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	<updated>2026-04-29T14:51:57Z</updated>
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	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Textures&amp;diff=2950</id>
		<title>Textures</title>
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		<updated>2007-06-17T13:22:02Z</updated>

		<summary type="html">&lt;p&gt;Spitter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Making Textures ==&lt;br /&gt;
* &#039;&#039;&#039;[[Texture Guidelines]]&#039;&#039;&#039;  &#039;&#039;-- (Info on our hi-res repository, and what sizes to use for textures)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Texture Folder Structure]]&#039;&#039;&#039;  &#039;&#039;-- (Where to save new textures)&#039;&#039;&lt;br /&gt;
* Basic Texture Information:  http://www.modwiki.net/wiki/Texturing&lt;br /&gt;
* [[Texture Creation - Basic Tutorial]]&lt;br /&gt;
* [[Common Texture Mistakes]]&lt;br /&gt;
* [[Detail Textures]]&lt;br /&gt;
* [[How To Make Your Own Visportal-texture]]&lt;br /&gt;
* [[How to give Textures a nice Glow]]&lt;br /&gt;
* [[Inverse Normalmaps]]  &#039;&#039;-- (A way to check if your normalmaps are correct)&#039;&#039;&lt;br /&gt;
* [[Inverting Normalmaps]] &#039;&#039;-- (How to fix them if they aren&#039;t correct)&#039;&#039;&lt;br /&gt;
* [[No more Heightmaps]]  &#039;&#039;-- (Basic info for turning a heightmap into a normalmap)&#039;&#039;&lt;br /&gt;
* [[Remove Shadows in Source Images]]&lt;br /&gt;
* [[Wall Texture Tutorial]] &#039;&#039;-- (How to make good normalmaps with Maya)&#039;&#039;&lt;br /&gt;
* [[Creating Textures with Normals out of Models]]  &#039;&#039;-- (More info on using modeling software to make normalmaps)&#039;&#039;&lt;br /&gt;
* [[oDDity face texture tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Material Files ==&lt;br /&gt;
&#039;&#039;(Material files tell D3 what to do with your texture images. Without one, your texture will not work)&#039;&#039;&lt;br /&gt;
* [[Basic Material File]]  &#039;&#039;-- (How to get a new texture in game)&#039;&#039;&lt;br /&gt;
* [[Surface Types]] &#039;&#039;-- (How to tell the engine whether your surface is stone, wood, grass, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Textures for Models ==&lt;br /&gt;
* [[Creating Multiple Skins For A Model]] &#039;&#039;-- (How to swap different textures on the same model)&#039;&#039;&lt;br /&gt;
* [[Turning Shadows Off]]  &#039;&#039; -- (How to turn shadows off to varying degrees)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[Fast Re-Texturing of your Map]]&lt;br /&gt;
* [[Grey Border Around Transparent GUI]]  &#039;&#039;-- (sometimes transparent .tgas have an unwanted grey border)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.mayang.com/textures/ Mayang - Free Textures]&lt;br /&gt;
* [http://www.cgtextures.com/ CGTextures - Free textures]&lt;br /&gt;
&lt;br /&gt;
[[Category:Textures]]&lt;/div&gt;</summary>
		<author><name>Spitter</name></author>
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