt;
===Ellianerelle===&lt;br /&gt;
[[Image:font_ellianerelle.jpg|left]] Upright handwriting, suit general messages, diaries.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Everett===&lt;br /&gt;
[[Image:font_everett.jpg|left]] Untidy scrawl. Intentionally difficult to read some words so take care if important clues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gothica2===&lt;br /&gt;
[[Image:font_gothica2.jpg|left]] Suit formal builder books &amp;amp; scrolls. Note: the capitals look very poor together in words all in capitals but singly they are tolerable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JD Hand===&lt;br /&gt;
[[Image:font_jd_hand.jpg|left]] General purpose medium handwriting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lotharus===&lt;br /&gt;
[[Image:font_lotharus.jpg|left]] Unattractive scrawling caligraphic font suit some official builder document or letter maybe.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mac Humaine===&lt;br /&gt;
[[Image:font_mac_humaine.jpg|left]] Attractive caligraphic font suit some neat literate official document or letter maybe.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
[[Image:font_medusa.jpg|left]] Attractive caligraphic font reminiscent of Celtic(?) suit document or pagan maybe?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nancy===&lt;br /&gt;
[[Image:font_nancy.jpg|left]] General purpose clear bold upright handwriting suit messages, diaries, logs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Popsies===&lt;br /&gt;
[[Image:font_popsies.jpg|left]] General purpose sloping handwriting suit messages, diaries, logs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Rapscallion Pirate===&lt;br /&gt;
[[Image:font_rapscallion_pirate.jpg|left]] Flamboyant gothic style suit pirate message, scroll, captain&#039;s log, treasure map or any old document or message etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Shopping List===&lt;br /&gt;
[[Image:font_shoppinglist.jpg|left]] Rough, clumsy handwriting, suit semi-literate message or diary.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Stone Print===&lt;br /&gt;
[[Image:font_stone.jpg|left]] Neat serif printed font suit official notices on scrolls, printed books, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Summertime===&lt;br /&gt;
[[Image:font_summertime.jpg|left]] Neat, clear attractive, handwriting. Suit messages, scrolls, diaries.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
[[Image:font_treasuremap.jpg|left]] Flamboyant Gothic style suit pirate message, scroll, captain&#039;s log, treasure map or any old document or message etc. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Editing]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Fonts_Screenshots&amp;diff=19087</id>
		<title>Fonts Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Fonts_Screenshots&amp;diff=19087"/>
		<updated>2017-02-20T07:09:11Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: /* Dark11 */ added font image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;written by Fidcal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
These are snapshots of Dark Mod fonts used on in-game readables. See [[Readables]] and [[Readables Prefabs]] for useage. Not all necessarily have prefabs ready to go. The default font of the official Dark Mod logo&#039;s and menu&#039;s is Dark11.&lt;br /&gt;
&lt;br /&gt;
==The Fonts==&lt;br /&gt;
&lt;br /&gt;
These are the fonts. The comments are mere opinion to suggest useage but use your own judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Andrew Script===&lt;br /&gt;
[[Image:font_andrew_script.jpg|left]]  clear upright handwriting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bamberg Gothic===&lt;br /&gt;
[[Image:font_bamberg.jpg|left]]  Heavy gothic. Suit formal builder books &amp;amp; scrolls Also an &#039;illumined&#039; capital gui version for this.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Camberic===&lt;br /&gt;
[[Image:font_camberic.jpg|left]] ancient celtic type perhaps suit pagan?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carleton Caps only===&lt;br /&gt;
[[Image:font_carleton.jpg|left]] 2-size caps so 2-fontsize gui gives 4, suits notices.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carolingia===&lt;br /&gt;
[[Image:font_carolingia.jpg|left]] ancient celtic type perhaps suit pagan or even semi-formal Builder text?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ChrisHand===&lt;br /&gt;
[[Image:font_chrishand.jpg|left]] Untidy scrawl. Not very legible so care needed with clues.  Note: the capitals look very poor together in words all in capitals but singly they are tolerable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark11===&lt;br /&gt;
[[File:Font_Dark11.png]] Default TDM logo/graphic font. Gothic Medieval font if you wish to convey living in the days of serfdom, kings &amp;amp; thieves in steampunk setting.&lt;br /&gt;
&lt;br /&gt;
===Ellianerelle===&lt;br /&gt;
[[Image:font_ellianerelle.jpg|left]] upright handwriting, suit general messages, diaries.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Everett===&lt;br /&gt;
[[Image:font_everett.jpg|left]] untidy scrawl. Intentionally difficult to read some words so take care if important clues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gothica2===&lt;br /&gt;
[[Image:font_gothica2.jpg|left]] suit formal builder books &amp;amp; scrolls. Note: the capitals look very poor together in words all in capitals but singly they are tolerable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JD Hand===&lt;br /&gt;
[[Image:font_jd_hand.jpg|left]] general purpose medium handwriting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lotharus===&lt;br /&gt;
[[Image:font_lotharus.jpg|left]] unattractive scrawling caligraphic font suit some official builder document or letter maybe.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mac Humaine===&lt;br /&gt;
[[Image:font_mac_humaine.jpg|left]] attractive caligraphic font suit some neat literate official document or letter maybe.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
[[Image:font_medusa.jpg|left]] attractive caligraphic font reminiscent of celtic(?) suit document or pagan maybe?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nancy===&lt;br /&gt;
[[Image:font_nancy.jpg|left]] general purpose clear bold upright handwriting suit messages, diaries, logs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Popsies===&lt;br /&gt;
[[Image:font_popsies.jpg|left]] general purpose sloping handwriting suit messages, diaries, logs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Rapscallion Pirate===&lt;br /&gt;
[[Image:font_rapscallion_pirate.jpg|left]] flamboyant gothic style suit pirate message, scroll, captain&#039;s log, treasure map or any old document or message etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Shopping List===&lt;br /&gt;
[[Image:font_shoppinglist.jpg|left]] rough, clumsy handwriting, suit semi-literate message or diary.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Stone Print===&lt;br /&gt;
[[Image:font_stone.jpg|left]] Neat serif printed font suit official notices on scrolls, printed books, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Summertime===&lt;br /&gt;
[[Image:font_summertime.jpg|left]] neat, clear attractive, handwriting. Suit messages, scrolls, diaries.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
[[Image:font_treasuremap.jpg|left]]flamboyant gothic style suit pirate message, scroll, captain&#039;s log, treasure map or any old document or message etc. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Editing]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Font_Dark11.png&amp;diff=19086</id>
		<title>File:Font Dark11.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Font_Dark11.png&amp;diff=19086"/>
		<updated>2017-02-20T07:08:25Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Fonts_Screenshots&amp;diff=19085</id>
		<title>Fonts Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Fonts_Screenshots&amp;diff=19085"/>
		<updated>2017-02-20T06:49:18Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: fixed category listing of dark11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;written by Fidcal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
These are snapshots of Dark Mod fonts used on in-game readables. See [[Readables]] and [[Readables Prefabs]] for useage. Not all necessarily have prefabs ready to go. The default font of the official Dark Mod logo&#039;s and menu&#039;s is Dark11.&lt;br /&gt;
&lt;br /&gt;
==The Fonts==&lt;br /&gt;
&lt;br /&gt;
These are the fonts. The comments are mere opinion to suggest useage but use your own judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Andrew Script===&lt;br /&gt;
[[Image:font_andrew_script.jpg|left]]  clear upright handwriting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bamberg Gothic===&lt;br /&gt;
[[Image:font_bamberg.jpg|left]]  Heavy gothic. Suit formal builder books &amp;amp; scrolls Also an &#039;illumined&#039; capital gui version for this.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Camberic===&lt;br /&gt;
[[Image:font_camberic.jpg|left]] ancient celtic type perhaps suit pagan?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carleton Caps only===&lt;br /&gt;
[[Image:font_carleton.jpg|left]] 2-size caps so 2-fontsize gui gives 4, suits notices.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carolingia===&lt;br /&gt;
[[Image:font_carolingia.jpg|left]] ancient celtic type perhaps suit pagan or even semi-formal Builder text?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ChrisHand===&lt;br /&gt;
[[Image:font_chrishand.jpg|left]] Untidy scrawl. Not very legible so care needed with clues.  Note: the capitals look very poor together in words all in capitals but singly they are tolerable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark11===&lt;br /&gt;
Default TDM logo/graphic font. Gothic Medieval font if you wish to convey living in the days of serfdom, kings &amp;amp; thieves in steampunk setting.&lt;br /&gt;
&lt;br /&gt;
===Ellianerelle===&lt;br /&gt;
[[Image:font_ellianerelle.jpg|left]] upright handwriting, suit general messages, diaries.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Everett===&lt;br /&gt;
[[Image:font_everett.jpg|left]] untidy scrawl. Intentionally difficult to read some words so take care if important clues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gothica2===&lt;br /&gt;
[[Image:font_gothica2.jpg|left]] suit formal builder books &amp;amp; scrolls. Note: the capitals look very poor together in words all in capitals but singly they are tolerable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JD Hand===&lt;br /&gt;
[[Image:font_jd_hand.jpg|left]] general purpose medium handwriting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lotharus===&lt;br /&gt;
[[Image:font_lotharus.jpg|left]] unattractive scrawling caligraphic font suit some official builder document or letter maybe.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mac Humaine===&lt;br /&gt;
[[Image:font_mac_humaine.jpg|left]] attractive caligraphic font suit some neat literate official document or letter maybe.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
[[Image:font_medusa.jpg|left]] attractive caligraphic font reminiscent of celtic(?) suit document or pagan maybe?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nancy===&lt;br /&gt;
[[Image:font_nancy.jpg|left]] general purpose clear bold upright handwriting suit messages, diaries, logs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Popsies===&lt;br /&gt;
[[Image:font_popsies.jpg|left]] general purpose sloping handwriting suit messages, diaries, logs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Rapscallion Pirate===&lt;br /&gt;
[[Image:font_rapscallion_pirate.jpg|left]] flamboyant gothic style suit pirate message, scroll, captain&#039;s log, treasure map or any old document or message etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Shopping List===&lt;br /&gt;
[[Image:font_shoppinglist.jpg|left]] rough, clumsy handwriting, suit semi-literate message or diary.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Stone Print===&lt;br /&gt;
[[Image:font_stone.jpg|left]] Neat serif printed font suit official notices on scrolls, printed books, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Summertime===&lt;br /&gt;
[[Image:font_summertime.jpg|left]] neat, clear attractive, handwriting. Suit messages, scrolls, diaries.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
[[Image:font_treasuremap.jpg|left]]flamboyant gothic style suit pirate message, scroll, captain&#039;s log, treasure map or any old document or message etc. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Editing]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Fonts_Screenshots&amp;diff=19084</id>
		<title>Fonts Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Fonts_Screenshots&amp;diff=19084"/>
		<updated>2017-02-20T06:48:40Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: added name of the default offical logo fonts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;written by Fidcal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
These are snapshots of Dark Mod fonts used on in-game readables. See [[Readables]] and [[Readables Prefabs]] for useage. Not all necessarily have prefabs ready to go. The default font of the official Dark Mod logo&#039;s and menu&#039;s is Dark11.&lt;br /&gt;
&lt;br /&gt;
==The Fonts==&lt;br /&gt;
&lt;br /&gt;
These are the fonts. The comments are mere opinion to suggest useage but use your own judgement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Andrew Script===&lt;br /&gt;
[[Image:font_andrew_script.jpg|left]]  clear upright handwriting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bamberg Gothic===&lt;br /&gt;
[[Image:font_bamberg.jpg|left]]  Heavy gothic. Suit formal builder books &amp;amp; scrolls Also an &#039;illumined&#039; capital gui version for this.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Camberic===&lt;br /&gt;
[[Image:font_camberic.jpg|left]] ancient celtic type perhaps suit pagan?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carleton Caps only===&lt;br /&gt;
[[Image:font_carleton.jpg|left]] 2-size caps so 2-fontsize gui gives 4, suits notices.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Carolingia===&lt;br /&gt;
[[Image:font_carolingia.jpg|left]] ancient celtic type perhaps suit pagan or even semi-formal Builder text?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ChrisHand===&lt;br /&gt;
[[Image:font_chrishand.jpg|left]] Untidy scrawl. Not very legible so care needed with clues.  Note: the capitals look very poor together in words all in capitals but singly they are tolerable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dark11==&lt;br /&gt;
Default TDM logo/graphic font. Gothic Medieval font if you wish to convey living in the days of serfdom, kings &amp;amp; thieves in steampunk setting.&lt;br /&gt;
&lt;br /&gt;
===Ellianerelle===&lt;br /&gt;
[[Image:font_ellianerelle.jpg|left]] upright handwriting, suit general messages, diaries.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Everett===&lt;br /&gt;
[[Image:font_everett.jpg|left]] untidy scrawl. Intentionally difficult to read some words so take care if important clues.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gothica2===&lt;br /&gt;
[[Image:font_gothica2.jpg|left]] suit formal builder books &amp;amp; scrolls. Note: the capitals look very poor together in words all in capitals but singly they are tolerable.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JD Hand===&lt;br /&gt;
[[Image:font_jd_hand.jpg|left]] general purpose medium handwriting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lotharus===&lt;br /&gt;
[[Image:font_lotharus.jpg|left]] unattractive scrawling caligraphic font suit some official builder document or letter maybe.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mac Humaine===&lt;br /&gt;
[[Image:font_mac_humaine.jpg|left]] attractive caligraphic font suit some neat literate official document or letter maybe.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
[[Image:font_medusa.jpg|left]] attractive caligraphic font reminiscent of celtic(?) suit document or pagan maybe?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nancy===&lt;br /&gt;
[[Image:font_nancy.jpg|left]] general purpose clear bold upright handwriting suit messages, diaries, logs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Popsies===&lt;br /&gt;
[[Image:font_popsies.jpg|left]] general purpose sloping handwriting suit messages, diaries, logs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Rapscallion Pirate===&lt;br /&gt;
[[Image:font_rapscallion_pirate.jpg|left]] flamboyant gothic style suit pirate message, scroll, captain&#039;s log, treasure map or any old document or message etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Shopping List===&lt;br /&gt;
[[Image:font_shoppinglist.jpg|left]] rough, clumsy handwriting, suit semi-literate message or diary.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Stone Print===&lt;br /&gt;
[[Image:font_stone.jpg|left]] Neat serif printed font suit official notices on scrolls, printed books, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Summertime===&lt;br /&gt;
[[Image:font_summertime.jpg|left]] neat, clear attractive, handwriting. Suit messages, scrolls, diaries.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
[[Image:font_treasuremap.jpg|left]]flamboyant gothic style suit pirate message, scroll, captain&#039;s log, treasure map or any old document or message etc. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Editing]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod&amp;diff=14746</id>
		<title>Fan Missions for The Dark Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod&amp;diff=14746"/>
		<updated>2012-04-22T19:03:45Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: removed pesky bracket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{infobox|&amp;lt;center&amp;gt;&#039;&#039;&#039;Big Ugly Disclaimer:&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;The Dark Mod&#039;&#039;&#039; team does not necessarily support or endorse content listed here, and only hosts missions listed on the [http://www.thedarkmod.com/ official TDM website]. This is a community maintained list, and an ongoing work in progress.  Mission entries which are suspected to violate copyright must be text-only, and cannot contain links.  Report and/or remove links found in violation of this rule.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* For details about editing this table, see [http://modetwo.net/darkmod/wiki/index.php?title=Fan_Missions_for_The_Dark_Mod#Editing_This_Table below].&lt;br /&gt;
* For details about how to install Fan Missions please visit: [[Installing and Running Fan Missions]]&lt;br /&gt;
* To sort by a different criterion, click the [[Image:Sort none.gif]] icon in the relevant column header.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=1 style=&amp;quot;border-collapse: collapse;&amp;quot; cellspacing=0 cellpadding=2 width=100%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;30%&amp;quot;|Fan Mission Title&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;23%&amp;quot;|Author(s)&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;10%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Links&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;10%&amp;quot;|First Release&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;7%&amp;quot;|Size (MB)&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;20%&amp;quot;|Series&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--INSERT NEW MISSIONS BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|59|Rightful Property}}&lt;br /&gt;
|jysk&lt;br /&gt;
|{{Bloodgate|rightful.pk4}} {{Mirrorlink|http://dl.dropbox.com/u/17706561/rightful.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13711-fan-mission-rightful-property-by-jysk-20120413/}}&lt;br /&gt;
|2012-04-12&lt;br /&gt;
|22.5&lt;br /&gt;
|CBC 12&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|58|Sneak and Destroy}}&lt;br /&gt;
|SeriousToni&lt;br /&gt;
|{{Bloodgate|kneipe24.pk4}} {{Mirrorlink|http://minus.com/mVcf61n3G/1f}} {{Forumlink|http://forums.thedarkmod.com/topic/13706-fan-mission-sneak-destroy-by-serioustoni-beginners-contest-2012/}}&lt;br /&gt;
|2012-04-11&lt;br /&gt;
|158&lt;br /&gt;
|CBC 12&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|56|House of Theo}}&lt;br /&gt;
|Theothesnopp&lt;br /&gt;
|{{Bloodgate|houseoftheo.pk4}} {{Mirrorlink|http://www.gamefront.com/files/21053391/houseoftheo__2__2.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13242-fan-mission-house-of-theo/}}&lt;br /&gt;
|2011-12-04&lt;br /&gt;
|6.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|[http://darkfate.org/view/details/files/projects/darkmod/fm/krysztalowy_grob/KrysztGrob1.zip Krysztalowy Grob (Crystal Grave)]&lt;br /&gt;
|ERH+&lt;br /&gt;
|{{Mirrorlink|http://darkfate.org/view/details/files/projects/darkmod/fm/krysztalowy_grob/KrysztGrob1.zip}} {{Forumlink|http://forums.thedarkmod.com/topic/13208-fm-crystal-grave-krysztaowy-grob/}} [http://darkfate.org/view/details/files/projects/darkmod/fm/krysztalowy_grob/screenshots Images]&lt;br /&gt;
|2011-11-12&lt;br /&gt;
|6&lt;br /&gt;
|Unknown (Polish language)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|53|Dragon&#039;s Claw}}&lt;br /&gt;
|Bikerdude, Flanders (map assets)&lt;br /&gt;
|{{Bloodgate|claw.pk4}}{{Mirrorlink|http://www.gamefront.com/files/20948800/claw.pk4}} {{Taffers Paradise|claw.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13181-fan-missiondragons-claw-by-b1k3rdude-31102011/}}&lt;br /&gt;
|2011-10-31&lt;br /&gt;
|98&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|52|A Night to Remember}}&lt;br /&gt;
|Fieldmedic&lt;br /&gt;
|{{Bloodgate|antr.pk4}}{{Mirrorlink|http://www.mediafire.com/?d4hch59m4nef3dc}} {{Taffers Paradise|antr.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13177-fan-mission-a-night-to-remember-by-fieldmedic-20111030/}}&lt;br /&gt;
|2011-10-31&lt;br /&gt;
|32&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|51|The Creeps}}&lt;br /&gt;
|Mortem Desino&lt;br /&gt;
|{{Bloodgate|thecreeps.pk4}}{{Mirrorlink|http://www.gamefront.com/files/20939925/thecreeps.pk4}} {{Taffers Paradise|thecreeps.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13176-fan-mission-creeps-the-20111030-by-mortem-desino/}}&lt;br /&gt;
|2011-10-30&lt;br /&gt;
|61&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|50|House in Blackbog Hollow}}&lt;br /&gt;
|Stumpy&lt;br /&gt;
|{{Bloodgate|blackbog.pk4}}{{Mirrorlink|http://www.bookofages.co.uk/doom3/mods/blackbog.html}} {{Taffers Paradise|blackbog.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13172-fan-mission-house-in-blackbog-hollow-by-stumpy-20111028/}}&lt;br /&gt;
|2011-10-28&lt;br /&gt;
|12&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|49|Let Sleeping Thieves Lie}}&lt;br /&gt;
|Sir Taffsalot, Bikerdude&lt;br /&gt;
|{{Bloodgate|lstl.pk4}}{{Mirrorlink|http://www.mediafire.com/?zkd1jn4lpwgioh9}} {{Taffers Paradise|lstl.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/13153-let-sleeping-thieves-lie-by-sir-taffsalot-bikerdude-20102011/}}&lt;br /&gt;
|2011-10-20&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|48|Samhain Night on Bone Hill}}&lt;br /&gt;
|PranQster&lt;br /&gt;
|{{Bloodgate|samhain.pk4}}{{Mirrorlink|http://jdchoate.mcn.org/games/darkmod/samhain.zip}} {{Taffers Paradise|samhain.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/13127-fan-mission-samhain-night-on-bone-hill-by-pranqster-20111009/}}&lt;br /&gt;
|2011-10-09&lt;br /&gt;
|10&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|47|A Score to Settle}}&lt;br /&gt;
|Springheel&lt;br /&gt;
|{{Bloodgate|score_to_settle.pk4}}{{Mirrorlink|http://www.mediafire.com/?f3o7hm4h4ew7o3l}} {{Taffers Paradise|score_to_settle.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12894-fan-mission-%2348-a-score-to-settle-by-springheel-20110701/}}&lt;br /&gt;
|2011-07-01&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|46|Siege Shop}}&amp;lt;br&amp;gt;(v1.2 2011/09/21)&lt;br /&gt;
|PranQster&lt;br /&gt;
|{{Bloodgate|siegeshop.pk4}}{{Mirrorlink|http://jdchoate.mcn.org/games/darkmod/siegeshop.pk4}} {{Taffers Paradise|siegeshop.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12874-fan-mission-the-siege-shop-by-pranqster-20110626/}}&lt;br /&gt;
|2011-06-26&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|44|Alberic&#039;s Curse}}&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{Bloodgate|alberic.pk4}} {{Mirrorlink|http://www.gamefront.com/files/20459738/alberic.pk4}} {{Taffers Paradise|alberic.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12850-fan-mission-alberics-curse-by-b1k3rdude-20062011/}}&lt;br /&gt;
|2011-06-20&lt;br /&gt;
|29&lt;br /&gt;
|CSC 11 (Winner), T2 FM homage&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|45|Reap as you sow}}&lt;br /&gt;
|Fieldmedic&lt;br /&gt;
|{{Bloodgate|reap.pk4}} {{Taffers Paradise|reap.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12849-fan-mission-reap-as-you-sow-by-fieldmedic-20110619/}}&lt;br /&gt;
|2011-06-19&lt;br /&gt;
|52&lt;br /&gt;
|CSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|43|Rake Off}}&lt;br /&gt;
|Jesps&lt;br /&gt;
|{{Bloodgate|rake_off.pk4}} {{Taffers Paradise|rake_off.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12846-fm-rake-off-19-06-2011/}}&lt;br /&gt;
|2011-06-19&lt;br /&gt;
|8&lt;br /&gt;
|CSC 11, Selis Woderose 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|42|Winter Harvest}}&amp;lt;br&amp;gt;(v2.0 2011/07/24 with Bikerdude)&lt;br /&gt;
|ShadowHide&lt;br /&gt;
|{{Bloodgate|winterharvest.pk4}} {{Taffers Paradise|winterharvest.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12690-seasons-contest-entry-winter-harvest-by-shadowhide/}}&lt;br /&gt;
|2011-05-08&lt;br /&gt;
|10&lt;br /&gt;
|CSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|41|Fiasco at Fauchard Street}}&lt;br /&gt;
|Melan&lt;br /&gt;
|{{Bloodgate|fauchard.pk4}} {{Taffers Paradise|fauchard.pk4}} {{Mirrorlink|https://rapidshare.com/files/460141132/fauchard.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12655-fan-mission-fiasco-at-fauchard-street-by-melan-20110501//}}&lt;br /&gt;
|2011-05-01&lt;br /&gt;
|62&lt;br /&gt;
|Talbot 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|40|Mandrasola}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|mandrasola.pk4}} {{Taffers Paradise|mandrasola.pk4}} {{Mirrorlink|http://www.mediafire.com/?2ox2nbhh796ne71}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12575-fan-mission-mandrasola-by-sotha-20110410/}}&lt;br /&gt;
|2011-04-10&lt;br /&gt;
|10&lt;br /&gt;
|Thomas Porter 0, CSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|[http://www.gamefront.com/files/20167184/yantdm1.1.pk4 Q4 Conversion: Yan&#039;s Test]&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{Mirrorlink|http://www.mediafire.com/?2nona089nzi00sv}} {{Mirrorlink|http://www.gamefront.com/files/20167184/yantdm1.1.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12506-fan-mission-q4-map-conversion-yantdm1-280311/}}&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|38|The Transaction}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|transaction.pk4}} {{Taffers Paradise|transaction.pk4}} {{Mirrorlink|http://www.mediafire.com/?ux7mx79wumnvcb6}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12408-fan-mission-the-transaction-by-sotha-20110304/}}&lt;br /&gt;
|2011-03-04&lt;br /&gt;
|10&lt;br /&gt;
|Thomas Porter 4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|13|Return to the City}}&amp;lt;br&amp;gt;(v2.0 2011/03/01)&lt;br /&gt;
|Melan, Bikerdude&lt;br /&gt;
|{{Bloodgate|ReturnToTheCityV2.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10509-fan-mission-return-to-the-city-by-melan-20100110/}} {{Forumlink|1=http://www.ttlg.com/forums/showthread.php?t=130519/}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12390-fan-mission-return-to-the-city-v2-01032011/}}&lt;br /&gt;
|2010-01-10&lt;br /&gt;
|26&lt;br /&gt;
|Version 1.0, GCC 09 (Winner); Talbot 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|39|Lockdown}}&lt;br /&gt;
|GameDevGoro Bikerdude Fidcal&lt;br /&gt;
|{{Bloodgate|lockdown1_2_1.pk4}} {{Taffers Paradise|lockdown1_2_1.pk4}} {{Mirrorlink|http://www.fidcal.com/darkuser/missions/lockdown1_2_1.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12064-fm-lockdown-part-1-by-gamedevgoro-and-bikerdude-20101224/}}&lt;br /&gt;
|2010-12-25&lt;br /&gt;
|3&lt;br /&gt;
|Lockdown 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|37|Flakebridge Monastery}}&lt;br /&gt;
|Jesps&lt;br /&gt;
|{{Bloodgate|flakebridge.pk4}} {{Taffers Paradise|flakebridge.pk4}} {{Mirrorlink|http://www.file-upload.net/download-3024426/flakebridge.pk4.html}} {{Mirrorlink|http://rapidshare.com/files/434997519/flakebridge.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11991-fm-flakebridge-monastery-by-jesps/}}&lt;br /&gt;
|2010-12-05&lt;br /&gt;
|16&lt;br /&gt;
|Selis Woderose 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|36|Knighton Manor, The}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|knighton_manor.pk4}} {{Taffers Paradise|knighton_manor.pk4}} {{Mirrorlink|http://www.mediafire.com/?xrdts3j4t2qxre2}}  {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11898-fan-mission-the-knighton-manor-by-sotha-20101109/page__view__getnewpost}}&lt;br /&gt;
|2010-11-09&lt;br /&gt;
|21&lt;br /&gt;
|Thomas Porter 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|35|St Albans Cathedral}}&amp;lt;br&amp;gt;(v1.6 2011/03/13)&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{Bloodgate|stac160.pk4}} {{Taffers Paradise|stac160.pk4}} [[http://www.bloodgate.com/fms/stac142.pk4 Classic]] {{Mirrorlink|http://www.filefront.com/17464439/stac141.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11872-fan-mission-st-albans-cathedral-01112010/}} {{Loot|FM:TDM_St_Alban&#039;s_Cathedral_-_Bikerdude}}&lt;br /&gt;
|2010-11-01&lt;br /&gt;
|67&lt;br /&gt;
|St Alban&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|33|Swing}}&lt;br /&gt;
|Komag&lt;br /&gt;
|{{Bloodgate|swing_v1.2.pk4}} {{Taffers Paradise|swing_v1.2.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11660-vertigo-contest-entry-swing-by-komag-20100825/}} {{Loot|FM:TDM_Swing_-_Komag}}&lt;br /&gt;
|2010-08-25&lt;br /&gt;
|3&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|32|The Caduceus of St. Alban}}&amp;lt;br&amp;gt;(v.1.5.5 2010/08/26)&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{bloodgate|stalban.pk4}} {{Taffers Paradise|stalban.pk4}} {{Mirrorlink|http://www.filefront.com/17237609/stalban.pk4/}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11644-the-caduceus-of-st-alban-vertical-fm-contest-entry-aug-8th-2010/}}&lt;br /&gt;
|2010-08-23&lt;br /&gt;
|11.3&lt;br /&gt;
|SVC 10/St Alban&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|30|Somewhere Above the City}}&amp;lt;br&amp;gt;(v1.1 2010/08/27)&lt;br /&gt;
|Grayman&lt;br /&gt;
|{{Bloodgate|somewhere1.1.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11619-vertical-contest-mission-somewhere-above-the-city-by-grayman-aug-20-2010/}} {{Loot|FM:TDM_Somewhere_Above_the_City_-_grayman}}&lt;br /&gt;
|2010-08-20&lt;br /&gt;
|11&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|29|Betrayal}}&amp;lt;br&amp;gt;(v.1.1, 2010/09/01)&lt;br /&gt;
|Fieldmedic&lt;br /&gt;
|{{Bloodgate|betrayal.pk4}} {{Taffers Paradise|betrayal.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11605-betrayal-by-fieldmedic-20100817-summer-fm-vertical-contest-entry/}} {{Loot|FM:TDM_Awaiting_the_Storm_-_HappyCheeze}}&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|12&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|31|Rift, The}}&lt;br /&gt;
|Baddcog&lt;br /&gt;
|{{Bloodgate|rift.pk4}} {{Taffers Paradise|rift.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11599-vert-contest-mission-the-rift-by-baddcog-aug-15-2010/}}&lt;br /&gt;
|2010-08-15&lt;br /&gt;
|10&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|34|Illusionist&#039;s Tower}}&lt;br /&gt;
|stumpy&lt;br /&gt;
|{{Bloodgate|holetower.pk4}} {{Taffers Paradise|holetower.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11541-illusionists-tower-by-stumpy-201085-summer-fm-vertical-contest-entry}} {{Forumlink|1=http://www.bookofages.co.uk/doom3/mods/holetower.html}} {{Loot|FM:TDM_Illusionist%27s_Tower_-_stumpy}}&lt;br /&gt;
|2010-08-05&lt;br /&gt;
|9&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|28|Mad&#039;s Mountain}}&lt;br /&gt;
|Jesps&lt;br /&gt;
|{{Bloodgate|madmountain.pk4}} {{Taffers Paradise|madmountain.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11510-fan-mission-mads-mountain-by-jesps-20100731}} {{Loot|FM:TDM_Lord_Dufford%27s_-_stumpy}}&lt;br /&gt;
|2010-07-31&lt;br /&gt;
|2&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|27|Glenham Tower, The}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|glenham_tower.pk4}} {{Taffers Paradise|glenham_tower.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11423-fan-mission-the-glenham-tower-by-sotha-20100717}}&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|5&lt;br /&gt;
|Thomas Porter 3, SVC 10 (Winner)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|25|Pandora&#039;s Box}}&lt;br /&gt;
|Jesps, Fidcal&lt;br /&gt;
|{{Bloodgate|pandoras_box.pk4}} {{Taffers Paradise|pandoras_box.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11381-fan-mission-pandoras-box-by-jesps20100711}} {{Loot|FM:TDM_Pandora%27s_Box_-_Jesps}}&lt;br /&gt;
|2010-07-11&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|23|Beleaguered Fence, The}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|beleaguered_fence.pk4}} {{Taffers Paradise|beleaguered_fence.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11298-fan-mission-the-beleaguered-fence-by-sotha-20100623}} {{Loot|FM:TDM_The_Beleaguered_Fence_-_Sotha}}&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|11&lt;br /&gt;
|Thomas Porter 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|22|Special Delivery, A}}&lt;br /&gt;
|Silencium18&lt;br /&gt;
|{{Bloodgate|delivery.pk4}} {{Taffers Paradise|delivery.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11247-fan-mission-a-special-delivery-by-silencium1820100612}} {{Loot|FM:TDM_A_Special_Delivery_-_Silencium18}}&lt;br /&gt;
|2010-06-12&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|21|Alchemist, The}}&amp;lt;br&amp;gt;(2010/06/04)&lt;br /&gt;
|Sotha, Fidcal&lt;br /&gt;
|{{Bloodgate|alchemist.pk4}} {{Taffers Paradise|alchemist.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11170-fan-mission-the-alchemist-by-sotha-fidcal20100601}} {{Loot|FM:TDM_The_Alchemist_-_Sotha_%26_Fidcal}}&lt;br /&gt;
|2010-06-01&lt;br /&gt;
|27&lt;br /&gt;
|Thief&#039;s Den 4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|20|Awaiting The Storm}}&lt;br /&gt;
|HappyCheeze&lt;br /&gt;
|{{Bloodgate|storm.pk4}} {{Taffers Paradise|storm.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11095-fm-awaiting-the-storm-by-happycheeze-20200522}} {{Loot|FM:TDM_Awaiting_the_Storm_-_HappyCheeze}}&lt;br /&gt;
|2010-05-22&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|18|No Honor Among Thieves}}&lt;br /&gt;
|Goldchocobo, RailGun, Mortem Desino&lt;br /&gt;
|{{Taffers Paradise|NHAT.zip}} {{Mirrorlink|http://tinyurl.com/2a9mdcs}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10993-fan-mission-no-honor-among-thieves-20100429}} {{Loot|FM:TDM_No_Honor_Among_Thieves_-_Goldchocobo}}&lt;br /&gt;
|2010-04-29&lt;br /&gt;
|144&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|17|Heart of Lone Salvation, The}}&amp;lt;br&amp;gt;(v.2.0, 2010/04/12)&lt;br /&gt;
|Fidcal, Baddcog&lt;br /&gt;
|{{Bloodgate|heart.pk4}} {{Taffers Paradise|heart.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10878-fan-mission-the-heart-of-lone-salvation-by-fidcal-baddcog-20100402/}} {{Walkthrough|FM:TDM_The_Heart_of_Lone_Salvation_-_Fidcal_%26_Baddcog}} {{loot|FM:TDM_The_Heart_of_Lone_Salvation_-_Fidcal_%26_Baddcog}}&lt;br /&gt;
|2010-04-02&lt;br /&gt;
|41&lt;br /&gt;
|Thief&#039;s Den 3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|[http://www.bookofages.co.uk/doom3/mods/dufford.pk4 Lord Dufford&#039;s]&lt;br /&gt;
|stumpy&lt;br /&gt;
|{{Taffers Paradise|dufford.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10868-fan-mission-lord-duffords-20100331}} {{Loot|FM:TDM_Lord_Dufford%27s_-_stumpy}}&lt;br /&gt;
|2010-03-31&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|16|Builder&#039;s Influence, The}}&amp;lt;br&amp;gt;(2010/03/23)&lt;br /&gt;
|Railgun, Springheel&lt;br /&gt;
|{{Bloodgate|builders_influence.pk4}} {{Taffers Paradise|builders_influence.pk4}} {{Mirrorlink|http://www.fidcal.com/darkuser/missions/builders_influence.pk4}}{{Forumlink|http://modetwo.net/darkmod/index.php?/topic/10811-fan-mission-the-builders-influence-20100320/}} {{Loot|FM:TDM_The_Builders_Influence_-_Railgun%26Springheel}}&lt;br /&gt;
|2010-03-20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|14|Business as Usual}}&amp;lt;br&amp;gt;(v2.0 2011/09/24)&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{Bloodgate|business.pk4}}{{Mirrorlink|1=http://rapidshare.com/files/335299431/business.pk4.html}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10533-fan-mission-business-as-usual-by-b1k3rdude-14012010-christmas-fm-contest-entry/page__view__findpost__p__207055}}&lt;br /&gt;
|2010-01-14&lt;br /&gt;
|4&lt;br /&gt;
|GCC 09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|12|Sons of Baltona 1, The}}&lt;br /&gt;
|Carnage&lt;br /&gt;
|{{Bloodgate|sons_of_baltona_1.pk4}} {{Taffers Paradise|sons_of_baltona_1.pk4}} {{Mirrorlink|1=http://www.mediafire.com/?m4ywobjodm0}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10498-fan-mission-the-sons-of-baltona-1-by-carnage-20100109}}&lt;br /&gt;
|2010-01-09&lt;br /&gt;
|3&lt;br /&gt;
|GCC 09 / Baltona 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|11|Living Expenses}}&lt;br /&gt;
|Sonosuke&lt;br /&gt;
|{{Bloodgate|living_expenses.pk4}} {{Taffers Paradise|living_expenses.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10451-fm-living-expenses-by-sonosuke-2-jan-10/page__view__findpost__p__205386}}&lt;br /&gt;
|2010-01-02&lt;br /&gt;
|6&lt;br /&gt;
|GCC 09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|10|Trapped!}}&lt;br /&gt;
|RailGun&lt;br /&gt;
|{{Bloodgate|trapped.pk4}} {{Taffers Paradise|trapped.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10442-fm-trapped-by-railgun-dec-30/page__view__findpost__p__205092}}&lt;br /&gt;
|2009-12-30&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|8|Parcel, The}}&lt;br /&gt;
|Xonze&lt;br /&gt;
|{{Bloodgate|parcel.pk4}} {{Taffers Paradise|parcel.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10404-fm-the-parcel-by-xonze-dec-24/page__view__findpost__p__204459}}&lt;br /&gt;
|2009-12-24&lt;br /&gt;
|7&lt;br /&gt;
|GCC 09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|9|Too Late}}&lt;br /&gt;
|Nielsen74&lt;br /&gt;
|{{Bloodgate|too_late.pk4}} {{Taffers Paradise|too_late.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10400-fm-too-late-by-nielsen74-24-dec-09/page__view__findpost__p__204396}}&lt;br /&gt;
|2009-12-24&lt;br /&gt;
|4&lt;br /&gt;
|GCC 09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|7|Thieves}}&lt;br /&gt;
|Silencium, RailGun, Fidcal&lt;br /&gt;
|{{Bloodgate|thieves.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10286-fm-the-thieves-nov-2509/}}&lt;br /&gt;
|2009-11-26&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|6|Patently Dangerous}}&lt;br /&gt;
|demagogue&lt;br /&gt;
|{{Bloodgate|patently_dangerous.pk4}} {{Taffers Paradise|patently_dangerous.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10125-fm-patently-dangerous-oct3109/page__view__findpost__p__199324/}}&lt;br /&gt;
|2009-10-31&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|5|Dark Mod Training Mission, The}}&lt;br /&gt;
|TDM Team&lt;br /&gt;
|{{Bloodgate|training_mission.pk4}} {{Taffers Paradise|training_mission.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/9932-fm-training-mission-17-oct-09/}}&lt;br /&gt;
|2009-10-17&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|2|Crown of Penitence, The}}&lt;br /&gt;
|Jesps&lt;br /&gt;
|{{Bloodgate|crow_of_penitence.pk4}} {{Taffers Paradise|crow_of_penitence.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/9934-fm-crown-of-penitence-by-jesps-17-oct-09/}}&lt;br /&gt;
|2009-10-16&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|3|Chalice of Kings, The}}&lt;br /&gt;
|Fidcal&lt;br /&gt;
|{{Bloodgate|chalice.pk4}} {{Taffers Paradise|chalice.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/9935-fm-chalice-of-kings-by-fidcal-17-oct-09/}} {{Loot|FM:TDM_Chalice_of_Kings_-_Fidcal}}&lt;br /&gt;
|2009-10-15&lt;br /&gt;
|3&lt;br /&gt;
|Thief&#039;s Den 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|1|Outpost, The}}&lt;br /&gt;
|angua, greebo&lt;br /&gt;
|{{Bloodgate|outpost.pk4}} {{Taffers Paradise|outpost.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/9937-fm-the-outpost-by-angua-greebo-17-oct-09/}}&lt;br /&gt;
|2008-12-23&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|15|Tears of Saint Lucia, The}}&amp;lt;br&amp;gt;(v.1.01, 2010/04/29)&lt;br /&gt;
|TDM Team&lt;br /&gt;
|{{Bloodgate|saintlucia.pk4}} {{Taffers Paradise|saintlucia.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10579-fan-mission-the-tears-of-st-lucia-20081021/page__view__findpost__p__207972}} {{Loot|FM:TDM_The_Tears_of_Saint_Lucia_-_jdude}}&lt;br /&gt;
|2008-10-21&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|57|Closemouthed Shadows}}&amp;lt;br&amp;gt;(v.2.0, 2012/01/15)&lt;br /&gt;
|LordSavage, Bikerdude&lt;br /&gt;
|{{Bloodgate|closemouthed_shadows.pk4}} {{Forumlink|1=http://forums.thedarkmod.com/topic/13383-fan-mission-closemouthed-shadows-2008-reworked-for-tdm-107-20120115/}} &lt;br /&gt;
|2008-09-21&lt;br /&gt;
|2&lt;br /&gt;
|Closemouthed Shadows 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|24|Thief&#039;s Den}}&amp;lt;br&amp;gt;(v.2.0, 2010/07/04)&lt;br /&gt;
|Fidcal, greebo&lt;br /&gt;
|{{Bloodgate|thiefs_den.pk4}} {{Taffers Paradise|thiefs_den.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11347-fan-mission-thiefs-den-re-release-by-fidcal20100704}} {{Walkthrough|FM:TDM_Thief&#039;s_Den_-_Fidcal}} {{Loot|FM:TDM_Thief%27s_Den_-_Fidcal}}&lt;br /&gt;
|2008-01-18&lt;br /&gt;
|3&lt;br /&gt;
|Thief&#039;s Den 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the aforementioned download links are down, [http://www.southquarter.com/downloads/missions_view.php| South Quarter] has every TDM mission as well as a link to it&#039;s TTLG forum thread. Just click the &#039;game column&#039; to sort the list with TDM.&lt;br /&gt;
&lt;br /&gt;
To see a speculative list of Upcoming Fan Missions please visit: [[Upcoming Fan Missions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series Key&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GCC 09:  Grand Christmas Contest 2009&lt;br /&gt;
&lt;br /&gt;
SVC 10:  Summer Vertical Contest 2010&lt;br /&gt;
&lt;br /&gt;
CSC 11:  Community Seasons Contest 2011&lt;br /&gt;
&lt;br /&gt;
HSC 11:  Halloween Speed-Build Contest 2011&lt;br /&gt;
&lt;br /&gt;
CBC 12:  Community Beginner Contest 2012&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links Key&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Forumlink|}} : Link to discussion in Forums&lt;br /&gt;
&lt;br /&gt;
{{Mirrorlink|}} : Misc. dowload mirror&lt;br /&gt;
&lt;br /&gt;
{{Bloodgate|}} : Bloodgate download mirror&lt;br /&gt;
&lt;br /&gt;
{{Taffers Paradise|}} : Taffer&#039;s Paradise download mirror&lt;br /&gt;
&lt;br /&gt;
{{Loot|}} : Loot list&lt;br /&gt;
&lt;br /&gt;
{{Walkthrough|}} : Walkthrough&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing This Table ==&lt;br /&gt;
* Please only include playable missions that are fully released, not those currently in development or testing.  Tutorials, demos, prefabs, etc. should be listed elsewhere. &lt;br /&gt;
* A mission title may be listed in plain text as a record of release, or preferably a link to an information page or primary direct download.&lt;br /&gt;
* List by release date descending (newest at the top).&lt;br /&gt;
* If a fan mission only has a single mirror/host please consider adding additional mirrors. &lt;br /&gt;
{{general|sort=Fan Missions}}&lt;br /&gt;
[[Category:Fan Missions]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod&amp;diff=14745</id>
		<title>Fan Missions for The Dark Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod&amp;diff=14745"/>
		<updated>2012-04-22T19:01:58Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: added South Quarter link that provides a full list of downloadable FM&amp;#039;s and their TTLG forum thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{infobox|&amp;lt;center&amp;gt;&#039;&#039;&#039;Big Ugly Disclaimer:&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;The Dark Mod&#039;&#039;&#039; team does not necessarily support or endorse content listed here, and only hosts missions listed on the [http://www.thedarkmod.com/ official TDM website]. This is a community maintained list, and an ongoing work in progress.  Mission entries which are suspected to violate copyright must be text-only, and cannot contain links.  Report and/or remove links found in violation of this rule.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* For details about editing this table, see [http://modetwo.net/darkmod/wiki/index.php?title=Fan_Missions_for_The_Dark_Mod#Editing_This_Table below].&lt;br /&gt;
* For details about how to install Fan Missions please visit: [[Installing and Running Fan Missions]]&lt;br /&gt;
* To sort by a different criterion, click the [[Image:Sort none.gif]] icon in the relevant column header.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=1 style=&amp;quot;border-collapse: collapse;&amp;quot; cellspacing=0 cellpadding=2 width=100%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;30%&amp;quot;|Fan Mission Title&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;23%&amp;quot;|Author(s)&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;10%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Links&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;10%&amp;quot;|First Release&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;7%&amp;quot;|Size (MB)&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;20%&amp;quot;|Series&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--INSERT NEW MISSIONS BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|59|Rightful Property}}&lt;br /&gt;
|jysk&lt;br /&gt;
|{{Bloodgate|rightful.pk4}} {{Mirrorlink|http://dl.dropbox.com/u/17706561/rightful.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13711-fan-mission-rightful-property-by-jysk-20120413/}}&lt;br /&gt;
|2012-04-12&lt;br /&gt;
|22.5&lt;br /&gt;
|CBC 12&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|58|Sneak and Destroy}}&lt;br /&gt;
|SeriousToni&lt;br /&gt;
|{{Bloodgate|kneipe24.pk4}} {{Mirrorlink|http://minus.com/mVcf61n3G/1f}} {{Forumlink|http://forums.thedarkmod.com/topic/13706-fan-mission-sneak-destroy-by-serioustoni-beginners-contest-2012/}}&lt;br /&gt;
|2012-04-11&lt;br /&gt;
|158&lt;br /&gt;
|CBC 12&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|56|House of Theo}}&lt;br /&gt;
|Theothesnopp&lt;br /&gt;
|{{Bloodgate|houseoftheo.pk4}} {{Mirrorlink|http://www.gamefront.com/files/21053391/houseoftheo__2__2.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13242-fan-mission-house-of-theo/}}&lt;br /&gt;
|2011-12-04&lt;br /&gt;
|6.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|[http://darkfate.org/view/details/files/projects/darkmod/fm/krysztalowy_grob/KrysztGrob1.zip Krysztalowy Grob (Crystal Grave)]&lt;br /&gt;
|ERH+&lt;br /&gt;
|{{Mirrorlink|http://darkfate.org/view/details/files/projects/darkmod/fm/krysztalowy_grob/KrysztGrob1.zip}} {{Forumlink|http://forums.thedarkmod.com/topic/13208-fm-crystal-grave-krysztaowy-grob/}} [http://darkfate.org/view/details/files/projects/darkmod/fm/krysztalowy_grob/screenshots Images]&lt;br /&gt;
|2011-11-12&lt;br /&gt;
|6&lt;br /&gt;
|Unknown (Polish language)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|53|Dragon&#039;s Claw}}&lt;br /&gt;
|Bikerdude, Flanders (map assets)&lt;br /&gt;
|{{Bloodgate|claw.pk4}}{{Mirrorlink|http://www.gamefront.com/files/20948800/claw.pk4}} {{Taffers Paradise|claw.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13181-fan-missiondragons-claw-by-b1k3rdude-31102011/}}&lt;br /&gt;
|2011-10-31&lt;br /&gt;
|98&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|52|A Night to Remember}}&lt;br /&gt;
|Fieldmedic&lt;br /&gt;
|{{Bloodgate|antr.pk4}}{{Mirrorlink|http://www.mediafire.com/?d4hch59m4nef3dc}} {{Taffers Paradise|antr.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13177-fan-mission-a-night-to-remember-by-fieldmedic-20111030/}}&lt;br /&gt;
|2011-10-31&lt;br /&gt;
|32&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|51|The Creeps}}&lt;br /&gt;
|Mortem Desino&lt;br /&gt;
|{{Bloodgate|thecreeps.pk4}}{{Mirrorlink|http://www.gamefront.com/files/20939925/thecreeps.pk4}} {{Taffers Paradise|thecreeps.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13176-fan-mission-creeps-the-20111030-by-mortem-desino/}}&lt;br /&gt;
|2011-10-30&lt;br /&gt;
|61&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|50|House in Blackbog Hollow}}&lt;br /&gt;
|Stumpy&lt;br /&gt;
|{{Bloodgate|blackbog.pk4}}{{Mirrorlink|http://www.bookofages.co.uk/doom3/mods/blackbog.html}} {{Taffers Paradise|blackbog.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13172-fan-mission-house-in-blackbog-hollow-by-stumpy-20111028/}}&lt;br /&gt;
|2011-10-28&lt;br /&gt;
|12&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|49|Let Sleeping Thieves Lie}}&lt;br /&gt;
|Sir Taffsalot, Bikerdude&lt;br /&gt;
|{{Bloodgate|lstl.pk4}}{{Mirrorlink|http://www.mediafire.com/?zkd1jn4lpwgioh9}} {{Taffers Paradise|lstl.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/13153-let-sleeping-thieves-lie-by-sir-taffsalot-bikerdude-20102011/}}&lt;br /&gt;
|2011-10-20&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|48|Samhain Night on Bone Hill}}&lt;br /&gt;
|PranQster&lt;br /&gt;
|{{Bloodgate|samhain.pk4}}{{Mirrorlink|http://jdchoate.mcn.org/games/darkmod/samhain.zip}} {{Taffers Paradise|samhain.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/13127-fan-mission-samhain-night-on-bone-hill-by-pranqster-20111009/}}&lt;br /&gt;
|2011-10-09&lt;br /&gt;
|10&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|47|A Score to Settle}}&lt;br /&gt;
|Springheel&lt;br /&gt;
|{{Bloodgate|score_to_settle.pk4}}{{Mirrorlink|http://www.mediafire.com/?f3o7hm4h4ew7o3l}} {{Taffers Paradise|score_to_settle.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12894-fan-mission-%2348-a-score-to-settle-by-springheel-20110701/}}&lt;br /&gt;
|2011-07-01&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|46|Siege Shop}}&amp;lt;br&amp;gt;(v1.2 2011/09/21)&lt;br /&gt;
|PranQster&lt;br /&gt;
|{{Bloodgate|siegeshop.pk4}}{{Mirrorlink|http://jdchoate.mcn.org/games/darkmod/siegeshop.pk4}} {{Taffers Paradise|siegeshop.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12874-fan-mission-the-siege-shop-by-pranqster-20110626/}}&lt;br /&gt;
|2011-06-26&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|44|Alberic&#039;s Curse}}&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{Bloodgate|alberic.pk4}} {{Mirrorlink|http://www.gamefront.com/files/20459738/alberic.pk4}} {{Taffers Paradise|alberic.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12850-fan-mission-alberics-curse-by-b1k3rdude-20062011/}}&lt;br /&gt;
|2011-06-20&lt;br /&gt;
|29&lt;br /&gt;
|CSC 11 (Winner), T2 FM homage&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|45|Reap as you sow}}&lt;br /&gt;
|Fieldmedic&lt;br /&gt;
|{{Bloodgate|reap.pk4}} {{Taffers Paradise|reap.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12849-fan-mission-reap-as-you-sow-by-fieldmedic-20110619/}}&lt;br /&gt;
|2011-06-19&lt;br /&gt;
|52&lt;br /&gt;
|CSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|43|Rake Off}}&lt;br /&gt;
|Jesps&lt;br /&gt;
|{{Bloodgate|rake_off.pk4}} {{Taffers Paradise|rake_off.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12846-fm-rake-off-19-06-2011/}}&lt;br /&gt;
|2011-06-19&lt;br /&gt;
|8&lt;br /&gt;
|CSC 11, Selis Woderose 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|42|Winter Harvest}}&amp;lt;br&amp;gt;(v2.0 2011/07/24 with Bikerdude)&lt;br /&gt;
|ShadowHide&lt;br /&gt;
|{{Bloodgate|winterharvest.pk4}} {{Taffers Paradise|winterharvest.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12690-seasons-contest-entry-winter-harvest-by-shadowhide/}}&lt;br /&gt;
|2011-05-08&lt;br /&gt;
|10&lt;br /&gt;
|CSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|41|Fiasco at Fauchard Street}}&lt;br /&gt;
|Melan&lt;br /&gt;
|{{Bloodgate|fauchard.pk4}} {{Taffers Paradise|fauchard.pk4}} {{Mirrorlink|https://rapidshare.com/files/460141132/fauchard.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12655-fan-mission-fiasco-at-fauchard-street-by-melan-20110501//}}&lt;br /&gt;
|2011-05-01&lt;br /&gt;
|62&lt;br /&gt;
|Talbot 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|40|Mandrasola}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|mandrasola.pk4}} {{Taffers Paradise|mandrasola.pk4}} {{Mirrorlink|http://www.mediafire.com/?2ox2nbhh796ne71}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12575-fan-mission-mandrasola-by-sotha-20110410/}}&lt;br /&gt;
|2011-04-10&lt;br /&gt;
|10&lt;br /&gt;
|Thomas Porter 0, CSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|[http://www.gamefront.com/files/20167184/yantdm1.1.pk4 Q4 Conversion: Yan&#039;s Test]&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{Mirrorlink|http://www.mediafire.com/?2nona089nzi00sv}} {{Mirrorlink|http://www.gamefront.com/files/20167184/yantdm1.1.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12506-fan-mission-q4-map-conversion-yantdm1-280311/}}&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|38|The Transaction}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|transaction.pk4}} {{Taffers Paradise|transaction.pk4}} {{Mirrorlink|http://www.mediafire.com/?ux7mx79wumnvcb6}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12408-fan-mission-the-transaction-by-sotha-20110304/}}&lt;br /&gt;
|2011-03-04&lt;br /&gt;
|10&lt;br /&gt;
|Thomas Porter 4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|13|Return to the City}}&amp;lt;br&amp;gt;(v2.0 2011/03/01)&lt;br /&gt;
|Melan, Bikerdude&lt;br /&gt;
|{{Bloodgate|ReturnToTheCityV2.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10509-fan-mission-return-to-the-city-by-melan-20100110/}} {{Forumlink|1=http://www.ttlg.com/forums/showthread.php?t=130519/}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12390-fan-mission-return-to-the-city-v2-01032011/}}&lt;br /&gt;
|2010-01-10&lt;br /&gt;
|26&lt;br /&gt;
|Version 1.0, GCC 09 (Winner); Talbot 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|39|Lockdown}}&lt;br /&gt;
|GameDevGoro Bikerdude Fidcal&lt;br /&gt;
|{{Bloodgate|lockdown1_2_1.pk4}} {{Taffers Paradise|lockdown1_2_1.pk4}} {{Mirrorlink|http://www.fidcal.com/darkuser/missions/lockdown1_2_1.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12064-fm-lockdown-part-1-by-gamedevgoro-and-bikerdude-20101224/}}&lt;br /&gt;
|2010-12-25&lt;br /&gt;
|3&lt;br /&gt;
|Lockdown 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|37|Flakebridge Monastery}}&lt;br /&gt;
|Jesps&lt;br /&gt;
|{{Bloodgate|flakebridge.pk4}} {{Taffers Paradise|flakebridge.pk4}} {{Mirrorlink|http://www.file-upload.net/download-3024426/flakebridge.pk4.html}} {{Mirrorlink|http://rapidshare.com/files/434997519/flakebridge.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11991-fm-flakebridge-monastery-by-jesps/}}&lt;br /&gt;
|2010-12-05&lt;br /&gt;
|16&lt;br /&gt;
|Selis Woderose 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|36|Knighton Manor, The}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|knighton_manor.pk4}} {{Taffers Paradise|knighton_manor.pk4}} {{Mirrorlink|http://www.mediafire.com/?xrdts3j4t2qxre2}}  {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11898-fan-mission-the-knighton-manor-by-sotha-20101109/page__view__getnewpost}}&lt;br /&gt;
|2010-11-09&lt;br /&gt;
|21&lt;br /&gt;
|Thomas Porter 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|35|St Albans Cathedral}}&amp;lt;br&amp;gt;(v1.6 2011/03/13)&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{Bloodgate|stac160.pk4}} {{Taffers Paradise|stac160.pk4}} [[http://www.bloodgate.com/fms/stac142.pk4 Classic]] {{Mirrorlink|http://www.filefront.com/17464439/stac141.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11872-fan-mission-st-albans-cathedral-01112010/}} {{Loot|FM:TDM_St_Alban&#039;s_Cathedral_-_Bikerdude}}&lt;br /&gt;
|2010-11-01&lt;br /&gt;
|67&lt;br /&gt;
|St Alban&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|33|Swing}}&lt;br /&gt;
|Komag&lt;br /&gt;
|{{Bloodgate|swing_v1.2.pk4}} {{Taffers Paradise|swing_v1.2.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11660-vertigo-contest-entry-swing-by-komag-20100825/}} {{Loot|FM:TDM_Swing_-_Komag}}&lt;br /&gt;
|2010-08-25&lt;br /&gt;
|3&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|32|The Caduceus of St. Alban}}&amp;lt;br&amp;gt;(v.1.5.5 2010/08/26)&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{bloodgate|stalban.pk4}} {{Taffers Paradise|stalban.pk4}} {{Mirrorlink|http://www.filefront.com/17237609/stalban.pk4/}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11644-the-caduceus-of-st-alban-vertical-fm-contest-entry-aug-8th-2010/}}&lt;br /&gt;
|2010-08-23&lt;br /&gt;
|11.3&lt;br /&gt;
|SVC 10/St Alban&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|30|Somewhere Above the City}}&amp;lt;br&amp;gt;(v1.1 2010/08/27)&lt;br /&gt;
|Grayman&lt;br /&gt;
|{{Bloodgate|somewhere1.1.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11619-vertical-contest-mission-somewhere-above-the-city-by-grayman-aug-20-2010/}} {{Loot|FM:TDM_Somewhere_Above_the_City_-_grayman}}&lt;br /&gt;
|2010-08-20&lt;br /&gt;
|11&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|29|Betrayal}}&amp;lt;br&amp;gt;(v.1.1, 2010/09/01)&lt;br /&gt;
|Fieldmedic&lt;br /&gt;
|{{Bloodgate|betrayal.pk4}} {{Taffers Paradise|betrayal.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11605-betrayal-by-fieldmedic-20100817-summer-fm-vertical-contest-entry/}} {{Loot|FM:TDM_Awaiting_the_Storm_-_HappyCheeze}}&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|12&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|31|Rift, The}}&lt;br /&gt;
|Baddcog&lt;br /&gt;
|{{Bloodgate|rift.pk4}} {{Taffers Paradise|rift.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11599-vert-contest-mission-the-rift-by-baddcog-aug-15-2010/}}&lt;br /&gt;
|2010-08-15&lt;br /&gt;
|10&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|34|Illusionist&#039;s Tower}}&lt;br /&gt;
|stumpy&lt;br /&gt;
|{{Bloodgate|holetower.pk4}} {{Taffers Paradise|holetower.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11541-illusionists-tower-by-stumpy-201085-summer-fm-vertical-contest-entry}} {{Forumlink|1=http://www.bookofages.co.uk/doom3/mods/holetower.html}} {{Loot|FM:TDM_Illusionist%27s_Tower_-_stumpy}}&lt;br /&gt;
|2010-08-05&lt;br /&gt;
|9&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|28|Mad&#039;s Mountain}}&lt;br /&gt;
|Jesps&lt;br /&gt;
|{{Bloodgate|madmountain.pk4}} {{Taffers Paradise|madmountain.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11510-fan-mission-mads-mountain-by-jesps-20100731}} {{Loot|FM:TDM_Lord_Dufford%27s_-_stumpy}}&lt;br /&gt;
|2010-07-31&lt;br /&gt;
|2&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|27|Glenham Tower, The}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|glenham_tower.pk4}} {{Taffers Paradise|glenham_tower.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11423-fan-mission-the-glenham-tower-by-sotha-20100717}}&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|5&lt;br /&gt;
|Thomas Porter 3, SVC 10 (Winner)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|25|Pandora&#039;s Box}}&lt;br /&gt;
|Jesps, Fidcal&lt;br /&gt;
|{{Bloodgate|pandoras_box.pk4}} {{Taffers Paradise|pandoras_box.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11381-fan-mission-pandoras-box-by-jesps20100711}} {{Loot|FM:TDM_Pandora%27s_Box_-_Jesps}}&lt;br /&gt;
|2010-07-11&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|23|Beleaguered Fence, The}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|beleaguered_fence.pk4}} {{Taffers Paradise|beleaguered_fence.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11298-fan-mission-the-beleaguered-fence-by-sotha-20100623}} {{Loot|FM:TDM_The_Beleaguered_Fence_-_Sotha}}&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|11&lt;br /&gt;
|Thomas Porter 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|22|Special Delivery, A}}&lt;br /&gt;
|Silencium18&lt;br /&gt;
|{{Bloodgate|delivery.pk4}} {{Taffers Paradise|delivery.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11247-fan-mission-a-special-delivery-by-silencium1820100612}} {{Loot|FM:TDM_A_Special_Delivery_-_Silencium18}}&lt;br /&gt;
|2010-06-12&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|21|Alchemist, The}}&amp;lt;br&amp;gt;(2010/06/04)&lt;br /&gt;
|Sotha, Fidcal&lt;br /&gt;
|{{Bloodgate|alchemist.pk4}} {{Taffers Paradise|alchemist.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11170-fan-mission-the-alchemist-by-sotha-fidcal20100601}} {{Loot|FM:TDM_The_Alchemist_-_Sotha_%26_Fidcal}}&lt;br /&gt;
|2010-06-01&lt;br /&gt;
|27&lt;br /&gt;
|Thief&#039;s Den 4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|20|Awaiting The Storm}}&lt;br /&gt;
|HappyCheeze&lt;br /&gt;
|{{Bloodgate|storm.pk4}} {{Taffers Paradise|storm.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11095-fm-awaiting-the-storm-by-happycheeze-20200522}} {{Loot|FM:TDM_Awaiting_the_Storm_-_HappyCheeze}}&lt;br /&gt;
|2010-05-22&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|18|No Honor Among Thieves}}&lt;br /&gt;
|Goldchocobo, RailGun, Mortem Desino&lt;br /&gt;
|{{Taffers Paradise|NHAT.zip}} {{Mirrorlink|http://tinyurl.com/2a9mdcs}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10993-fan-mission-no-honor-among-thieves-20100429}} {{Loot|FM:TDM_No_Honor_Among_Thieves_-_Goldchocobo}}&lt;br /&gt;
|2010-04-29&lt;br /&gt;
|144&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|17|Heart of Lone Salvation, The}}&amp;lt;br&amp;gt;(v.2.0, 2010/04/12)&lt;br /&gt;
|Fidcal, Baddcog&lt;br /&gt;
|{{Bloodgate|heart.pk4}} {{Taffers Paradise|heart.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10878-fan-mission-the-heart-of-lone-salvation-by-fidcal-baddcog-20100402/}} {{Walkthrough|FM:TDM_The_Heart_of_Lone_Salvation_-_Fidcal_%26_Baddcog}} {{loot|FM:TDM_The_Heart_of_Lone_Salvation_-_Fidcal_%26_Baddcog}}&lt;br /&gt;
|2010-04-02&lt;br /&gt;
|41&lt;br /&gt;
|Thief&#039;s Den 3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|[http://www.bookofages.co.uk/doom3/mods/dufford.pk4 Lord Dufford&#039;s]&lt;br /&gt;
|stumpy&lt;br /&gt;
|{{Taffers Paradise|dufford.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10868-fan-mission-lord-duffords-20100331}} {{Loot|FM:TDM_Lord_Dufford%27s_-_stumpy}}&lt;br /&gt;
|2010-03-31&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|16|Builder&#039;s Influence, The}}&amp;lt;br&amp;gt;(2010/03/23)&lt;br /&gt;
|Railgun, Springheel&lt;br /&gt;
|{{Bloodgate|builders_influence.pk4}} {{Taffers Paradise|builders_influence.pk4}} {{Mirrorlink|http://www.fidcal.com/darkuser/missions/builders_influence.pk4}}{{Forumlink|http://modetwo.net/darkmod/index.php?/topic/10811-fan-mission-the-builders-influence-20100320/}} {{Loot|FM:TDM_The_Builders_Influence_-_Railgun%26Springheel}}&lt;br /&gt;
|2010-03-20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|14|Business as Usual}}&amp;lt;br&amp;gt;(v2.0 2011/09/24)&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{Bloodgate|business.pk4}}{{Mirrorlink|1=http://rapidshare.com/files/335299431/business.pk4.html}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10533-fan-mission-business-as-usual-by-b1k3rdude-14012010-christmas-fm-contest-entry/page__view__findpost__p__207055}}&lt;br /&gt;
|2010-01-14&lt;br /&gt;
|4&lt;br /&gt;
|GCC 09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|12|Sons of Baltona 1, The}}&lt;br /&gt;
|Carnage&lt;br /&gt;
|{{Bloodgate|sons_of_baltona_1.pk4}} {{Taffers Paradise|sons_of_baltona_1.pk4}} {{Mirrorlink|1=http://www.mediafire.com/?m4ywobjodm0}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10498-fan-mission-the-sons-of-baltona-1-by-carnage-20100109}}&lt;br /&gt;
|2010-01-09&lt;br /&gt;
|3&lt;br /&gt;
|GCC 09 / Baltona 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|11|Living Expenses}}&lt;br /&gt;
|Sonosuke&lt;br /&gt;
|{{Bloodgate|living_expenses.pk4}} {{Taffers Paradise|living_expenses.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10451-fm-living-expenses-by-sonosuke-2-jan-10/page__view__findpost__p__205386}}&lt;br /&gt;
|2010-01-02&lt;br /&gt;
|6&lt;br /&gt;
|GCC 09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|10|Trapped!}}&lt;br /&gt;
|RailGun&lt;br /&gt;
|{{Bloodgate|trapped.pk4}} {{Taffers Paradise|trapped.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10442-fm-trapped-by-railgun-dec-30/page__view__findpost__p__205092}}&lt;br /&gt;
|2009-12-30&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|8|Parcel, The}}&lt;br /&gt;
|Xonze&lt;br /&gt;
|{{Bloodgate|parcel.pk4}} {{Taffers Paradise|parcel.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10404-fm-the-parcel-by-xonze-dec-24/page__view__findpost__p__204459}}&lt;br /&gt;
|2009-12-24&lt;br /&gt;
|7&lt;br /&gt;
|GCC 09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|9|Too Late}}&lt;br /&gt;
|Nielsen74&lt;br /&gt;
|{{Bloodgate|too_late.pk4}} {{Taffers Paradise|too_late.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10400-fm-too-late-by-nielsen74-24-dec-09/page__view__findpost__p__204396}}&lt;br /&gt;
|2009-12-24&lt;br /&gt;
|4&lt;br /&gt;
|GCC 09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|7|Thieves}}&lt;br /&gt;
|Silencium, RailGun, Fidcal&lt;br /&gt;
|{{Bloodgate|thieves.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10286-fm-the-thieves-nov-2509/}}&lt;br /&gt;
|2009-11-26&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|6|Patently Dangerous}}&lt;br /&gt;
|demagogue&lt;br /&gt;
|{{Bloodgate|patently_dangerous.pk4}} {{Taffers Paradise|patently_dangerous.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10125-fm-patently-dangerous-oct3109/page__view__findpost__p__199324/}}&lt;br /&gt;
|2009-10-31&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|5|Dark Mod Training Mission, The}}&lt;br /&gt;
|TDM Team&lt;br /&gt;
|{{Bloodgate|training_mission.pk4}} {{Taffers Paradise|training_mission.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/9932-fm-training-mission-17-oct-09/}}&lt;br /&gt;
|2009-10-17&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|2|Crown of Penitence, The}}&lt;br /&gt;
|Jesps&lt;br /&gt;
|{{Bloodgate|crow_of_penitence.pk4}} {{Taffers Paradise|crow_of_penitence.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/9934-fm-crown-of-penitence-by-jesps-17-oct-09/}}&lt;br /&gt;
|2009-10-16&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|3|Chalice of Kings, The}}&lt;br /&gt;
|Fidcal&lt;br /&gt;
|{{Bloodgate|chalice.pk4}} {{Taffers Paradise|chalice.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/9935-fm-chalice-of-kings-by-fidcal-17-oct-09/}} {{Loot|FM:TDM_Chalice_of_Kings_-_Fidcal}}&lt;br /&gt;
|2009-10-15&lt;br /&gt;
|3&lt;br /&gt;
|Thief&#039;s Den 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|1|Outpost, The}}&lt;br /&gt;
|angua, greebo&lt;br /&gt;
|{{Bloodgate|outpost.pk4}} {{Taffers Paradise|outpost.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/9937-fm-the-outpost-by-angua-greebo-17-oct-09/}}&lt;br /&gt;
|2008-12-23&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|15|Tears of Saint Lucia, The}}&amp;lt;br&amp;gt;(v.1.01, 2010/04/29)&lt;br /&gt;
|TDM Team&lt;br /&gt;
|{{Bloodgate|saintlucia.pk4}} {{Taffers Paradise|saintlucia.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10579-fan-mission-the-tears-of-st-lucia-20081021/page__view__findpost__p__207972}} {{Loot|FM:TDM_The_Tears_of_Saint_Lucia_-_jdude}}&lt;br /&gt;
|2008-10-21&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|57|Closemouthed Shadows}}&amp;lt;br&amp;gt;(v.2.0, 2012/01/15)&lt;br /&gt;
|LordSavage, Bikerdude&lt;br /&gt;
|{{Bloodgate|closemouthed_shadows.pk4}} {{Forumlink|1=http://forums.thedarkmod.com/topic/13383-fan-mission-closemouthed-shadows-2008-reworked-for-tdm-107-20120115/}} &lt;br /&gt;
|2008-09-21&lt;br /&gt;
|2&lt;br /&gt;
|Closemouthed Shadows 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|24|Thief&#039;s Den}}&amp;lt;br&amp;gt;(v.2.0, 2010/07/04)&lt;br /&gt;
|Fidcal, greebo&lt;br /&gt;
|{{Bloodgate|thiefs_den.pk4}} {{Taffers Paradise|thiefs_den.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11347-fan-mission-thiefs-den-re-release-by-fidcal20100704}} {{Walkthrough|FM:TDM_Thief&#039;s_Den_-_Fidcal}} {{Loot|FM:TDM_Thief%27s_Den_-_Fidcal}}&lt;br /&gt;
|2008-01-18&lt;br /&gt;
|3&lt;br /&gt;
|Thief&#039;s Den 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the aforementioned download links are down, [http://www.southquarter.com/downloads/missions_view.php| South Quarter]] has every TDM mission as well as a link to it&#039;s TTLG forum thread. Just click the &#039;game column&#039; to sort the list with TDM.&lt;br /&gt;
&lt;br /&gt;
To see a speculative list of Upcoming Fan Missions please visit: [[Upcoming Fan Missions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series Key&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GCC 09:  Grand Christmas Contest 2009&lt;br /&gt;
&lt;br /&gt;
SVC 10:  Summer Vertical Contest 2010&lt;br /&gt;
&lt;br /&gt;
CSC 11:  Community Seasons Contest 2011&lt;br /&gt;
&lt;br /&gt;
HSC 11:  Halloween Speed-Build Contest 2011&lt;br /&gt;
&lt;br /&gt;
CBC 12:  Community Beginner Contest 2012&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links Key&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Forumlink|}} : Link to discussion in Forums&lt;br /&gt;
&lt;br /&gt;
{{Mirrorlink|}} : Misc. dowload mirror&lt;br /&gt;
&lt;br /&gt;
{{Bloodgate|}} : Bloodgate download mirror&lt;br /&gt;
&lt;br /&gt;
{{Taffers Paradise|}} : Taffer&#039;s Paradise download mirror&lt;br /&gt;
&lt;br /&gt;
{{Loot|}} : Loot list&lt;br /&gt;
&lt;br /&gt;
{{Walkthrough|}} : Walkthrough&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing This Table ==&lt;br /&gt;
* Please only include playable missions that are fully released, not those currently in development or testing.  Tutorials, demos, prefabs, etc. should be listed elsewhere. &lt;br /&gt;
* A mission title may be listed in plain text as a record of release, or preferably a link to an information page or primary direct download.&lt;br /&gt;
* List by release date descending (newest at the top).&lt;br /&gt;
* If a fan mission only has a single mirror/host please consider adding additional mirrors. &lt;br /&gt;
{{general|sort=Fan Missions}}&lt;br /&gt;
[[Category:Fan Missions]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod&amp;diff=14742</id>
		<title>Fan Missions for The Dark Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod&amp;diff=14742"/>
		<updated>2012-04-22T16:31:02Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: the 3 south quarter links are down&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{infobox|&amp;lt;center&amp;gt;&#039;&#039;&#039;Big Ugly Disclaimer:&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;The Dark Mod&#039;&#039;&#039; team does not necessarily support or endorse content listed here, and only hosts missions listed on the [http://www.thedarkmod.com/ official TDM website]. This is a community maintained list, and an ongoing work in progress.  Mission entries which are suspected to violate copyright must be text-only, and cannot contain links.  Report and/or remove links found in violation of this rule.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* For details about editing this table, see [http://modetwo.net/darkmod/wiki/index.php?title=Fan_Missions_for_The_Dark_Mod#Editing_This_Table below].&lt;br /&gt;
* For details about how to install Fan Missions please visit: [[Installing and Running Fan Missions]]&lt;br /&gt;
* To sort by a different criterion, click the [[Image:Sort none.gif]] icon in the relevant column header.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=1 style=&amp;quot;border-collapse: collapse;&amp;quot; cellspacing=0 cellpadding=2 width=100%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;30%&amp;quot;|Fan Mission Title&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;23%&amp;quot;|Author(s)&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;10%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Links&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;10%&amp;quot;|First Release&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;7%&amp;quot;|Size (MB)&lt;br /&gt;
!bgcolor=#d0d0e0 width=&amp;quot;20%&amp;quot;|Series&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--INSERT NEW MISSIONS BELOW THIS LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|59|Rightful Property}}&lt;br /&gt;
|jysk&lt;br /&gt;
|{{Bloodgate|rightful.pk4}} {{Mirrorlink|http://dl.dropbox.com/u/17706561/rightful.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13711-fan-mission-rightful-property-by-jysk-20120413/}}&lt;br /&gt;
|2012-04-12&lt;br /&gt;
|22.5&lt;br /&gt;
|CBC 12&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|58|Sneak and Destroy}}&lt;br /&gt;
|SeriousToni&lt;br /&gt;
|{{Bloodgate|kneipe24.pk4}} {{Mirrorlink|http://minus.com/mVcf61n3G/1f}} {{Forumlink|http://forums.thedarkmod.com/topic/13706-fan-mission-sneak-destroy-by-serioustoni-beginners-contest-2012/}}&lt;br /&gt;
|2012-04-11&lt;br /&gt;
|158&lt;br /&gt;
|CBC 12&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|56|House of Theo}}&lt;br /&gt;
|Theothesnopp&lt;br /&gt;
|{{Bloodgate|houseoftheo.pk4}} {{Mirrorlink|http://www.gamefront.com/files/21053391/houseoftheo__2__2.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13242-fan-mission-house-of-theo/}}&lt;br /&gt;
|2011-12-04&lt;br /&gt;
|6.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|[http://darkfate.org/view/details/files/projects/darkmod/fm/krysztalowy_grob/KrysztGrob1.zip Krysztalowy Grob (Crystal Grave)]&lt;br /&gt;
|ERH+&lt;br /&gt;
|{{Mirrorlink|http://darkfate.org/view/details/files/projects/darkmod/fm/krysztalowy_grob/KrysztGrob1.zip}} {{Forumlink|http://forums.thedarkmod.com/topic/13208-fm-crystal-grave-krysztaowy-grob/}} [http://darkfate.org/view/details/files/projects/darkmod/fm/krysztalowy_grob/screenshots Images]&lt;br /&gt;
|2011-11-12&lt;br /&gt;
|6&lt;br /&gt;
|Unknown (Polish language)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|53|Dragon&#039;s Claw}}&lt;br /&gt;
|Bikerdude, Flanders (map assets)&lt;br /&gt;
|{{Bloodgate|claw.pk4}}{{Mirrorlink|http://www.gamefront.com/files/20948800/claw.pk4}} {{Taffers Paradise|claw.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13181-fan-missiondragons-claw-by-b1k3rdude-31102011/}}&lt;br /&gt;
|2011-10-31&lt;br /&gt;
|98&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|52|A Night to Remember}}&lt;br /&gt;
|Fieldmedic&lt;br /&gt;
|{{Bloodgate|antr.pk4}}{{Mirrorlink|http://www.mediafire.com/?d4hch59m4nef3dc}} {{Taffers Paradise|antr.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13177-fan-mission-a-night-to-remember-by-fieldmedic-20111030/}}&lt;br /&gt;
|2011-10-31&lt;br /&gt;
|32&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|51|The Creeps}}&lt;br /&gt;
|Mortem Desino&lt;br /&gt;
|{{Bloodgate|thecreeps.pk4}}{{Mirrorlink|http://www.gamefront.com/files/20939925/thecreeps.pk4}} {{Taffers Paradise|thecreeps.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13176-fan-mission-creeps-the-20111030-by-mortem-desino/}}&lt;br /&gt;
|2011-10-30&lt;br /&gt;
|61&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|50|House in Blackbog Hollow}}&lt;br /&gt;
|Stumpy&lt;br /&gt;
|{{Bloodgate|blackbog.pk4}}{{Mirrorlink|http://www.bookofages.co.uk/doom3/mods/blackbog.html}} {{Taffers Paradise|blackbog.pk4}} {{Forumlink|http://forums.thedarkmod.com/topic/13172-fan-mission-house-in-blackbog-hollow-by-stumpy-20111028/}}&lt;br /&gt;
|2011-10-28&lt;br /&gt;
|12&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|49|Let Sleeping Thieves Lie}}&lt;br /&gt;
|Sir Taffsalot, Bikerdude&lt;br /&gt;
|{{Bloodgate|lstl.pk4}}{{Mirrorlink|http://www.mediafire.com/?zkd1jn4lpwgioh9}} {{Taffers Paradise|lstl.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/13153-let-sleeping-thieves-lie-by-sir-taffsalot-bikerdude-20102011/}}&lt;br /&gt;
|2011-10-20&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|48|Samhain Night on Bone Hill}}&lt;br /&gt;
|PranQster&lt;br /&gt;
|{{Bloodgate|samhain.pk4}}{{Mirrorlink|http://jdchoate.mcn.org/games/darkmod/samhain.zip}} {{Taffers Paradise|samhain.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/13127-fan-mission-samhain-night-on-bone-hill-by-pranqster-20111009/}}&lt;br /&gt;
|2011-10-09&lt;br /&gt;
|10&lt;br /&gt;
|HSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|47|A Score to Settle}}&lt;br /&gt;
|Springheel&lt;br /&gt;
|{{Bloodgate|score_to_settle.pk4}}{{Mirrorlink|http://www.mediafire.com/?f3o7hm4h4ew7o3l}} {{Taffers Paradise|score_to_settle.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12894-fan-mission-%2348-a-score-to-settle-by-springheel-20110701/}}&lt;br /&gt;
|2011-07-01&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|46|Siege Shop}}&amp;lt;br&amp;gt;(v1.2 2011/09/21)&lt;br /&gt;
|PranQster&lt;br /&gt;
|{{Bloodgate|siegeshop.pk4}}{{Mirrorlink|http://jdchoate.mcn.org/games/darkmod/siegeshop.pk4}} {{Taffers Paradise|siegeshop.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12874-fan-mission-the-siege-shop-by-pranqster-20110626/}}&lt;br /&gt;
|2011-06-26&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|44|Alberic&#039;s Curse}}&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{Bloodgate|alberic.pk4}} {{Mirrorlink|http://www.gamefront.com/files/20459738/alberic.pk4}} {{Taffers Paradise|alberic.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12850-fan-mission-alberics-curse-by-b1k3rdude-20062011/}}&lt;br /&gt;
|2011-06-20&lt;br /&gt;
|29&lt;br /&gt;
|CSC 11 (Winner), T2 FM homage&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|45|Reap as you sow}}&lt;br /&gt;
|Fieldmedic&lt;br /&gt;
|{{Bloodgate|reap.pk4}} {{Taffers Paradise|reap.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12849-fan-mission-reap-as-you-sow-by-fieldmedic-20110619/}}&lt;br /&gt;
|2011-06-19&lt;br /&gt;
|52&lt;br /&gt;
|CSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|43|Rake Off}}&lt;br /&gt;
|Jesps&lt;br /&gt;
|{{Bloodgate|rake_off.pk4}} {{Taffers Paradise|rake_off.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12846-fm-rake-off-19-06-2011/}}&lt;br /&gt;
|2011-06-19&lt;br /&gt;
|8&lt;br /&gt;
|CSC 11, Selis Woderose 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|42|Winter Harvest}}&amp;lt;br&amp;gt;(v2.0 2011/07/24 with Bikerdude)&lt;br /&gt;
|ShadowHide&lt;br /&gt;
|{{Bloodgate|winterharvest.pk4}} {{Taffers Paradise|winterharvest.pk4}} {{Forumlink|http://modetwo.net/darkmod/index.php?/topic/12690-seasons-contest-entry-winter-harvest-by-shadowhide/}}&lt;br /&gt;
|2011-05-08&lt;br /&gt;
|10&lt;br /&gt;
|CSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|41|Fiasco at Fauchard Street}}&lt;br /&gt;
|Melan&lt;br /&gt;
|{{Bloodgate|fauchard.pk4}} {{Taffers Paradise|fauchard.pk4}} {{Mirrorlink|https://rapidshare.com/files/460141132/fauchard.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12655-fan-mission-fiasco-at-fauchard-street-by-melan-20110501//}}&lt;br /&gt;
|2011-05-01&lt;br /&gt;
|62&lt;br /&gt;
|Talbot 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|40|Mandrasola}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|mandrasola.pk4}} {{Taffers Paradise|mandrasola.pk4}} {{Mirrorlink|http://www.mediafire.com/?2ox2nbhh796ne71}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12575-fan-mission-mandrasola-by-sotha-20110410/}}&lt;br /&gt;
|2011-04-10&lt;br /&gt;
|10&lt;br /&gt;
|Thomas Porter 0, CSC 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|[http://www.gamefront.com/files/20167184/yantdm1.1.pk4 Q4 Conversion: Yan&#039;s Test]&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{Mirrorlink|http://www.mediafire.com/?2nona089nzi00sv}} {{Mirrorlink|http://www.gamefront.com/files/20167184/yantdm1.1.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12506-fan-mission-q4-map-conversion-yantdm1-280311/}}&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|38|The Transaction}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|transaction.pk4}} {{Taffers Paradise|transaction.pk4}} {{Mirrorlink|http://www.mediafire.com/?ux7mx79wumnvcb6}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12408-fan-mission-the-transaction-by-sotha-20110304/}}&lt;br /&gt;
|2011-03-04&lt;br /&gt;
|10&lt;br /&gt;
|Thomas Porter 4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|13|Return to the City}}&amp;lt;br&amp;gt;(v2.0 2011/03/01)&lt;br /&gt;
|Melan, Bikerdude&lt;br /&gt;
|{{Bloodgate|ReturnToTheCityV2.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10509-fan-mission-return-to-the-city-by-melan-20100110/}} {{Forumlink|1=http://www.ttlg.com/forums/showthread.php?t=130519/}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12390-fan-mission-return-to-the-city-v2-01032011/}}&lt;br /&gt;
|2010-01-10&lt;br /&gt;
|26&lt;br /&gt;
|Version 1.0, GCC 09 (Winner); Talbot 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|39|Lockdown}}&lt;br /&gt;
|GameDevGoro Bikerdude Fidcal&lt;br /&gt;
|{{Bloodgate|lockdown1_2_1.pk4}} {{Taffers Paradise|lockdown1_2_1.pk4}} {{Mirrorlink|http://www.fidcal.com/darkuser/missions/lockdown1_2_1.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/12064-fm-lockdown-part-1-by-gamedevgoro-and-bikerdude-20101224/}}&lt;br /&gt;
|2010-12-25&lt;br /&gt;
|3&lt;br /&gt;
|Lockdown 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|37|Flakebridge Monastery}}&lt;br /&gt;
|Jesps&lt;br /&gt;
|{{Bloodgate|flakebridge.pk4}} {{Taffers Paradise|flakebridge.pk4}} {{Mirrorlink|http://www.file-upload.net/download-3024426/flakebridge.pk4.html}} {{Mirrorlink|http://rapidshare.com/files/434997519/flakebridge.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11991-fm-flakebridge-monastery-by-jesps/}}&lt;br /&gt;
|2010-12-05&lt;br /&gt;
|16&lt;br /&gt;
|Selis Woderose 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|36|Knighton Manor, The}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|knighton_manor.pk4}} {{Taffers Paradise|knighton_manor.pk4}} {{Mirrorlink|http://www.mediafire.com/?xrdts3j4t2qxre2}}  {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11898-fan-mission-the-knighton-manor-by-sotha-20101109/page__view__getnewpost}}&lt;br /&gt;
|2010-11-09&lt;br /&gt;
|21&lt;br /&gt;
|Thomas Porter 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|35|St Albans Cathedral}}&amp;lt;br&amp;gt;(v1.6 2011/03/13)&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{Bloodgate|stac160.pk4}} {{Taffers Paradise|stac160.pk4}} [[http://www.bloodgate.com/fms/stac142.pk4 Classic]] {{Mirrorlink|http://www.filefront.com/17464439/stac141.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11872-fan-mission-st-albans-cathedral-01112010/}} {{Loot|FM:TDM_St_Alban&#039;s_Cathedral_-_Bikerdude}}&lt;br /&gt;
|2010-11-01&lt;br /&gt;
|67&lt;br /&gt;
|St Alban&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|33|Swing}}&lt;br /&gt;
|Komag&lt;br /&gt;
|{{Bloodgate|swing_v1.2.pk4}} {{Taffers Paradise|swing_v1.2.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11660-vertigo-contest-entry-swing-by-komag-20100825/}} {{Loot|FM:TDM_Swing_-_Komag}}&lt;br /&gt;
|2010-08-25&lt;br /&gt;
|3&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|32|The Caduceus of St. Alban}}&amp;lt;br&amp;gt;(v.1.5.5 2010/08/26)&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{bloodgate|stalban.pk4}} {{Taffers Paradise|stalban.pk4}} {{Mirrorlink|http://www.filefront.com/17237609/stalban.pk4/}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11644-the-caduceus-of-st-alban-vertical-fm-contest-entry-aug-8th-2010/}}&lt;br /&gt;
|2010-08-23&lt;br /&gt;
|11.3&lt;br /&gt;
|SVC 10/St Alban&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|30|Somewhere Above the City}}&amp;lt;br&amp;gt;(v1.1 2010/08/27)&lt;br /&gt;
|Grayman&lt;br /&gt;
|{{Bloodgate|somewhere1.1.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11619-vertical-contest-mission-somewhere-above-the-city-by-grayman-aug-20-2010/}} {{Loot|FM:TDM_Somewhere_Above_the_City_-_grayman}}&lt;br /&gt;
|2010-08-20&lt;br /&gt;
|11&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|29|Betrayal}}&amp;lt;br&amp;gt;(v.1.1, 2010/09/01)&lt;br /&gt;
|Fieldmedic&lt;br /&gt;
|{{Bloodgate|betrayal.pk4}} {{Taffers Paradise|betrayal.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11605-betrayal-by-fieldmedic-20100817-summer-fm-vertical-contest-entry/}} {{Loot|FM:TDM_Awaiting_the_Storm_-_HappyCheeze}}&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|12&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|31|Rift, The}}&lt;br /&gt;
|Baddcog&lt;br /&gt;
|{{Bloodgate|rift.pk4}} {{Taffers Paradise|rift.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11599-vert-contest-mission-the-rift-by-baddcog-aug-15-2010/}}&lt;br /&gt;
|2010-08-15&lt;br /&gt;
|10&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|34|Illusionist&#039;s Tower}}&lt;br /&gt;
|stumpy&lt;br /&gt;
|{{Bloodgate|holetower.pk4}} {{Taffers Paradise|holetower.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11541-illusionists-tower-by-stumpy-201085-summer-fm-vertical-contest-entry}} {{Forumlink|1=http://www.bookofages.co.uk/doom3/mods/holetower.html}} {{Loot|FM:TDM_Illusionist%27s_Tower_-_stumpy}}&lt;br /&gt;
|2010-08-05&lt;br /&gt;
|9&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|28|Mad&#039;s Mountain}}&lt;br /&gt;
|Jesps&lt;br /&gt;
|{{Bloodgate|madmountain.pk4}} {{Taffers Paradise|madmountain.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11510-fan-mission-mads-mountain-by-jesps-20100731}} {{Loot|FM:TDM_Lord_Dufford%27s_-_stumpy}}&lt;br /&gt;
|2010-07-31&lt;br /&gt;
|2&lt;br /&gt;
|SVC 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|27|Glenham Tower, The}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|glenham_tower.pk4}} {{Taffers Paradise|glenham_tower.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11423-fan-mission-the-glenham-tower-by-sotha-20100717}}&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|5&lt;br /&gt;
|Thomas Porter 3, SVC 10 (Winner)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|25|Pandora&#039;s Box}}&lt;br /&gt;
|Jesps, Fidcal&lt;br /&gt;
|{{Bloodgate|pandoras_box.pk4}} {{Taffers Paradise|pandoras_box.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11381-fan-mission-pandoras-box-by-jesps20100711}} {{Loot|FM:TDM_Pandora%27s_Box_-_Jesps}}&lt;br /&gt;
|2010-07-11&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|23|Beleaguered Fence, The}}&lt;br /&gt;
|Sotha&lt;br /&gt;
|{{Bloodgate|beleaguered_fence.pk4}} {{Taffers Paradise|beleaguered_fence.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11298-fan-mission-the-beleaguered-fence-by-sotha-20100623}} {{Loot|FM:TDM_The_Beleaguered_Fence_-_Sotha}}&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|11&lt;br /&gt;
|Thomas Porter 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|22|Special Delivery, A}}&lt;br /&gt;
|Silencium18&lt;br /&gt;
|{{Bloodgate|delivery.pk4}} {{Taffers Paradise|delivery.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11247-fan-mission-a-special-delivery-by-silencium1820100612}} {{Loot|FM:TDM_A_Special_Delivery_-_Silencium18}}&lt;br /&gt;
|2010-06-12&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|21|Alchemist, The}}&amp;lt;br&amp;gt;(2010/06/04)&lt;br /&gt;
|Sotha, Fidcal&lt;br /&gt;
|{{Bloodgate|alchemist.pk4}} {{Taffers Paradise|alchemist.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11170-fan-mission-the-alchemist-by-sotha-fidcal20100601}} {{Loot|FM:TDM_The_Alchemist_-_Sotha_%26_Fidcal}}&lt;br /&gt;
|2010-06-01&lt;br /&gt;
|27&lt;br /&gt;
|Thief&#039;s Den 4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|20|Awaiting The Storm}}&lt;br /&gt;
|HappyCheeze&lt;br /&gt;
|{{Bloodgate|storm.pk4}} {{Taffers Paradise|storm.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11095-fm-awaiting-the-storm-by-happycheeze-20200522}} {{Loot|FM:TDM_Awaiting_the_Storm_-_HappyCheeze}}&lt;br /&gt;
|2010-05-22&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|18|No Honor Among Thieves}}&lt;br /&gt;
|Goldchocobo, RailGun, Mortem Desino&lt;br /&gt;
|{{Taffers Paradise|NHAT.zip}} {{Mirrorlink|http://tinyurl.com/2a9mdcs}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10993-fan-mission-no-honor-among-thieves-20100429}} {{Loot|FM:TDM_No_Honor_Among_Thieves_-_Goldchocobo}}&lt;br /&gt;
|2010-04-29&lt;br /&gt;
|144&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|17|Heart of Lone Salvation, The}}&amp;lt;br&amp;gt;(v.2.0, 2010/04/12)&lt;br /&gt;
|Fidcal, Baddcog&lt;br /&gt;
|{{Bloodgate|heart.pk4}} {{Taffers Paradise|heart.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10878-fan-mission-the-heart-of-lone-salvation-by-fidcal-baddcog-20100402/}} {{Walkthrough|FM:TDM_The_Heart_of_Lone_Salvation_-_Fidcal_%26_Baddcog}} {{loot|FM:TDM_The_Heart_of_Lone_Salvation_-_Fidcal_%26_Baddcog}}&lt;br /&gt;
|2010-04-02&lt;br /&gt;
|41&lt;br /&gt;
|Thief&#039;s Den 3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|[http://www.bookofages.co.uk/doom3/mods/dufford.pk4 Lord Dufford&#039;s]&lt;br /&gt;
|stumpy&lt;br /&gt;
|{{Taffers Paradise|dufford.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10868-fan-mission-lord-duffords-20100331}} {{Loot|FM:TDM_Lord_Dufford%27s_-_stumpy}}&lt;br /&gt;
|2010-03-31&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|16|Builder&#039;s Influence, The}}&amp;lt;br&amp;gt;(2010/03/23)&lt;br /&gt;
|Railgun, Springheel&lt;br /&gt;
|{{Bloodgate|builders_influence.pk4}} {{Taffers Paradise|builders_influence.pk4}} {{Mirrorlink|http://www.fidcal.com/darkuser/missions/builders_influence.pk4}}{{Forumlink|http://modetwo.net/darkmod/index.php?/topic/10811-fan-mission-the-builders-influence-20100320/}} {{Loot|FM:TDM_The_Builders_Influence_-_Railgun%26Springheel}}&lt;br /&gt;
|2010-03-20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|14|Business as Usual}}&amp;lt;br&amp;gt;(v2.0 2011/09/24)&lt;br /&gt;
|Bikerdude&lt;br /&gt;
|{{Bloodgate|business.pk4}}{{Mirrorlink|1=http://rapidshare.com/files/335299431/business.pk4.html}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10533-fan-mission-business-as-usual-by-b1k3rdude-14012010-christmas-fm-contest-entry/page__view__findpost__p__207055}}&lt;br /&gt;
|2010-01-14&lt;br /&gt;
|4&lt;br /&gt;
|GCC 09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|12|Sons of Baltona 1, The}}&lt;br /&gt;
|Carnage&lt;br /&gt;
|{{Bloodgate|sons_of_baltona_1.pk4}} {{Taffers Paradise|sons_of_baltona_1.pk4}} {{Mirrorlink|1=http://www.mediafire.com/?m4ywobjodm0}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10498-fan-mission-the-sons-of-baltona-1-by-carnage-20100109}}&lt;br /&gt;
|2010-01-09&lt;br /&gt;
|3&lt;br /&gt;
|GCC 09 / Baltona 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|11|Living Expenses}}&lt;br /&gt;
|Sonosuke&lt;br /&gt;
|{{Bloodgate|living_expenses.pk4}} {{Taffers Paradise|living_expenses.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10451-fm-living-expenses-by-sonosuke-2-jan-10/page__view__findpost__p__205386}}&lt;br /&gt;
|2010-01-02&lt;br /&gt;
|6&lt;br /&gt;
|GCC 09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|10|Trapped!}}&lt;br /&gt;
|RailGun&lt;br /&gt;
|{{Bloodgate|trapped.pk4}} {{Taffers Paradise|trapped.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10442-fm-trapped-by-railgun-dec-30/page__view__findpost__p__205092}}&lt;br /&gt;
|2009-12-30&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|8|Parcel, The}}&lt;br /&gt;
|Xonze&lt;br /&gt;
|{{Bloodgate|parcel.pk4}} {{Taffers Paradise|parcel.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10404-fm-the-parcel-by-xonze-dec-24/page__view__findpost__p__204459}}&lt;br /&gt;
|2009-12-24&lt;br /&gt;
|7&lt;br /&gt;
|GCC 09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|9|Too Late}}&lt;br /&gt;
|Nielsen74&lt;br /&gt;
|{{Bloodgate|too_late.pk4}} {{Taffers Paradise|too_late.pk4}}{{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10400-fm-too-late-by-nielsen74-24-dec-09/page__view__findpost__p__204396}}&lt;br /&gt;
|2009-12-24&lt;br /&gt;
|4&lt;br /&gt;
|GCC 09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|7|Thieves}}&lt;br /&gt;
|Silencium, RailGun, Fidcal&lt;br /&gt;
|{{Bloodgate|thieves.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10286-fm-the-thieves-nov-2509/}}&lt;br /&gt;
|2009-11-26&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|6|Patently Dangerous}}&lt;br /&gt;
|demagogue&lt;br /&gt;
|{{Bloodgate|patently_dangerous.pk4}} {{Taffers Paradise|patently_dangerous.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10125-fm-patently-dangerous-oct3109/page__view__findpost__p__199324/}}&lt;br /&gt;
|2009-10-31&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|5|Dark Mod Training Mission, The}}&lt;br /&gt;
|TDM Team&lt;br /&gt;
|{{Bloodgate|training_mission.pk4}} {{Taffers Paradise|training_mission.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/9932-fm-training-mission-17-oct-09/}}&lt;br /&gt;
|2009-10-17&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|2|Crown of Penitence, The}}&lt;br /&gt;
|Jesps&lt;br /&gt;
|{{Bloodgate|crow_of_penitence.pk4}} {{Taffers Paradise|crow_of_penitence.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/9934-fm-crown-of-penitence-by-jesps-17-oct-09/}}&lt;br /&gt;
|2009-10-16&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|3|Chalice of Kings, The}}&lt;br /&gt;
|Fidcal&lt;br /&gt;
|{{Bloodgate|chalice.pk4}} {{Taffers Paradise|chalice.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/9935-fm-chalice-of-kings-by-fidcal-17-oct-09/}} {{Loot|FM:TDM_Chalice_of_Kings_-_Fidcal}}&lt;br /&gt;
|2009-10-15&lt;br /&gt;
|3&lt;br /&gt;
|Thief&#039;s Den 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|1|Outpost, The}}&lt;br /&gt;
|angua, greebo&lt;br /&gt;
|{{Bloodgate|outpost.pk4}} {{Taffers Paradise|outpost.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/9937-fm-the-outpost-by-angua-greebo-17-oct-09/}}&lt;br /&gt;
|2008-12-23&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|15|Tears of Saint Lucia, The}}&amp;lt;br&amp;gt;(v.1.01, 2010/04/29)&lt;br /&gt;
|TDM Team&lt;br /&gt;
|{{Bloodgate|saintlucia.pk4}} {{Taffers Paradise|saintlucia.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/10579-fan-mission-the-tears-of-st-lucia-20081021/page__view__findpost__p__207972}} {{Loot|FM:TDM_The_Tears_of_Saint_Lucia_-_jdude}}&lt;br /&gt;
|2008-10-21&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|57|Closemouthed Shadows}}&amp;lt;br&amp;gt;(v.2.0, 2012/01/15)&lt;br /&gt;
|LordSavage, Bikerdude&lt;br /&gt;
|{{Bloodgate|closemouthed_shadows.pk4}} {{Forumlink|1=http://forums.thedarkmod.com/topic/13383-fan-mission-closemouthed-shadows-2008-reworked-for-tdm-107-20120115/}} &lt;br /&gt;
|2008-09-21&lt;br /&gt;
|2&lt;br /&gt;
|Closemouthed Shadows 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|{{TDM-FM|24|Thief&#039;s Den}}&amp;lt;br&amp;gt;(v.2.0, 2010/07/04)&lt;br /&gt;
|Fidcal, greebo&lt;br /&gt;
|{{Bloodgate|thiefs_den.pk4}} {{Taffers Paradise|thiefs_den.pk4}} {{Forumlink|1=http://modetwo.net/darkmod/index.php?/topic/11347-fan-mission-thiefs-den-re-release-by-fidcal20100704}} {{Walkthrough|FM:TDM_Thief&#039;s_Den_-_Fidcal}} {{Loot|FM:TDM_Thief%27s_Den_-_Fidcal}}&lt;br /&gt;
|2008-01-18&lt;br /&gt;
|3&lt;br /&gt;
|Thief&#039;s Den 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To see a speculative list of Upcoming Fan Missions please visit: [[Upcoming Fan Missions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series Key&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GCC 09:  Grand Christmas Contest 2009&lt;br /&gt;
&lt;br /&gt;
SVC 10:  Summer Vertical Contest 2010&lt;br /&gt;
&lt;br /&gt;
CSC 11:  Community Seasons Contest 2011&lt;br /&gt;
&lt;br /&gt;
HSC 11:  Halloween Speed-Build Contest 2011&lt;br /&gt;
&lt;br /&gt;
CBC 12:  Community Beginner Contest 2012&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links Key&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Forumlink|}} : Link to discussion in Forums&lt;br /&gt;
&lt;br /&gt;
{{Mirrorlink|}} : Misc. dowload mirror&lt;br /&gt;
&lt;br /&gt;
{{Bloodgate|}} : Bloodgate download mirror&lt;br /&gt;
&lt;br /&gt;
{{Taffers Paradise|}} : Taffer&#039;s Paradise download mirror&lt;br /&gt;
&lt;br /&gt;
{{Loot|}} : Loot list&lt;br /&gt;
&lt;br /&gt;
{{Walkthrough|}} : Walkthrough&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing This Table ==&lt;br /&gt;
* Please only include playable missions that are fully released, not those currently in development or testing.  Tutorials, demos, prefabs, etc. should be listed elsewhere. &lt;br /&gt;
* A mission title may be listed in plain text as a record of release, or preferably a link to an information page or primary direct download.&lt;br /&gt;
* List by release date descending (newest at the top).&lt;br /&gt;
* If a fan mission only has a single mirror/host please consider adding additional mirrors. &lt;br /&gt;
{{general|sort=Fan Missions}}&lt;br /&gt;
[[Category:Fan Missions]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Cvars_in_The_Dark_Mod&amp;diff=14741</id>
		<title>Cvars in The Dark Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Cvars_in_The_Dark_Mod&amp;diff=14741"/>
		<updated>2012-04-22T11:30:40Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: /* AI */  added a note about difficulty levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A complete list of Doom 3 Cvars can be found here: http://www.iddevnet.com/doom3/cvars.php&lt;br /&gt;
&lt;br /&gt;
This should be a list of Cvars that are currently available in the Dark Mod:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
* &#039;&#039;&#039;tdm_hud_opacity&#039;&#039;&#039; : Controls the opacity of the HUD elements. The range is anywhere from &#039;&#039;&#039;0&#039;&#039;&#039; to &#039;&#039;&#039;1&#039;&#039;&#039;, where &#039;&#039;&#039;0&#039;&#039;&#039; makes it totally invisible and &#039;&#039;&#039;1&#039;&#039;&#039; makes it fully opaque. Defaults to 1.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_hud_hide_lightgem&#039;&#039;&#039; : &#039;&#039;&#039;1&#039;&#039;&#039; = show and &#039;&#039;&#039;0&#039;&#039;&#039; = hide. This can also be set via Settings &amp;gt; Gameplay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_show_trainer_messages&#039;&#039;&#039; Only used for the training mission. Used to toggle the pop-up messages on and off.&lt;br /&gt;
&lt;br /&gt;
== Frobbing ==&lt;br /&gt;
* &#039;&#039;&#039;tdm_frob_weapon_selects_weapon&#039;&#039;&#039; (default is &amp;quot;1&amp;quot;): Set this to 1 to have the weapons automatically selected when the respective arrows are frobbed.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_music_volume&#039;&#039;&#039; going from -40 (silence) to 0 (full volume) and changes the loudness of the ambience music in game.&lt;br /&gt;
&lt;br /&gt;
== Voice over ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_voice_player_volume&#039;&#039;&#039; going from 0 (silence) to 60 (full volume) and changes the loudness of the player voice. This mainly affects custom player voice texts spoken by a special speaker entity, but at the moment does not affect things like gasps, grunts, under water bubbling ec.&lt;br /&gt;
* &#039;&#039;&#039;tdm_voice_from_off_volume&#039;&#039;&#039; going from 0 (silence) to 60 (full volume) and changes the loudness of the voice over speaker spoken by a special speaker entity.&lt;br /&gt;
&lt;br /&gt;
== AI ==&lt;br /&gt;
Useful while mapping/testing/designing (at the moment, difficulty levels do not affect these values)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sight_scale&#039;&#039;&#039; This is the distance that is multiplied by the lightquotient from the LAS and visual acuity of the AI scaled from 0 to 1, that indicates how far away the AI can be and see a location (default 1000.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sight_thresh&#039;&#039;&#039; This is the minimum light per AI frame generated visual stimilus amount required for an AI to see the player or entity directly while searching (default 1.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sightmin&#039;&#039;&#039; The distance which an AI has a 100% chance of seeing you with a fullbright light gem. Effects visibility in a complicated way (default 11.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sightmax&#039;&#039;&#039; The distance (in meters) above which an AI will not see you even with a fullbright lightgem. Effects visibility in a complicated way (default 60.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sight_mag&#039;&#039;&#039; Modifies the amount of visual alertthat gets added on when the sight probability check succeeds and the AI do see you (default 1.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sight_prob&#039;&#039;&#039; Chance of AI seeing you. set to 0 to make AI blind (default 0.7 at time of this writing)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sndvol&#039;&#039;&#039; set to a low negative value, e.g., -300, to make AI deaf (default 0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_tact&#039;&#039;&#039; set to 0 to remove AI sense of touch (default 20)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showtasks&#039;&#039;&#039; shows the current State and Tasks of the AI (see &#039;&#039;&#039;[[AI State]]&#039;&#039;&#039; and &#039;&#039;&#039;[[AI Task]]&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showalert&#039;&#039;&#039; shows the current alert index and alert level of the AI.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_show_enemy_visibility&#039;&#039;&#039; If set to 1, the visibility of the AI&#039;s enemy is drawn (red = obscured or hidden in darkness, green = the opposite)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_search_show&#039;&#039;&#039; If &amp;gt;= 1.0, this is the number of milliseconds for which a graphic showing search activity targets will be shown.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showdoor&#039;&#039;&#039; Debug output during door handling. The goal standing positions for opening and closing the door will be displayed. At the side of the door where it swings towards, a test with different clipmodel positions is performed to detect whether the AI can stand at this position. A green box indicates that the AI can stand there, while a red box shows that something is in the way. Additionally, the current door handling state of the AI (e.g. MovingToFrontPos, OpeningDoor...) is shown. &lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showelevator&#039;&#039;&#039; Debug output during operating elevators.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showanimstate&#039;&#039;&#039; Shows the current anim states of the anim channels torso, legs and head, as well as their wait states.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showbark&#039;&#039;&#039; Shows the name of the bark when the AI starts barking (the name in the def, not the sound shader or sound file)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showdest&#039;&#039;&#039; If set to true, an arrow is drawn from every AI to its intended pathing destination.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showgoalpos&#039;&#039;&#039; If set to true, the current goalpos (seekpos) is drawn in the world (!= move destination). The goalpos is used to lead the AI e.g. through door ways and around obstacles towards their pathing destination.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showAASarea&#039;&#039;&#039; Shows the number and boundaries of the AAS area the AI is currently in.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_opt_interleavethinkmindist&#039;&#039;&#039; If nonzero, this will overwrite the minimum distance to the player where the [[Interleaved Thinking optimization]] will start. Set to 0 to switch the cvar off and use the spawnarg.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_opt_interleavethinkmaxdist&#039;&#039;&#039; If nonzero, this will be the distance where all AI will only think once in the number of frames specified by think_frames. Thinking frequency decreases linearly between min and max distance. Setting this to 0 will switch the cvar off and use the spawn arg value.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_opt_interleavethinkframes&#039;&#039;&#039; If nonzero, all AI will only think once in this number of frames if their distance to the player is larger than the max dist. Set to 1 to let all AI think every frame. Set to 0 to use the settings in the spawn arg.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_opt_interleavethinkskipPVS&#039;&#039;&#039; Set to 1 to skip the PVS check for interleaved thinking, so AI will also do interlaved thinking when in the player&#039;s view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[AI Attachment Ingame Editing]]&lt;br /&gt;
&lt;br /&gt;
== Attachment related ==&lt;br /&gt;
The following attachment commands must be run while looking at the AI you want to modify, with nothing obstructing your view. I could have made people type in the full name of the AI, but I&#039;d figure we&#039;d see how it works when looking at them. Also, these are meant to be run after you have initially placed the attachments in the def file / spawnArgs of the AI. This step is still done the same as before.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_attach_print:&#039;&#039;&#039; Print the attachment info for the given attachment on the AI you are looking at.&lt;br /&gt;
* Usage: tdm_attach_print &amp;lt;attachment index&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_attach_offset&#039;&#039;&#039;: Set the vector offset (x y z) for an attachment on an AI you are looking at.&lt;br /&gt;
* Usage: tdm_attach_offset &amp;lt;attachment index&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_attach_rot&#039;&#039;&#039;: Set the rotation (pitch yaw roll) for an attachment on an AI you are looking at.&lt;br /&gt;
* Usage: tdm_attach_rot &amp;lt;atachment index&amp;gt; &amp;lt;pitch&amp;gt; &amp;lt;yaw&amp;gt; &amp;lt;roll&amp;gt; (NOTE: Rotation is applied before translation, angles are relative to the joint orientation)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_attach_joint&#039;&#039;&#039;: Set the attachment joint name for an attachment on an AI you are looking at.&lt;br /&gt;
Usage: tdm_attach_joint &amp;lt;attachment index&amp;gt; &amp;lt;string name of joint&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Console Useful Controls]]&lt;br /&gt;
&lt;br /&gt;
* [[Adding new Cvars]]&lt;br /&gt;
&lt;br /&gt;
Modwiki CVAR references:&lt;br /&gt;
&lt;br /&gt;
* http://www.modwiki.net/wiki/CVars_%28Doom_3%29&lt;br /&gt;
&lt;br /&gt;
* http://www.modwiki.net/wiki/Category:CVars&lt;br /&gt;
&lt;br /&gt;
{{scripting}} &lt;br /&gt;
&lt;br /&gt;
[[Category:SDK]]&lt;br /&gt;
[[Category:CVARS]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=AI_Difficulty&amp;diff=14740</id>
		<title>AI Difficulty</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=AI_Difficulty&amp;diff=14740"/>
		<updated>2012-04-22T11:16:55Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: added redirect link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cvars_in_The_Dark_Mod#AI]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=AI&amp;diff=14739</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=AI&amp;diff=14739"/>
		<updated>2012-04-22T11:09:40Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: /* AI Information Hub */ added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{index-page|topic=AI|category=AI}}&lt;br /&gt;
&lt;br /&gt;
== AI Information Hub ==&lt;br /&gt;
&lt;br /&gt;
* [[AI Relations (Editing)]]&lt;br /&gt;
* [[Area specific Damage]]&lt;br /&gt;
* [[Currently supported Path Entities]]&lt;br /&gt;
* [[Knockout Immunity]]&lt;br /&gt;
* [[AI Difficulty]]&lt;br /&gt;
&lt;br /&gt;
{{ai}}&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=AI&amp;diff=14738</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=AI&amp;diff=14738"/>
		<updated>2012-04-22T10:53:07Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: /* AI Information Hub */  added difficulty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{index-page|topic=AI|category=AI}}&lt;br /&gt;
&lt;br /&gt;
== AI Information Hub ==&lt;br /&gt;
&lt;br /&gt;
* [[AI Relations (Editing)]]&lt;br /&gt;
* [[Area specific Damage]]&lt;br /&gt;
* [[Currently supported Path Entities]]&lt;br /&gt;
* [[Knockout Immunity]]&lt;br /&gt;
* [[Difficulty]]&lt;br /&gt;
&lt;br /&gt;
{{ai}}&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Changing_Movement_Speed&amp;diff=13535</id>
		<title>Changing Movement Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Changing_Movement_Speed&amp;diff=13535"/>
		<updated>2011-11-08T10:48:35Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: added much need spaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about player movement speed. To change the speed of AIs, see [[Animation playback speed]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
To change the walkspeed, you must use &lt;br /&gt;
 seta pm_walkspeed &amp;lt;value&amp;gt;&lt;br /&gt;
in the console.&lt;br /&gt;
&lt;br /&gt;
 seta pm_crouchmod &amp;lt;value&amp;gt; (for crouch)&lt;br /&gt;
 seta pm_creepmod &amp;lt;value&amp;gt; (for creeping)&lt;br /&gt;
 seta pm_runmod &amp;lt;value&amp;gt; (for running)&lt;br /&gt;
&lt;br /&gt;
There was a problem with the engine resetting the walkspeed every time, so I put in a quick hack to set it to the archived value. However, an unintended consequence of this seems to be that you have to use that &amp;quot;seta&amp;quot; syntax and can&#039;t just use &amp;quot;pm_walkspeed &amp;lt;number&amp;gt;&amp;quot; to set it, otherwise it gets reset to the old value.&lt;br /&gt;
&lt;br /&gt;
Btw, I&#039;m finding a walkspeed around 65 or so to be just right right for me... 60 is a tad slow, 70 is a tad fast.&lt;br /&gt;
&lt;br /&gt;
{{Original_Reference|Ishtvan|2669}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Editing]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Changing_Walk_Speed&amp;diff=13534</id>
		<title>Changing Walk Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Changing_Walk_Speed&amp;diff=13534"/>
		<updated>2011-11-08T10:45:27Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: moving page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Changing Movement Speed]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Changing_Movement_Speed&amp;diff=13533</id>
		<title>Changing Movement Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Changing_Movement_Speed&amp;diff=13533"/>
		<updated>2011-11-08T10:43:20Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: Moved a page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about player movement speed. To change the speed of AIs, see [[Animation playback speed]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
To change the walkspeed, you must use &lt;br /&gt;
 seta pm_walkspeed &amp;lt;value&amp;gt;&lt;br /&gt;
in the console.&lt;br /&gt;
&lt;br /&gt;
seta pm_crouchmod &amp;lt;value&amp;gt; (for crouch)&lt;br /&gt;
seta pm_creepmod &amp;lt;value&amp;gt; (for creeping)&lt;br /&gt;
seta pm_runmod &amp;lt;value&amp;gt; (for running)&lt;br /&gt;
&lt;br /&gt;
There was a problem with the engine resetting the walkspeed every time, so I put in a quick hack to set it to the archived value. However, an unintended consequence of this seems to be that you have to use that &amp;quot;seta&amp;quot; syntax and can&#039;t just use &amp;quot;pm_walkspeed &amp;lt;number&amp;gt;&amp;quot; to set it, otherwise it gets reset to the old value.&lt;br /&gt;
&lt;br /&gt;
Btw, I&#039;m finding a walkspeed around 65 or so to be just right right for me... 60 is a tad slow, 70 is a tad fast.&lt;br /&gt;
&lt;br /&gt;
{{Original_Reference|Ishtvan|2669}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Editing]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Changing_Walk_Speed&amp;diff=13532</id>
		<title>Changing Walk Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Changing_Walk_Speed&amp;diff=13532"/>
		<updated>2011-11-08T10:40:10Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: added a crouch, creep and run modifier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about player movement speed. To change the speed of AIs, see [[Animation playback speed]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
To change the walkspeed, you must use &lt;br /&gt;
 seta pm_walkspeed &amp;lt;value&amp;gt;&lt;br /&gt;
in the console.&lt;br /&gt;
&lt;br /&gt;
seta pm_crouchmod &amp;lt;value&amp;gt; (for crouch)&lt;br /&gt;
seta pm_creepmod &amp;lt;value&amp;gt; (for creeping)&lt;br /&gt;
seta pm_runmod &amp;lt;value&amp;gt; (for running)&lt;br /&gt;
&lt;br /&gt;
There was a problem with the engine resetting the walkspeed every time, so I put in a quick hack to set it to the archived value. However, an unintended consequence of this seems to be that you have to use that &amp;quot;seta&amp;quot; syntax and can&#039;t just use &amp;quot;pm_walkspeed &amp;lt;number&amp;gt;&amp;quot; to set it, otherwise it gets reset to the old value.&lt;br /&gt;
&lt;br /&gt;
Btw, I&#039;m finding a walkspeed around 65 or so to be just right right for me... 60 is a tad slow, 70 is a tad fast.&lt;br /&gt;
&lt;br /&gt;
{{Original_Reference|Ishtvan|2669}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Editing]]&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Cvars_in_The_Dark_Mod&amp;diff=12424</id>
		<title>Cvars in The Dark Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Cvars_in_The_Dark_Mod&amp;diff=12424"/>
		<updated>2011-02-21T16:42:58Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: /* AI */ forgot space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A complete list of Doom 3 Cvars can be found here: http://www.iddevnet.com/doom3/cvars.php&lt;br /&gt;
&lt;br /&gt;
This should be a list of Cvars that are currently available in the Dark Mod:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
* &#039;&#039;&#039;tdm_hud_opacity&#039;&#039;&#039; : Controls the opacity of the HUD elements. The range is anywhere from &#039;&#039;&#039;0&#039;&#039;&#039; to &#039;&#039;&#039;1&#039;&#039;&#039;, where &#039;&#039;&#039;0&#039;&#039;&#039; makes it totally invisible and &#039;&#039;&#039;1&#039;&#039;&#039; makes it fully opaque. Defaults to 1.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_hud_hide_lightgem&#039;&#039;&#039; : &#039;&#039;&#039;1&#039;&#039;&#039; = show and &#039;&#039;&#039;0&#039;&#039;&#039; = hide. This can also be set via Settings &amp;gt; Gameplay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_show_trainer_messages&#039;&#039;&#039; Only used for the training mission. Used to toggle the pop-up messages on and off.&lt;br /&gt;
&lt;br /&gt;
== Frobbing ==&lt;br /&gt;
* &#039;&#039;&#039;tdm_frob_weapon_selects_weapon&#039;&#039;&#039; (default is &amp;quot;1&amp;quot;): Set this to 1 to have the weapons automatically selected when the respective arrows are frobbed.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_music_volume&#039;&#039;&#039; going from -40 (silence) to 0 (full volume) and changes the loudness of the ambience music in game.&lt;br /&gt;
&lt;br /&gt;
== Voice over ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_voice_player_volume&#039;&#039;&#039; going from 0 (silence) to 60 (full volume) and changes the loudness of the player voice. This mainly affects custom player voice texts spoken by a special speaker entity, but at the moment does not affect things like gasps, grunts, under water bubbling ec.&lt;br /&gt;
* &#039;&#039;&#039;tdm_voice_from_off_volume&#039;&#039;&#039; going from 0 (silence) to 60 (full volume) and changes the loudness of the voice over speaker spoken by a special speaker entity.&lt;br /&gt;
&lt;br /&gt;
== AI ==&lt;br /&gt;
Useful while mapping/testing/designing&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sight_scale&#039;&#039;&#039; This is the distance that is multiplied by the lightquotient from the LAS and visual acuity of the AI scaled from 0 to 1, that indicates how far away the AI can be and see a location (default 1000.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sight_thresh&#039;&#039;&#039; This is the minimum light per AI frame generated visual stimilus amount required for an AI to see the player or entity directly while searching (default 1.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sightmin&#039;&#039;&#039; The distance which an AI has a 100% chance of seeing you with a fullbright light gem. Effects visibility in a complicated way (default 11.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sightmax&#039;&#039;&#039; The distance (in meters) above which an AI will not see you even with a fullbright lightgem. Effects visibility in a complicated way (default 60.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sight_mag&#039;&#039;&#039; Modifies the amount of visual alertthat gets added on when the sight probability check succeeds and the AI do see you (default 1.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sight_prob&#039;&#039;&#039; Chance of AI seeing you. set to 0 to make AI blind (default 0.7 at time of this writing)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sndvol&#039;&#039;&#039; set to a low negative value, e.g., -300, to make AI deaf (default 0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_tact&#039;&#039;&#039; set to 0 to remove AI sense of touch (default 20)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showtasks&#039;&#039;&#039; shows the current State and Tasks of the AI (see &#039;&#039;&#039;[[AI State]]&#039;&#039;&#039; and &#039;&#039;&#039;[[AI Task]]&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showalert&#039;&#039;&#039; shows the current alert index and alert level of the AI.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_show_enemy_visibility&#039;&#039;&#039; If set to 1, the visibility of the AI&#039;s enemy is drawn (red = obscured or hidden in darkness, green = the opposite)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_search_show&#039;&#039;&#039; If &amp;gt;= 1.0, this is the number of milliseconds for which a graphic showing search activity targets will be shown.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showdoor&#039;&#039;&#039; Debug output during door handling. The goal standing positions for opening and closing the door will be displayed. At the side of the door where it swings towards, a test with different clipmodel positions is performed to detect whether the AI can stand at this position. A green box indicates that the AI can stand there, while a red box shows that something is in the way. Additionally, the current door handling state of the AI (e.g. MovingToFrontPos, OpeningDoor...) is shown. &lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showelevator&#039;&#039;&#039; Debug output during operating elevators.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showanimstate&#039;&#039;&#039; Shows the current anim states of the anim channels torso, legs and head, as well as their wait states.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showbark&#039;&#039;&#039; Shows the name of the bark when the AI starts barking (the name in the def, not the sound shader or sound file)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showdest&#039;&#039;&#039; If set to true, an arrow is drawn from every AI to its intended pathing destination.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showgoalpos&#039;&#039;&#039; If set to true, the current goalpos (seekpos) is drawn in the world (!= move destination). The goalpos is used to lead the AI e.g. through door ways and around obstacles towards their pathing destination.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showAASarea&#039;&#039;&#039; Shows the number and boundaries of the AAS area the AI is currently in.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_opt_interleavethinkmindist&#039;&#039;&#039; If nonzero, this will overwrite the minimum distance to the player where the [[Interleaved Thinking optimization]] will start. Set to 0 to switch the cvar off and use the spawnarg.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_opt_interleavethinkmaxdist&#039;&#039;&#039; If nonzero, this will be the distance where all AI will only think once in the number of frames specified by think_frames. Thinking frequency decreases linearly between min and max distance. Setting this to 0 will switch the cvar off and use the spawn arg value.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_opt_interleavethinkframes&#039;&#039;&#039; If nonzero, all AI will only think once in this number of frames if their distance to the player is larger than the max dist. Set to 1 to let all AI think every frame. Set to 0 to use the settings in the spawn arg.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_opt_interleavethinkskipPVS&#039;&#039;&#039; Set to 1 to skip the PVS check for interleaved thinking, so AI will also do interlaved thinking when in the player&#039;s view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[AI Attachment Ingame Editing]]&lt;br /&gt;
&lt;br /&gt;
== Attachment related ==&lt;br /&gt;
The following attachment commands must be run while looking at the AI you want to modify, with nothing obstructing your view. I could have made people type in the full name of the AI, but I&#039;d figure we&#039;d see how it works when looking at them. Also, these are meant to be run after you have initially placed the attachments in the def file / spawnArgs of the AI. This step is still done the same as before.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_attach_print:&#039;&#039;&#039; Print the attachment info for the given attachment on the AI you are looking at.&lt;br /&gt;
* Usage: tdm_attach_print &amp;lt;attachment index&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_attach_offset&#039;&#039;&#039;: Set the vector offset (x y z) for an attachment on an AI you are looking at.&lt;br /&gt;
* Usage: tdm_attach_offset &amp;lt;attachment index&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_attach_rot&#039;&#039;&#039;: Set the rotation (pitch yaw roll) for an attachment on an AI you are looking at.&lt;br /&gt;
* Usage: tdm_attach_rot &amp;lt;atachment index&amp;gt; &amp;lt;pitch&amp;gt; &amp;lt;yaw&amp;gt; &amp;lt;roll&amp;gt; (NOTE: Rotation is applied before translation, angles are relative to the joint orientation)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_attach_joint&#039;&#039;&#039;: Set the attachment joint name for an attachment on an AI you are looking at.&lt;br /&gt;
Usage: tdm_attach_joint &amp;lt;attachment index&amp;gt; &amp;lt;string name of joint&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Adding new Cvars]]&lt;br /&gt;
&lt;br /&gt;
{{scripting}}&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Cvars_in_The_Dark_Mod&amp;diff=12423</id>
		<title>Cvars in The Dark Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Cvars_in_The_Dark_Mod&amp;diff=12423"/>
		<updated>2011-02-21T16:40:20Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: /* AI */ added the 6 different cvars on sight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A complete list of Doom 3 Cvars can be found here: http://www.iddevnet.com/doom3/cvars.php&lt;br /&gt;
&lt;br /&gt;
This should be a list of Cvars that are currently available in the Dark Mod:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
* &#039;&#039;&#039;tdm_hud_opacity&#039;&#039;&#039; : Controls the opacity of the HUD elements. The range is anywhere from &#039;&#039;&#039;0&#039;&#039;&#039; to &#039;&#039;&#039;1&#039;&#039;&#039;, where &#039;&#039;&#039;0&#039;&#039;&#039; makes it totally invisible and &#039;&#039;&#039;1&#039;&#039;&#039; makes it fully opaque. Defaults to 1.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_hud_hide_lightgem&#039;&#039;&#039; : &#039;&#039;&#039;1&#039;&#039;&#039; = show and &#039;&#039;&#039;0&#039;&#039;&#039; = hide. This can also be set via Settings &amp;gt; Gameplay.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_show_trainer_messages&#039;&#039;&#039; Only used for the training mission. Used to toggle the pop-up messages on and off.&lt;br /&gt;
&lt;br /&gt;
== Frobbing ==&lt;br /&gt;
* &#039;&#039;&#039;tdm_frob_weapon_selects_weapon&#039;&#039;&#039; (default is &amp;quot;1&amp;quot;): Set this to 1 to have the weapons automatically selected when the respective arrows are frobbed.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_music_volume&#039;&#039;&#039; going from -40 (silence) to 0 (full volume) and changes the loudness of the ambience music in game.&lt;br /&gt;
&lt;br /&gt;
== Voice over ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_voice_player_volume&#039;&#039;&#039; going from 0 (silence) to 60 (full volume) and changes the loudness of the player voice. This mainly affects custom player voice texts spoken by a special speaker entity, but at the moment does not affect things like gasps, grunts, under water bubbling ec.&lt;br /&gt;
* &#039;&#039;&#039;tdm_voice_from_off_volume&#039;&#039;&#039; going from 0 (silence) to 60 (full volume) and changes the loudness of the voice over speaker spoken by a special speaker entity.&lt;br /&gt;
&lt;br /&gt;
== AI ==&lt;br /&gt;
Useful while mapping/testing/designing&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sight_scale&#039;&#039;&#039;This is the distance that is multiplied by the lightquotient from the LAS and visual acuity of the AI scaled from 0 to 1, that indicates how far away the AI can be and see a location (default 1000.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sight_thresh&#039;&#039;&#039; This is the minimum light per AI frame generated visual stimilus amount required for an AI to see the player or entity directly while searching (default 1.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sightmin&#039;&#039;&#039; The distance which an AI has a 100% chance of seeing you with a fullbright light gem. Effects visibility in a complicated way (default 11.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sightmax&#039;&#039;&#039; The distance (in meters) above which an AI will not see you even with a fullbright lightgem. Effects visibility in a complicated way (default 60.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sight_mag&#039;&#039;&#039; Modifies the amount of visual alertthat gets added on when the sight probability check succeeds and the AI do see you (default 1.0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sight_prob&#039;&#039;&#039; Chance of AI seeing you. set to 0 to make AI blind (default 0.7 at time of this writing)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_sndvol&#039;&#039;&#039; set to a low negative value, e.g., -300, to make AI deaf (default 0)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_tact&#039;&#039;&#039; set to 0 to remove AI sense of touch (default 20)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showtasks&#039;&#039;&#039; shows the current State and Tasks of the AI (see &#039;&#039;&#039;[[AI State]]&#039;&#039;&#039; and &#039;&#039;&#039;[[AI Task]]&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showalert&#039;&#039;&#039; shows the current alert index and alert level of the AI.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_show_enemy_visibility&#039;&#039;&#039; If set to 1, the visibility of the AI&#039;s enemy is drawn (red = obscured or hidden in darkness, green = the opposite)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_search_show&#039;&#039;&#039; If &amp;gt;= 1.0, this is the number of milliseconds for which a graphic showing search activity targets will be shown.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showdoor&#039;&#039;&#039; Debug output during door handling. The goal standing positions for opening and closing the door will be displayed. At the side of the door where it swings towards, a test with different clipmodel positions is performed to detect whether the AI can stand at this position. A green box indicates that the AI can stand there, while a red box shows that something is in the way. Additionally, the current door handling state of the AI (e.g. MovingToFrontPos, OpeningDoor...) is shown. &lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showelevator&#039;&#039;&#039; Debug output during operating elevators.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showanimstate&#039;&#039;&#039; Shows the current anim states of the anim channels torso, legs and head, as well as their wait states.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showbark&#039;&#039;&#039; Shows the name of the bark when the AI starts barking (the name in the def, not the sound shader or sound file)&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showdest&#039;&#039;&#039; If set to true, an arrow is drawn from every AI to its intended pathing destination.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showgoalpos&#039;&#039;&#039; If set to true, the current goalpos (seekpos) is drawn in the world (!= move destination). The goalpos is used to lead the AI e.g. through door ways and around obstacles towards their pathing destination.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_showAASarea&#039;&#039;&#039; Shows the number and boundaries of the AAS area the AI is currently in.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_opt_interleavethinkmindist&#039;&#039;&#039; If nonzero, this will overwrite the minimum distance to the player where the [[Interleaved Thinking optimization]] will start. Set to 0 to switch the cvar off and use the spawnarg.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_opt_interleavethinkmaxdist&#039;&#039;&#039; If nonzero, this will be the distance where all AI will only think once in the number of frames specified by think_frames. Thinking frequency decreases linearly between min and max distance. Setting this to 0 will switch the cvar off and use the spawn arg value.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_opt_interleavethinkframes&#039;&#039;&#039; If nonzero, all AI will only think once in this number of frames if their distance to the player is larger than the max dist. Set to 1 to let all AI think every frame. Set to 0 to use the settings in the spawn arg.&lt;br /&gt;
* &#039;&#039;&#039;tdm_ai_opt_interleavethinkskipPVS&#039;&#039;&#039; Set to 1 to skip the PVS check for interleaved thinking, so AI will also do interlaved thinking when in the player&#039;s view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[AI Attachment Ingame Editing]]&lt;br /&gt;
&lt;br /&gt;
== Attachment related ==&lt;br /&gt;
The following attachment commands must be run while looking at the AI you want to modify, with nothing obstructing your view. I could have made people type in the full name of the AI, but I&#039;d figure we&#039;d see how it works when looking at them. Also, these are meant to be run after you have initially placed the attachments in the def file / spawnArgs of the AI. This step is still done the same as before.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_attach_print:&#039;&#039;&#039; Print the attachment info for the given attachment on the AI you are looking at.&lt;br /&gt;
* Usage: tdm_attach_print &amp;lt;attachment index&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_attach_offset&#039;&#039;&#039;: Set the vector offset (x y z) for an attachment on an AI you are looking at.&lt;br /&gt;
* Usage: tdm_attach_offset &amp;lt;attachment index&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_attach_rot&#039;&#039;&#039;: Set the rotation (pitch yaw roll) for an attachment on an AI you are looking at.&lt;br /&gt;
* Usage: tdm_attach_rot &amp;lt;atachment index&amp;gt; &amp;lt;pitch&amp;gt; &amp;lt;yaw&amp;gt; &amp;lt;roll&amp;gt; (NOTE: Rotation is applied before translation, angles are relative to the joint orientation)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tdm_attach_joint&#039;&#039;&#039;: Set the attachment joint name for an attachment on an AI you are looking at.&lt;br /&gt;
Usage: tdm_attach_joint &amp;lt;attachment index&amp;gt; &amp;lt;string name of joint&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Adding new Cvars]]&lt;br /&gt;
&lt;br /&gt;
{{scripting}}&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Advanced_TDM_Visuals_Tweaking&amp;diff=12414</id>
		<title>Advanced TDM Visuals Tweaking</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Advanced_TDM_Visuals_Tweaking&amp;diff=12414"/>
		<updated>2011-02-19T06:15:26Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: /* So why is it called &amp;quot;HDR-Lite&amp;quot; anyway? */  one &amp;#039;the&amp;#039; is enough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scope of this article is to explain the new visual features of TDM 1.03, specifically the Enhanced Interaction Shader and the HDR-Lite Post-Processing, in a little more detail and to point out how they can be tweaked to the user&#039;s desires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Important note: Designers of all sorts (e.g. textureartists, mappers, modellers) should always work with a default setup, to make sure that common users can enjoy a FM the way it&#039;s intended.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altering the Enhanced Interaction Shader==&lt;br /&gt;
The new interaction shader is responsible for the &#039;&#039;edge amplification&#039;&#039; effect of objects and normalmaps, or in layman&#039;s terms &amp;quot;&#039;&#039;the edge detection&#039;&#039;&amp;quot;, how it&#039;s more commonly called around the forums. There are no cvars to tweak this effect, instead you will have to edit the actual shader. This can be done as follows:&lt;br /&gt;
* Go to your &#039;&#039;&#039;darkmod directory&#039;&#039;&#039;&lt;br /&gt;
* Create a folder called &#039;&#039;&#039;glprogs&#039;&#039;&#039;&lt;br /&gt;
* Open the file &#039;&#039;&#039;tdm_base01.pk4&#039;&#039;&#039; in the darkmod directory (To those who don&#039;t know: pk4 is simply a renamed zip, so you can open it with pretty much any archiving program of your choice)&lt;br /&gt;
* Inside the archive, browse the &#039;&#039;&#039;glprogs&#039;&#039;&#039;-folder and grab a file called &#039;&#039;&#039;test.vfp&#039;&#039;&#039;&lt;br /&gt;
* Extract the file to the previously created glprogs-folder inside the darkmod directory&lt;br /&gt;
* Open the extracted file with a simple text-editor (e.g. notepad, vim)&lt;br /&gt;
* Search for the term &amp;quot;&#039;&#039;&#039;lightParms&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You should see the following now:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#---------------------------------------------------------&lt;br /&gt;
# Pramaeters are, respectively:		ambient rim scale, diffuse rim scale, min. spec exp, max spec exp;&lt;br /&gt;
#---------------------------------------------------------&lt;br /&gt;
PARAM   lightParms			= { .7, 1.8, 10.0, 30.0 }; ## rim 4.4, 0.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The values of interest are of course those inside the curly brackets, which are from left to right as the comment in the above lines suggests: The &#039;&#039;ambient rim scale&#039;&#039;, the &#039;&#039;diffuse rim scale&#039;&#039; and the general minimum and maximum specularity of surfaces. The latter two parameters are not that interesting, but the rim scale parameters are those responsible for the &#039;&#039;edge amplification&#039;&#039;. The first one defines the strength of this effect due to ambient lighting and the &#039;&#039;diffuse rim scale&#039;&#039; is used for highlights induced by direct lighting. Raise those values in order to amplify edges more, but please note, that the &#039;&#039;ambient rim scale&#039;&#039; is only accounted for when the default ambient rendering method is used and raising that value too high will lead to low contrast images and awkward highlights in almost darkness.&lt;br /&gt;
&lt;br /&gt;
You can apply the changes you made to the shader while playing TDM and directly see the effect:&lt;br /&gt;
* Load up the FM of your choice in windowed mode (so that you can switch between TDM and the test.vfp file)&lt;br /&gt;
* Make your alterations to the shader and save the file&lt;br /&gt;
* Finally issue the command &#039;&#039;&#039;reloadARBprograms&#039;&#039;&#039; to the console or even better, bind this command to a key, e.g. &#039;&#039;bind backspace reloadARBprograms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Note to Designers: If you want to have a tweaked version of the interaction shader just for playing (and if you don&#039;t have a separate install of TDM for working), you&#039;ll have to make sure the custom version of the file is &#039;&#039;&#039;not&#039;&#039;&#039; used while working. You could simply rename the file or the folder then.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tweaking HDR-Lite Post-Processing==&lt;br /&gt;
The term &amp;quot;Post-Processing&amp;quot; describes the alteration of rendered images and those techniques are for that reason independent of the complexity of a scene. With TDM 1.03 some point operators and a new implementation of bloom have been introduced to the community that will be explained now. If you type &amp;quot;r_postprocess&amp;quot; in the console and press &#039;&#039;tab&#039;&#039;, you&#039;ll receive a list of all the post-processing cvars and if you &#039;&#039;enter&#039;&#039; a cvar without assigning a new value, you will receive a description of it in the console.&lt;br /&gt;
&lt;br /&gt;
Please note that in TDM 1.03 not all of the cvars below are stored in the &#039;&#039;DoomConfig.cfg&#039;&#039;. Once you are done tweaking, add the respective cvars to the autoexec.cfg, to have them applied on each start of TDM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Note to Designers: Since you will probably spend most time working instead of playing, put the default config into the autoexec.cfg and have a separate file that alters the cvars, e.g. postPro.cfg. Ingame, you then issue the command &#039;&#039;exec postPro.cfg&#039;&#039; to the console to apply the tweaked values.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bloom===&lt;br /&gt;
&#039;&#039;&#039;List of related cvars and their explanations as of the console:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;r_postprocess_bloomIntensity&amp;quot; is:&amp;quot;0.0&amp;quot; default:&amp;quot;0&amp;quot;&lt;br /&gt;
 Adjusts the Bloom intensity. 0.0 disables the bloom but other postprocessing effects remain unaffected.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;r_postprocess_bloomKernelSize&amp;quot; is:&amp;quot;2&amp;quot; default:&amp;quot;2&amp;quot;&lt;br /&gt;
 Sets Bloom&#039;s Kernel size. Smaller is faster, takes less memory. Also, smaller kernel means larger bloom spread.&lt;br /&gt;
 1. Large (2x smaller than current resolution)&lt;br /&gt;
 2. Small (4x smaller than current resolution)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;r_postprocess_brightPassThreshold&amp;quot; is:&amp;quot;0.2&amp;quot; default:&amp;quot;0.2&amp;quot;&lt;br /&gt;
 Intensities of this value are subtracted from scene render to extract bloom image&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;r_postprocess_brightPassOffset&amp;quot; is:&amp;quot;2&amp;quot; default:&amp;quot;2&amp;quot;&lt;br /&gt;
 Bloom image receives smooth fade along a curve from bright to very bright are as based on this variable&#039;s value&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recommendations and further information:&#039;&#039;&#039;&lt;br /&gt;
[[Image:BloomKernelComparison.jpg|300px|thumb|right|Comparison of large and small bloomKernelSize]]&lt;br /&gt;
The &#039;&#039;bloomIntensity&#039;&#039; is self-explanatory, whereas the other cvars shall be explained. Imagine the &#039;&#039;bloomKernel&#039;&#039; as a bloomimage that has been computed from the renderimage, downscaled by a factor defined by the &#039;&#039;bloomKernelSize&#039;&#039; cvar. To apply the bloom to the renderimage, it needs to be scaled up again, so bilinear interpolation is applied. This directly means, that a smaller &#039;&#039;bloomKernel&#039;&#039; will lead to a wider spread of the resulting bloom, but it is also more likely that alias-like artifacts occur, as shown on the images on the right. The best quality bloom can therefor be achieved by setting &#039;&#039;r_postprocess_bloomKernelSize 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;brightPassThreshold&#039;&#039; defines how strong a pixel must be lit so that it receives bloom. Use a higher value if you don&#039;t want lightreflections on walls to have bloom.  The &#039;&#039;brightPassOffset&#039;&#039; cvar is sort of a tone-mapping operator, that is applied to the bloom image. A smaller value will result in stronger and more saturated bloom.&lt;br /&gt;
&lt;br /&gt;
===Point Operators: Lightness Correction and Tone-Mapping===&lt;br /&gt;
While the computation of a bloomimage is dependent of regions in the renderimage, the results of point operators are solely dependent of the information stored in a single pixel. In the HDR-Lite Post-Processing there are operators for lightness correction and tone-mapping.&lt;br /&gt;
&lt;br /&gt;
====Linear and Gamma Lightness Correction====&lt;br /&gt;
&#039;&#039;&#039;List of related cvars and their explanations as of the console:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;r_postprocess_sceneExposure&amp;quot; is:&amp;quot;0.9&amp;quot; default:&amp;quot;0.9&amp;quot;&lt;br /&gt;
 Scene render is linearly scaled up. Try values lower or greater than 1.0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;r_postprocess_sceneGamma&amp;quot; is:&amp;quot;0.82&amp;quot; default:&amp;quot;0.82&amp;quot;&lt;br /&gt;
 Gamma Correction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recommendations and further information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Everybody has probably at least heard of the term [http://en.wikipedia.org/wiki/Gamma_correction Gamma Correction]. Lightness values are scaled exponentially according to the gamma value. In layman&#039;s terms, a gamma greater than 1 will usually make dark pixels even darker and a value lower than 1 will make dark pixels brighter (Note that the exact opposite is true for r_gamma). So, if you raise the &#039;&#039;sceneGamma&#039;&#039; cvar, you&#039;ll end up with stronger highlights. To account for the darkening of dark areas, you should raise the &#039;&#039;sceneExposure&#039;&#039; cvar as well, in order to maintain a constant brightness-level in pure ambient-lit areas.&lt;br /&gt;
&lt;br /&gt;
====Tone-Mapping / Color alteration====&lt;br /&gt;
&#039;&#039;&#039;List of related cvars and their explanations as of the console:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;r_postprocess_desaturation&amp;quot; is:&amp;quot;0.05&amp;quot; default:&amp;quot;0.05&amp;quot;&lt;br /&gt;
 Desaturates the scene&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;r_postprocess_colorCurveBias&amp;quot; is:&amp;quot;0.8&amp;quot; default:&amp;quot;0.8&amp;quot;&lt;br /&gt;
 Applies Exponential Color Curve to final pass (range 0 to 1), 1 = color curve fully applied , 0= No color curve&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;r_postprocess_colorCorrection&amp;quot; is:&amp;quot;5&amp;quot; default:&amp;quot;5&amp;quot;&lt;br /&gt;
 Applies an exponential color correction function to final scene&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;r_postprocess_colorCorrectBias&amp;quot; is:&amp;quot;0.1&amp;quot; default:&amp;quot;0.1&amp;quot;&lt;br /&gt;
 Applies an exponential color correction function to final scene with this bias.&lt;br /&gt;
 E.g. value ranges between 0-1. A blend is performed between scene render and color corrected image based on this value&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recommendations and further information:&#039;&#039;&#039;&lt;br /&gt;
[[Image:ColorCorrectionGraph.jpg|300px|thumb|right|Color correction principle]]&lt;br /&gt;
&#039;&#039;desaturation&#039;&#039; is basically self-explanatory. With a value of one, the scene is grayscale, and with zero, the image remains unaltered. But from this point on, it all starts getting pretty complex and confusing. A colorcorrected image is retrieved from the renderimage, according to the principle visualized on the right. &#039;&#039;colorCorrection&#039;&#039; is the parameter that defines the color correction curve, whereas &#039;&#039;colorCurveBias&#039;&#039; and &#039;&#039;colorCorrectBias&#039;&#039; define how strong that curve is supposed to be applied and how the renderimage and the color corrected image are blended respectively.&lt;br /&gt;
&lt;br /&gt;
===So why is it called &amp;quot;HDR-Lite&amp;quot; anyway?===&lt;br /&gt;
During development the team of developers ran into several problems with the original HDR implementation, including performance issues and some visual artifacts, that were hard to circumvent given the fact that the source of idTech 4 is still closed. It was then decided not to work on the basis of an actual &amp;quot;&#039;&#039;&#039;H&#039;&#039;&#039;igh &#039;&#039;&#039;D&#039;&#039;&#039;ynamic &#039;&#039;&#039;R&#039;&#039;&#039;ange&amp;quot;, but to still maintain most of the resulting effects. The HDR implementation was altered and split up into the new Enhanced Interaction Shader and the HDR-Lite Post-Processing.&lt;br /&gt;
&lt;br /&gt;
{{installation}}&lt;br /&gt;
{{general}}&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Console_Useful_Controls&amp;diff=12413</id>
		<title>Console Useful Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Console_Useful_Controls&amp;diff=12413"/>
		<updated>2011-02-19T06:02:29Z</updated>

		<summary type="html">&lt;p&gt;TheUnbeholden: I would say noclip is not only common, easy to type but also useful for getting around the level quickly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning. There is no use just adding a cvar or command - one can just look on any of the published lists. Instead think what will be in the user&#039;s head. For example, you want to know the joint name on a particular AI? You might be looking under J but instead you might be think B for bone, or indeed &#039;Wasn&#039;t there a cvar to show the AI skeleton?&#039; so you look under S. Or the user might look first under AI. It should ideally be under all four...&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Where a cvar or command is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated.&lt;br /&gt;
* Where a cvar or command is followed by a N (parameter) it indicates a range of values.&lt;br /&gt;
* The current value of a cvar can be shown by entering its name without a value.&lt;br /&gt;
* Parameters can be toggled between values by preceding the control with &#039;toggle&#039; and following it with eg, 1 0. Example : toggle r_showtris 3 0&lt;br /&gt;
* Controls can be bound to keys to be used in-game, including the toggle command, eg, bind &amp;quot;v&amp;quot; &amp;quot;toggle r_showportals 1 0&amp;quot;&lt;br /&gt;
* Many controls can be included in the file Doomconfig.cfg in the darkmod folder so they are automatically effective.&lt;br /&gt;
* Some controls are disabled on exit from a map; others are permanent until manually changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The List==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellspacing=0 cellpadding=3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#d0d0e0 colspan=3|Common Console Commands&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#ffdead|Command&lt;br /&gt;
!bgcolor=#ffdead|Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|r_showskel 1&lt;br /&gt;
|Shows skeleton in-game with joints names&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|notarget&lt;br /&gt;
|enemy AI will not attack player&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|g_showCollisionModels 1&lt;br /&gt;
|Shows collision models&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|g_dragentity 1&lt;br /&gt;
|Aim at entity and hold attack control then pull back&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|g_fov N&lt;br /&gt;
|N=angle of field of view, eg, &#039;&#039;&#039;&amp;lt;code&amp;gt;g_fov 30&amp;lt;/code&amp;gt;&#039;&#039;&#039; = zoom in to restrict field of view to 30 degrees. Default = 90&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|com_showfps 1&lt;br /&gt;
|Show fps to test performance.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|god&lt;br /&gt;
|Player cannot be harmed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|r_showtris N&lt;br /&gt;
|(1) Shows triangles being rendered directly (2) shows overdrawn tri&#039;s (3) shows all tri&#039;s in scene, direct and indirect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|r_showportals 1&lt;br /&gt;
|Shows all portals in scene (red=closed,green=open) If your portals dont show up they are most likely not sealing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|r_showlightcount 1&lt;br /&gt;
|Using colours shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!align=left|noclip&lt;br /&gt;
|Player flies through everything.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>TheUnbeholden</name></author>
	</entry>
</feed>