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	<id>https://wiki.thedarkmod.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jaxa</id>
	<title>The DarkMod Wiki - User contributions [en]</title>
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	<updated>2026-04-30T15:41:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_2.02&amp;diff=17831</id>
		<title>What&#039;s new in 2.02</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_2.02&amp;diff=17831"/>
		<updated>2014-07-08T22:21:10Z</updated>

		<summary type="html">&lt;p&gt;Jaxa: Jaxa moved page What&amp;#039;s new in 2.02 to What&amp;#039;s new in TDM 2.02: Same as before&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[What&#039;s new in TDM 2.02]]&lt;/div&gt;</summary>
		<author><name>Jaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.02&amp;diff=17830</id>
		<title>What&#039;s new in TDM 2.02</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.02&amp;diff=17830"/>
		<updated>2014-07-08T22:21:10Z</updated>

		<summary type="html">&lt;p&gt;Jaxa: Jaxa moved page What&amp;#039;s new in 2.02 to What&amp;#039;s new in TDM 2.02: Same as before&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
See also the [http://bugs.thedarkmod.com/changelog_page.php?version_id=65 changelog] on our bugtracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= AI =&lt;br /&gt;
&lt;br /&gt;
* AI will now notice if you blatantly interrupt a door they are opening or closing. (grayman)&lt;br /&gt;
* AI now have a chance to make comments about being pickpocketed, and become more suspicious if they notice something during the player&#039;s pickpocket attempt (grayman)&lt;br /&gt;
* AI process lights more accurately when looking for bodies, loot, etc. (grayman)&lt;br /&gt;
* AI will now be able to use buttons and switches when operating doors. (grayman)&lt;br /&gt;
&lt;br /&gt;
= Code =&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;bunny-hopping&amp;quot; exploit that allowed silent crouch-jumping has been fixed (SteveL)&lt;br /&gt;
* A bug that was causing loud sounds to drop off more quickly than they should in a number of maps has been fixed.  AI will now react more appropriately to noise arrows and yells for help. (grayman)&lt;br /&gt;
* An exploit that allowed players to push or block AI with movable objects has been fixed (grayman)&lt;br /&gt;
* An &amp;quot;AI Hearing&amp;quot; slider has been added to the Settings menu (grayman)&lt;br /&gt;
* Blackjacking from inside the optimal range is less likely to fail (New Horizon)&lt;br /&gt;
* New script events allow map scripts to access mission statistics: number of KOs, stealth score etc (Zbyl)&lt;br /&gt;
&lt;br /&gt;
= Assets =&lt;br /&gt;
&lt;br /&gt;
* New &amp;quot;Moor&amp;quot; character models have been added (Springheel)&lt;br /&gt;
* New &amp;quot;Moor&amp;quot; vocal set (script: Springheel, Acting: Goldwell)&lt;br /&gt;
* a few new architectural models/textures (Springheel)&lt;br /&gt;
* lean and urinate animations (Sotha)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=200}}&lt;/div&gt;</summary>
		<author><name>Jaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_New_in_2.02&amp;diff=17829</id>
		<title>What&#039;s New in 2.02</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_New_in_2.02&amp;diff=17829"/>
		<updated>2014-07-08T22:20:50Z</updated>

		<summary type="html">&lt;p&gt;Jaxa: Jaxa moved page What&amp;#039;s New in 2.02 to What&amp;#039;s new in 2.02: Match the rest of the changelogs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[What&#039;s new in 2.02]]&lt;/div&gt;</summary>
		<author><name>Jaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.02&amp;diff=17828</id>
		<title>What&#039;s new in TDM 2.02</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.02&amp;diff=17828"/>
		<updated>2014-07-08T22:20:49Z</updated>

		<summary type="html">&lt;p&gt;Jaxa: Jaxa moved page What&amp;#039;s New in 2.02 to What&amp;#039;s new in 2.02: Match the rest of the changelogs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
See also the [http://bugs.thedarkmod.com/changelog_page.php?version_id=65 changelog] on our bugtracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= AI =&lt;br /&gt;
&lt;br /&gt;
* AI will now notice if you blatantly interrupt a door they are opening or closing. (grayman)&lt;br /&gt;
* AI now have a chance to make comments about being pickpocketed, and become more suspicious if they notice something during the player&#039;s pickpocket attempt (grayman)&lt;br /&gt;
* AI process lights more accurately when looking for bodies, loot, etc. (grayman)&lt;br /&gt;
* AI will now be able to use buttons and switches when operating doors. (grayman)&lt;br /&gt;
&lt;br /&gt;
= Code =&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;bunny-hopping&amp;quot; exploit that allowed silent crouch-jumping has been fixed (SteveL)&lt;br /&gt;
* A bug that was causing loud sounds to drop off more quickly than they should in a number of maps has been fixed.  AI will now react more appropriately to noise arrows and yells for help. (grayman)&lt;br /&gt;
* An exploit that allowed players to push or block AI with movable objects has been fixed (grayman)&lt;br /&gt;
* An &amp;quot;AI Hearing&amp;quot; slider has been added to the Settings menu (grayman)&lt;br /&gt;
* Blackjacking from inside the optimal range is less likely to fail (New Horizon)&lt;br /&gt;
* New script events allow map scripts to access mission statistics: number of KOs, stealth score etc (Zbyl)&lt;br /&gt;
&lt;br /&gt;
= Assets =&lt;br /&gt;
&lt;br /&gt;
* New &amp;quot;Moor&amp;quot; character models have been added (Springheel)&lt;br /&gt;
* New &amp;quot;Moor&amp;quot; vocal set (script: Springheel, Acting: Goldwell)&lt;br /&gt;
* a few new architectural models/textures (Springheel)&lt;br /&gt;
* lean and urinate animations (Sotha)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=200}}&lt;/div&gt;</summary>
		<author><name>Jaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=User:Jaxa&amp;diff=14374</id>
		<title>User:Jaxa</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=User:Jaxa&amp;diff=14374"/>
		<updated>2012-03-21T20:49:20Z</updated>

		<summary type="html">&lt;p&gt;Jaxa: Created page with &amp;quot;Member of the &amp;quot;Not a Spambot TDM Wiki Club&amp;quot;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Member of the &amp;quot;Not a Spambot TDM Wiki Club&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Jaxa</name></author>
	</entry>
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