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	<updated>2026-05-05T12:55:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Spiral_Staircases&amp;diff=9723</id>
		<title>Spiral Staircases</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Spiral_Staircases&amp;diff=9723"/>
		<updated>2010-02-21T16:28:04Z</updated>

		<summary type="html">&lt;p&gt;Frank: Fixed a broken button image link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Original_Reference|Renzatic|125}}&lt;br /&gt;
&lt;br /&gt;
== Basic Room Geometry ==&lt;br /&gt;
Okay, let&#039;s start out with the basics here. Choose the caulk texture (located in textures/textures/common from your media tab, more on this later) and make a brush that&#039;s 256x256x320 (4x4 big grids on the overhead map), and while selected hit the [[Image:Button_hollow.jpg]] hollow button. The end results should look like this...&lt;br /&gt;
&lt;br /&gt;
[[Image:Hollowed_room.jpg]]&lt;br /&gt;
&lt;br /&gt;
This will be the foundation of your tower. You want the solid brushes as your backing to prevent BSP holes, even though you can&#039;t walk through them the engine considers the patches you&#039;re gonna make as nonsolids.&lt;br /&gt;
&lt;br /&gt;
Now we&#039;re getting to the fun part: Patches. make a brush that&#039;s 128x128x320 and fit it in the corner of your tower like wah:&lt;br /&gt;
&lt;br /&gt;
[[Image:Corner_brush.jpg]]&lt;br /&gt;
&lt;br /&gt;
This will give you the basic outline of where your bevel is gonna be. So, while still keeping the brush selected, go to your patch menu and select Bevel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Patch_menu.jpg]]&lt;br /&gt;
&lt;br /&gt;
The end result should look something like this...&lt;br /&gt;
&lt;br /&gt;
[[Image:Bevel.jpg]]&lt;br /&gt;
&lt;br /&gt;
Wow, what a nice curve! Too bad it&#039;s facing the wrong way, huh? Guess we&#039;ll need to fix that....here&#039;s how you do it:&lt;br /&gt;
&lt;br /&gt;
Select your newly created bevel, and hit the [[Image:Z_rotate_key.jpg]] Z axis rotation Key until you get it where you want it...&lt;br /&gt;
&lt;br /&gt;
[[Image:Rotated_bevel.jpg]]&lt;br /&gt;
&lt;br /&gt;
You&#039;ll want the ends to line up with the edges of where your original brush was as well, overlapping is generally something you&#039;ll want to avoid so get in the habit of making sure everything is aligned properly. If you find that your bevel is a bit larger than what it should be, simply push the ends and resize it til it fits where you want it to go. It should meet up with the center like...&lt;br /&gt;
&lt;br /&gt;
[[Image:Aligned_bevel.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now this&#039;ll be the moment that you notice that patches are all one sided...you can see the foundation wall through the mesh. This is an easy problem to fix, all you need to do is go to your patch menu, matrix, and select invert...like so...&lt;br /&gt;
&lt;br /&gt;
[[Image:invert.jpg]]&lt;br /&gt;
&lt;br /&gt;
By this point you should have one corner of your future tower done. To finish the rest all you need to do is select your bevel, copy it, paste it (ctrl-c to copy and ctrl-v to paste, get used to using this), and rotate it on the [[Image:Z_rotate_key.jpg]] Z-axis like you did before. Do it 4 times and you should have the outer wall of your tower.&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/outer_wall.jpg&lt;br /&gt;
&lt;br /&gt;
Now for your center piece (there&#039;s probably some nice architectural term for it, but hell if I know what it is), this is even easier than the bevels and should only take you 2 steps to finish up.&lt;br /&gt;
&lt;br /&gt;
First, make a square in the center...it can be any size you want as long as it&#039;s as tall as the rest of your tower. Mine looks like this...&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/center.jpg&lt;br /&gt;
&lt;br /&gt;
Now go back to your patch menu, select cylinder..&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/patch_cylinder.jpg&lt;br /&gt;
&lt;br /&gt;
and voila, the basic structure of your tower is now done.&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/center_cylinder.jpg&lt;br /&gt;
&lt;br /&gt;
Once you get used to it you can make this room in about a minute and a half. You can go ahead and texture it if you want, but make sure that when you select one of the brushes (as opposed to the patches) you just select the face that you&#039;ll see. The caulk texture keeps the engine from rendering unseen faces, you won&#039;t need a texture on the bottom half of the floor that&#039;s forever blocked from your view, just the side you&#039;ll see. To select a single face just hold down ctrl-shift and left click the face you want to select.&lt;br /&gt;
&lt;br /&gt;
You can use any texture you want, but I&#039;m gonna go ahead and use one of our textures for the walls. Go ahead and do a regular shift-left click on the patches, and apply the textures, then do the ctrl-shift-leftclick on the floor and apply there too. Hit the S key when you have a surface or a brush selected to bring up the texture tweaker and play with this til you think they look alright. My end results look something like this...&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/textured_tower.jpg&lt;br /&gt;
&lt;br /&gt;
Next I&#039;ll be getting into the more complicated half of the tutorial...making the steps. It&#039;s a bit more indepth than doing the rest of the tower, but by the time you&#039;re done you should be pretty comfortable with using the cut tool and playing around on the ultra small grid spacings.&lt;br /&gt;
&lt;br /&gt;
== The Staircase ==&lt;br /&gt;
Now lets get on with the whole point of making a spiral staircase....the staircase. &lt;br /&gt;
&lt;br /&gt;
Okay, make a 64x64x8 brush, select a good stair texture..I&#039;m gonna use hell/boards1, and align it where you want your stairs to start. It&#039;ll look pretty similar to how you started your bevel once you&#039;re done. Just make sure that the brush is setting on top of the floor and not in it.&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/stair_start.jpg&lt;br /&gt;
&lt;br /&gt;
Now we&#039;re gonna get into http://users.chartertn.net/greymatt/tutorial/cutting.jpg BSP clipping. With this button selected you&#039;ll be able to place guide points showing where you want to make a cut across a brush. It&#039;s an important tool that you&#039;ll find you can&#039;t live without once you really get into mapping.&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/bsp_cut.jpg&lt;br /&gt;
&lt;br /&gt;
The yellow half of the cut represents what the editor is gonna keep, the other half will be deleted. If you find that you want to keep the part being seleced for deletion you can always go to selection/clipper/flip clip orientation.&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/clipper_menu.jpg&lt;br /&gt;
&lt;br /&gt;
All the options are fairly self explanatory, but keep split selection (selectedion?) in mind, we&#039;ll be using that quite a bit in a few.&lt;br /&gt;
&lt;br /&gt;
You&#039;re gonna be using the contours of your inner column and outer walls as the guidelines for your steps. So with keeping that in mind you&#039;re gonna select your board textured square, hit the http://users.chartertn.net/greymatt/tutorial/cutting.jpg clipping tool button, and set your grid to 1 by either hitting 1 on the keyboard or selecting it from the grid menu near the top of the screen (nope, not gonna post a pic, it&#039;s easy to find).&lt;br /&gt;
&lt;br /&gt;
What you&#039;re gonna want to do is put a cut point at the top left of the square and one roughly on where the bevel bends...&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/cut1.jpg&lt;br /&gt;
&lt;br /&gt;
and then split the selection by either going to the clipper menu shown above or hitting shift-enter. Do this along every bevel bend (you don&#039;t necessarily HAVE to, but it makes step 2 &amp;amp; 3 much easier) and work your way around the brush using the patch contours as your guide.&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/cut2.jpg&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/cut3.jpg&lt;br /&gt;
&lt;br /&gt;
...and there you have it. The first 8 steps of your stairway. We&#039;re not quite through yet, we&#039;ve still got to trim off the edges that are sticking out beyond the wall to make it all nice and t-i-i-i-ight and purdy.  [&#039;&#039;&#039;Note:&#039;&#039;&#039;  the trimming step is optional, depending on mapper preference.  It can help things look more tidy, but requires extra steps and can add complexity to the resulting BSP.  Regardless of preference, the map compiler will automatically trim away unseen, unneeded surfaces.]&lt;br /&gt;
&lt;br /&gt;
Now your old brush is now 8 new brushes, and you&#039;ll want to treat them as such. Select the first step and fire up the http://users.chartertn.net/greymatt/tutorial/cutting.jpg clipper yet again. Now it&#039;s time to trim the edges. Put your cutting points along the line that it meets the cylinder and cut off the bit that pokes into. Go to a smaller grid if you have to make it line up right, and doing a clip/flip if you&#039;re cutting the wrong section...and remember that undo is your friend if you screw up.&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/trimming1.jpg&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find that with the cylinder edges you can sometimes select 2 steps and cut em both as shown in the pic...it won&#039;t be this easy on the on the outer bevel edges, you&#039;ll have to do them seperately.&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/trimming2.jpg&lt;br /&gt;
&lt;br /&gt;
Do this for all the steps and you&#039;ll eventually end up with this...&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/stairwell1.jpg&lt;br /&gt;
&lt;br /&gt;
If you find that the edges don&#039;t match up exactly, and they probably won&#039;t for the bevel edges, the cylinder edges usually do, don&#039;t panic. When you&#039;re working on a grid that small (I had to go to grid 0.5 to get it right) any place where the steps don&#039;t meet up with the wall won&#039;t be noticed...just try to get it as close as possible and err on the outside of the bevel rather than the inside.&lt;br /&gt;
&lt;br /&gt;
Now your steps are almost complete. Now all you need to do is switch back to a higher grid and adjust the brushes so they actually make the steps. Compared to what we just did this part is easy, and shouldn&#039;t take you more than a couple of minutes at most.&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/steps.jpg&lt;br /&gt;
&lt;br /&gt;
What I usually do is size the brushes one grid unit up on the Z window, but if you want planks then just move the entire brushes up one space each...easy as that.&lt;br /&gt;
&lt;br /&gt;
Of course the bigger the grid is set to the larger the steps are obviously gonna be. For this example I&#039;m using the 8-grid, but when you&#039;re actually designing maps I&#039;d use the 4-grid at most...Doom 3 works on a really small scale in comparison to other Radiant games so keep that in mind when.&lt;br /&gt;
&lt;br /&gt;
Now comes the last step...select your 8 brushes, copy them, rotate them using the Z rotation button, and then just tweak them til you&#039;re satisified. The finished results should look like...&lt;br /&gt;
&lt;br /&gt;
http://users.chartertn.net/greymatt/tutorial/finished_product.jpg&lt;br /&gt;
&lt;br /&gt;
Now all you need to do is mess with the textures on the steps to get them to align properly (it&#039;ll look like crap if you leave it as-is), and you&#039;ve finished your first spiral staircase.&lt;br /&gt;
&lt;br /&gt;
[[Category:Editing]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Frank</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Known_System_Configurations&amp;diff=9391</id>
		<title>Known System Configurations</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Known_System_Configurations&amp;diff=9391"/>
		<updated>2009-12-07T04:41:47Z</updated>

		<summary type="html">&lt;p&gt;Frank: Added notes about my desktop configuration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page should be used to collect feedback about user system and the performance or problems they have been experiencing. Be sure to mention your CPU, amount of RAM, graphics card and operating system in the specs. (Don&#039;t post unimportant things like power supply or what type of case you have.). For performance feedback, specify an average FPS you&#039;ve been getting, the video settings you&#039;re using and (important!) the FM you&#039;ve been playing. Feel free to post a free-form description of your experience. In case of display problems, the graphics driver version might be of interest.&lt;br /&gt;
&lt;br /&gt;
==Nvidia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GeForce FX===&lt;br /&gt;
&lt;br /&gt;
*Fidcal (1)&lt;br /&gt;
**CPU: Celeron 3.06Ghz&lt;br /&gt;
**Ram: 2GB&lt;br /&gt;
**GPU: Nvidia GeForce &#039;&#039;&#039;FX5900&#039;&#039;&#039; 128MB&lt;br /&gt;
**OS: Windows XP SP3&lt;br /&gt;
**Performance: Just about playable on minimal settings 800 x 600 etc. Chalice of Kings seeing 20 to 30fps at best (well 50 or 60fps in a cupboard); the most complex areas in the house it drops to 10 to 20 and sometimes 7 or 8. Even with alerts I played through this OK but definitely not smooth.&lt;br /&gt;
**DarkRadiant: Slow but useable but cannot run simultaneously with Dark Mod except with very small maps.&lt;br /&gt;
&lt;br /&gt;
===GeForce 6===&lt;br /&gt;
&lt;br /&gt;
*demagogue (desktop)&lt;br /&gt;
**CPU: AMD Athlon 2650e 1.60 GHz&lt;br /&gt;
**Ram: 2GB&lt;br /&gt;
**GPU: Nvidia GeForce &#039;&#039;&#039;6150SE&#039;&#039;&#039; nForce430&lt;br /&gt;
**OS: Windows Vista sp1&lt;br /&gt;
**Performance: On my own Patently Dangerous, running at 800x600, no AA, Ambient and Interactive Shading on &amp;quot;Standard&amp;quot;.  Usually 40+ FPS inside and 20 outside on the streets.  I&#039;m also running it off an external hard-drive; not sure if that slows things down a little.  IMPORTANT:  I noticed in the &amp;quot;Video&amp;quot; settings, if I set &amp;quot;Interactive Shading&amp;quot; to &amp;quot;High Quality&amp;quot; (which is currently the default setting in the release version), a lot of brushes start getting large white-out video artifacts (You&#039;ll see them in the Training Mission sparring area).  You can get rid of them by switching Interactive Shading to &amp;quot;Standard&amp;quot;.  This problem was also reported by someone with a 6800GT (TelMarine, but SneaksieDave, also with a 6800 didn&#039;t report it, whatever that tells you.)  &lt;br /&gt;
**DarkRadiant: No problems.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* SneaksieDave (1)&lt;br /&gt;
** CPU: Intel Pentium 4 1.4 GHz&lt;br /&gt;
** RAM: 1GB&lt;br /&gt;
** GPU: nVidia GeForce &#039;&#039;&#039;6800&#039;&#039;&#039;&lt;br /&gt;
** OS: Windows XP SP1&lt;br /&gt;
** Performance: no problem running TDM missions in general, and usually decent to good framerates.  A mission like Saint Lucia gets at least 15 FPS in the worst areas, and 40 FPS in simple areas.  Running at 800x600, no AA, std ambient.  Launching (first time only) and compiling missions can take a few minutes.&lt;br /&gt;
** DarkRadiant: no problems.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Inimitable&lt;br /&gt;
**CPU: Pentium 4 3.4ghz single core&lt;br /&gt;
**RAM: 2GB&lt;br /&gt;
**GPU: Nvidia GeForce &#039;&#039;&#039;6800&#039;&#039;&#039; 256mb&lt;br /&gt;
**OS: WinXP, SP3&lt;br /&gt;
**Video Drivers: Nvidia 190.62&lt;br /&gt;
**Performance: Running at 1024x768, framerate is stable after bloom is turned off. Haven&#039;t encountered any issues.&lt;br /&gt;
&lt;br /&gt;
===GeForce 7===&lt;br /&gt;
&lt;br /&gt;
*Chiron&lt;br /&gt;
**CPU: AMD Athlon 64 X2 Dual Processor 4200+&lt;br /&gt;
**RAM: 2GB&lt;br /&gt;
**GPU: GeForce &#039;&#039;&#039;7300 GS&#039;&#039;&#039; 512MB&lt;br /&gt;
**OS: WinXP Pro SP3&lt;br /&gt;
**Video Driver: Nvidia 191.07 WHQL&lt;br /&gt;
**Performance: Its playable, but I can only get a good framerate in 800x600 with AA Off. As soon as its on, the FPS sometimes drops under 10. Bloom is off, The Shaders setting barely has an effect on the FPS. I experienced this on all maps released so far.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Sonosuke&lt;br /&gt;
**CPU: Intel Pentium D - 2,66 Ghz&lt;br /&gt;
**RAM: 2GB&lt;br /&gt;
**GPU: NVIDIA GeForce &#039;&#039;&#039;7600 GS&#039;&#039;&#039; - 256 MB (AGP)&lt;br /&gt;
**OS: Windows XP Professional, SP3&lt;br /&gt;
**Performance: Resolution 1680x1050, V-Sync On, AA Off, TA x2, Bloom Off, Ambient rendering Standard, Interaction Shader High Quality. FPS drop when im going outside and sometimes inside too but its well playable. Never tried Bloom but i dont like it anyway. Never had a crash.&lt;br /&gt;
**Dark Radiant: No problems with DR yet.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*SneaksieDave (4, updated configuration of 3)&lt;br /&gt;
**CPU: Intel Core 2 Duo 2.66 GHz&lt;br /&gt;
**RAM: 2GB&lt;br /&gt;
**GPU: nVidia GeForce &#039;&#039;&#039;7600 GT&#039;&#039;&#039;&lt;br /&gt;
**OS: Windows XP SP2&lt;br /&gt;
**Performance:  In all areas of trainer and Saint Lucia with vsync disabled, framerate tops out and stays at 60FPS.  Running at 1024x760, 2x AA, std ambient.&lt;br /&gt;
**DarkRadiant: no problems.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*caleb59&lt;br /&gt;
**CPU: Intel Pentium 4 HT - 3.20Ghz Prescott&lt;br /&gt;
**RAM: 2GB DDR (Dual Channel + PAT)&lt;br /&gt;
**GPU: Pine XFX GeForce &#039;&#039;&#039;7600 GT&#039;&#039;&#039; - 256 MB GDDR3 (AGPx8)&lt;br /&gt;
**OS: Windows XP Professional, SP3&lt;br /&gt;
**Performance: Resolution 1680x1050, V-Sync Off, AA Off, TA x16, Bloom Off, Ambient rendering Standard, Interaction Shader High Quality. Mod is running fine and smoothly, with &amp;quot;Bloom&amp;quot; option &amp;quot;On&amp;quot; I&#039;ve noticed drop in FPS when diving under water so I&#039;ve disabled this option. All FM missions loads fine and I haven&#039;t any problems with fps or smoothly gameplay - great job - thanks to authors! BTW I also never had any crash.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Carnage&lt;br /&gt;
**CPU: AMD 3500+&lt;br /&gt;
**RAM: 1GB&lt;br /&gt;
**GPU: Nvidia &#039;&#039;&#039;7800 GT&#039;&#039;&#039;&lt;br /&gt;
**OS: Windows XP&lt;br /&gt;
**Video Drivers: 178.24 due to problems with newer drivers when playing Risen&lt;br /&gt;
**Performance: Have it on 1680x1050, 4xAA, 8xAS, Bloom off. FPS drops with bloom on especially when outside.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Tirek&lt;br /&gt;
**CPU: Core 2 Duo E6400, 2.13 GHz &lt;br /&gt;
**RAM: 2GB&lt;br /&gt;
**GPU: Geforce &#039;&#039;&#039;7900 GTO&#039;&#039;&#039; 512 MB&lt;br /&gt;
**OS: Windows 7 Ultimate 64-bit&lt;br /&gt;
**Video Drivers:190.62&lt;br /&gt;
**Performance: Settings: 1024x768, no AA, 16x anisotropic, all details on high, bloom on. Didn&#039;t get around to measuring the framerate yet, but it&#039;s been good enough to never present an annoyance. Haven&#039;t yet noticed any particular problems. Subjective impression is that being underwater probably FPS drops somewhat, but not enough to bother me. Elsewhere it&#039;s generally very smooth.&lt;br /&gt;
&lt;br /&gt;
===GeForce 8===&lt;br /&gt;
&lt;br /&gt;
*peispud&lt;br /&gt;
**CPU: Intel Core2 Duo E4600 @ 2.40GHz&lt;br /&gt;
**RAM: 3GB&lt;br /&gt;
**GPU: Nvidia &#039;&#039;&#039;8600 GS&#039;&#039;&#039;&lt;br /&gt;
**OS: WinXP, Linux Mint, Pardus Linux, Debian, Sabayon Linux, Ubuntu, PCLinuxOS, Mandriva, PC-BSD, Mepis Linux, Chakra ( Arch ) Linux, CrunchBang Linux&lt;br /&gt;
**Video Drivers: Nvidia 185.18.36&lt;br /&gt;
**Performance: Currently running on Chakra Linux with max settings, running fine. Tested on Mint and Ubuntu with similar results. I had an issue with the sound dissapearing, but it&#039;s good now.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Baddcog&lt;br /&gt;
**CPU: Intel Core Duo 6600, 2.66 ghz&lt;br /&gt;
**RAM: 4GB&lt;br /&gt;
**GPU: Nvidia &#039;&#039;&#039;8600 GTS&#039;&#039;&#039; 512MB&lt;br /&gt;
**OS: Windows Vista Home Basic (32 bit, 3 gigs useable ram)&lt;br /&gt;
**Sound: X-Fi Xtreme gamer&lt;br /&gt;
**Performance: Fine on St. Lucia, need to DL beta...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Alacritous&lt;br /&gt;
**CPU: AMD X2 5000+&lt;br /&gt;
**RAM: 4GB&lt;br /&gt;
**GPU: GeForce &#039;&#039;&#039;8600 GTS&#039;&#039;&#039; 256MB&lt;br /&gt;
**OS: Win XP pro SP3&lt;br /&gt;
**Video Drivers : 6.14.0011.9062&lt;br /&gt;
**Performance: So far, I can&#039;t see anything wrong at all. no flickering, water looks nice from above and below, missions load in under a minute. No crashes, nothing. It works flawlessly. The only performance lag I saw was when I played the editor startmap and I woke up all the AI at the same time.. it got pretty laggy then.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Swedish Taffer&lt;br /&gt;
**OS: Windows 7 Ultimate 32 Bit&lt;br /&gt;
**CPU: AMD Athlon 64 X2 6000+&lt;br /&gt;
**RAM: 4GB&lt;br /&gt;
**GPU: Nvidia Geforce &#039;&#039;&#039;8600 GTS&#039;&#039;&#039; 512 MB&lt;br /&gt;
**Video Drivers: version 8.16.11.9107 from 27/9&lt;br /&gt;
**Performance: 1920x1200, Antialiasing Off, Vertical Sync Off, TA 1X, Ambient Rendering Standard, Interaction Shader High, Bloom Off. Works good, I just had two crashes in one of two FMs I played, one during quicksave, got to load from hardsave. Maybe I could play with higher quality but I dont care for super good picture in games anyway, and I dont know what half of that stuff means anyway. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*BrokenArts&lt;br /&gt;
**CPU: AMD Athlon64 X2 4400+ 2.3GHz&lt;br /&gt;
**RAM: 2.5GB&lt;br /&gt;
**GPU: Nvidia &#039;&#039;&#039;8800 GS&#039;&#039;&#039; 384MB&lt;br /&gt;
**OS: Windows Vista / Ubuntu 9.04 64bit&lt;br /&gt;
**Performance: No problems with any map @ 1680x1050, 0xAA, 8xAF, Bloom disabled.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*HappyCheeze&lt;br /&gt;
**CPU:Intel Q6600 Quadcore 2.4 GHz&lt;br /&gt;
**Ram: 4GB&lt;br /&gt;
**GPU: Nvidia &#039;&#039;&#039;8800 GT&#039;&#039;&#039;&lt;br /&gt;
**OS: Windows XP and Windows 7 RC&lt;br /&gt;
**Performance: Running at 1280x1024, all max except for AA. I get around 60 FPS indoor and usually 30s outdoors. For some reason, I cannot run maximum AA. It drops the FPS sharply. I am unsure as to why this is. I can run maxed out AA on other games such as TF2 and Oblivion (with clip plane low of course). If I can run source engine games maxed out, than I am confused as to why an older engine cannot be run the same way.&lt;br /&gt;
**DarkRadiant: No problems. I use two monitors. Really helps.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*STiFU&lt;br /&gt;
**CPU: Intel Core2 Q6600&lt;br /&gt;
**RAM: 4GB&lt;br /&gt;
**GPU: Nvidia &#039;&#039;&#039;8800 GTS&#039;&#039;&#039; 640MB&lt;br /&gt;
**OS: Windows 7 Professional&lt;br /&gt;
**Driver: 191.07 WHQL&lt;br /&gt;
**Performance: Playable at 45 to 60 fps at 1680x1050, 16xAF, 2xAA and maxed out detail-settings including bloom. Under water only 14 fps. (That blurred vision seems to hit performance really hard)&lt;br /&gt;
**Notes: Doom 3 crashes on me every now and then, but it&#039;s rather rare (3 to 4 hours until crash). Once it crashed during a save-operation, which destroyed that savegame.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Subjective Effect&lt;br /&gt;
**CPU: Intel Core2Duo E6600 @2.4GHz&lt;br /&gt;
**RAM: 4GB&lt;br /&gt;
**GPU: GeForce &#039;&#039;&#039;8800 GTS&#039;&#039;&#039;&lt;br /&gt;
**OS: Vista Home Premium&lt;br /&gt;
**Video Driver: 8.16.0011.9062&lt;br /&gt;
**Performance: Running at max res according to TDM settings page though it looks like 1650x which I think is the case because I just copied over an old beta-test install in which I&#039;d custom set it. Bloom on, no problems, smooth as you like. FPS unknown but likely 30ish due to smoothness. &lt;br /&gt;
**Summary: perfect. Looks fantastic, plays fantastic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*AlarusLOL&lt;br /&gt;
**CPU: Intel Quad Core Q6600 @ 2.4GHz&lt;br /&gt;
**RAM: 3GB&lt;br /&gt;
**GPU: NVIDIA GeForce &#039;&#039;&#039;8800 GTS&#039;&#039;&#039; 640MB&lt;br /&gt;
**OS: Windows XP Pro SP3&lt;br /&gt;
**Video Driver: 182.05&lt;br /&gt;
**Performance: No problems. I typically run a solid 60 FPS but I get momentary drops to about 45 FPS when outside or there are a lot of lights and AI around. Seems like I sometimes get small &amp;quot;hiccups&amp;quot; when outside, but they&#039;re subtle. I get about 15 FPS underwater with bloom on, and 30-60 with it off. Load times are typically around 45 seconds to a minute. &lt;br /&gt;
**Resolution: 1280x800, V-Sync on, AA: x2, AF: x2, Bloom on, Ambient rendering: standard, Interaction shader: high quality&lt;br /&gt;
**DarkRadiant: Runs well, unless I open up a full-sized finished map (the training mission, St. Lucia) and then it gets choppy. Runs pretty well again once I filter out all entities.&lt;br /&gt;
&lt;br /&gt;
===GeForce 9===&lt;br /&gt;
&lt;br /&gt;
*LeatherMan&lt;br /&gt;
**CPU: AMD Athlon64 X2 5050e 2.6GHz&lt;br /&gt;
**RAM: 2.5GB&lt;br /&gt;
**GPU: Nvidia &#039;&#039;&#039;9600 GT&#039;&#039;&#039; 512MB&lt;br /&gt;
**OS: Mandriva 2009.1 32bit / Ubuntu 9.04 64bit/32bit&lt;br /&gt;
**Performance: Quite playable @ 1680x1050 with 2xAA, 8xAF, Standard ambient, High Quality shaders, and Bloom enabled. Very few slowdowns, even on large maps, but with some lag underwater. UPDATE: Underwater lag is caused by Bloom being enabled, so I bound a key to toggle Bloom on and off. To add your own Bloom toggle, add the following line to your &#039;&#039;DoomConfig.cfg&#039;&#039; or &#039;&#039;autoexec.cfg&#039;&#039;:&lt;br /&gt;
***bind &amp;quot;F8&amp;quot; &amp;quot;toggle r_bloom 1 0&amp;quot;&lt;br /&gt;
**Dark Radiant: No problems&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Hyeron&lt;br /&gt;
**CPU: Intel Core 2 Quad Q6600&lt;br /&gt;
**RAM: 4GB&lt;br /&gt;
**GPU: Geforce &#039;&#039;&#039;9600 GT&#039;&#039;&#039; 512MB&lt;br /&gt;
**OS: Windows Vista, Windows 7 (x86)&lt;br /&gt;
**Video Driver: nVidia 191.07 WHQL&lt;br /&gt;
**Performance: Highly playable (mean framerate ~45/50) @ 1680x1050, Bloom + AA and AF on (4x/8x IIRC). Slight hit on FPS while underwater, nothing unbearable. Sound-wise though : sometimes sound just turns off until I quit the current mission and/or the game. Audigy 4 w/ EAX HD on, problem doesn&#039;t occur with EAX off.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*BlackSanguine&lt;br /&gt;
**CPU: AMD X2 3800+&lt;br /&gt;
**RAM: 3GB&lt;br /&gt;
**GPU: NVIDIA GeForce &#039;&#039;&#039;9800 GTX&#039;&#039;&#039;&lt;br /&gt;
**OS: Windows 7 Ultimate&lt;br /&gt;
**Video Driver: 191.07&lt;br /&gt;
**Performance: Resolution 1440x900, V-Sync Off, AAx2, AFx4, Bloom On, Standard Ambient, High Quality Shader. Noticable FPS drop on rare occasions but nothing that affects gameplay significantly enough as to where I&#039;d lower my settings.&lt;br /&gt;
&lt;br /&gt;
===GeForce GTX===&lt;br /&gt;
&lt;br /&gt;
*Fidcal (2)&lt;br /&gt;
**CPU: AMD Phenom  Quad core 2.6Ghz &lt;br /&gt;
**Ram: 8GB&lt;br /&gt;
**GPU: Nvidia &#039;&#039;&#039;GTX 280&#039;&#039;&#039; 1GB&lt;br /&gt;
**OS: Windows Vista Home Premium SP1&lt;br /&gt;
**Performance: Maps and Dmaps all FMs I&#039;ve tried so far. Decent performance, rarely below 20fps, mostly 25 to 50 on not quite the top settings but fairly high.&lt;br /&gt;
**DarkRadiant: Cannot do render mode or far clip mode. Slow with big maps so use the grid filter to just show the area I&#039;m working on mostly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*veganMalcontent&lt;br /&gt;
**CPU: Intel Core 2 Duo 2.8GHz&lt;br /&gt;
**RAM: 4GB&lt;br /&gt;
**GPU: NVIDIA GeForce &#039;&#039;&#039;GTX 285&#039;&#039;&#039;&lt;br /&gt;
**OS: Windows Vista Enterprise x64&lt;br /&gt;
**Video Driver: Some fairly recent CUDA driver&lt;br /&gt;
**Performance: AWESOME AWESOME AWESOME everything up all the way at 1600 x 1200. Swimming underwater feels like it renders a little slowly.&lt;br /&gt;
&lt;br /&gt;
===Mobile GeForce===&lt;br /&gt;
&lt;br /&gt;
*Neb&lt;br /&gt;
**CPU: Intel T2300 Dual-core @ 1.66 GHz&lt;br /&gt;
**RAM: 1GB&lt;br /&gt;
**GPU: NVIDIA GeForce &#039;&#039;&#039;Go 7400&#039;&#039;&#039;&lt;br /&gt;
**Windows XP - Service Pack 2&lt;br /&gt;
**Performance: Running at 800 x 600 the current 4 maps are easily playable with a slight bit of slow-down. Bloom is off. Anisotropic filtering at 8. Fast ambient rendering.&lt;br /&gt;
**I still need to tweak the config some more to find out what&#039;s best, but I&#039;m not experiencing problems. FPS occassionally dips below 30. The current maps take no longer than 4 minutes to load.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Stormbringer951&lt;br /&gt;
**CPU: Intel Core 2 Duo 2.2Ghz Dual Core&lt;br /&gt;
**RAM: 2GB&lt;br /&gt;
**GPU: Mobile NVIDIA &#039;&#039;&#039;7900 GTX&#039;&#039;&#039;&lt;br /&gt;
**OS: Windows Xp Media Centre Edition&lt;br /&gt;
**Performance: No problems. At all&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* greebo&lt;br /&gt;
** CPU: Intel Core 2 Duo T9400 (2.4 GHz)&lt;br /&gt;
** RAM: 4GB&lt;br /&gt;
** GPU: nVidia &#039;&#039;&#039;9700M GT&#039;&#039;&#039;&lt;br /&gt;
** OS: Vista x64 / Win7&lt;br /&gt;
** Performance: I can run and dmap just about any map. I&#039;m usually capping at 60 FPS, the larger maps with lots of AI tickle around 30 FPS. I have my video setting at 1920x1200, no anti-aliasing, 4x anisotropy, Standard ambient and High Quality interaction shaders.&lt;br /&gt;
** DarkRadiant: no problem.&lt;br /&gt;
&lt;br /&gt;
===Mobile Quadro FX===&lt;br /&gt;
&lt;br /&gt;
*Mortal Monkey&lt;br /&gt;
**CPU: 64-bit Intel Core 2 Duo, 2.33 GHz&lt;br /&gt;
**RAM: 2GB&lt;br /&gt;
**GPU: NVIDIA &#039;&#039;&#039;Quadro FX 3500M&#039;&#039;&#039;&lt;br /&gt;
**OS: Windows XP SP3&lt;br /&gt;
**Video drivers: From Dell (Dell Precision M90)&lt;br /&gt;
**Performance: Looks great and plays great at 1920x1200. I&#039;ve never been a big fan of AA though.&lt;br /&gt;
&lt;br /&gt;
===Quadro FX===&lt;br /&gt;
&lt;br /&gt;
*JC12&lt;br /&gt;
**CPU: Intel Core2 Quad Q6600&lt;br /&gt;
**RAM: 4GB&lt;br /&gt;
**GPU: Nvidia &#039;&#039;&#039;Quadro FX 3400/4400&#039;&#039;&#039; 512mb&lt;br /&gt;
**OS: Windows XP Pro x64&lt;br /&gt;
**Performance: Resolution 1920x1080, V-Sync On, AA x16, TA x16, Bloom Off, Ambient Rendering Standard, Interaction Shader Standard. Really impressed by the quality and performance of the Mod. FPS drops to around 35 if I enter water, so no problems there.&lt;br /&gt;
&lt;br /&gt;
==ATI==&lt;br /&gt;
&lt;br /&gt;
===Mobile Radeon===&lt;br /&gt;
&lt;br /&gt;
*demagogue (old Inspiron 5100 laptop)&lt;br /&gt;
**CPU: Pentium 4 2.66 GHz&lt;br /&gt;
**Ram: 384MB&lt;br /&gt;
**GPU: Radeon &#039;&#039;&#039;7500&#039;&#039;&#039; video card&lt;br /&gt;
**OS: Windows XP sp3&lt;br /&gt;
**Performance:  Running at 800x600, no AA, std ambient, on any FM, FPS down to &amp;lt;5 and brush textures were whited out because of old video card.  An example of below the lower bounds, but I was surprised it ran at all.  &lt;br /&gt;
**DarkRadiant: I was able to open a map, but didn&#039;t try editing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Ppoe (SONY VAIO VGN-FW41E/H)&lt;br /&gt;
**CPU: Intel Core 2 Duo T6400 @ 2GHz&lt;br /&gt;
**RAM: 4GB&lt;br /&gt;
**GPU: &#039;&#039;&#039;Mobility Radeon HD 4650&#039;&#039;&#039; 512MB&lt;br /&gt;
**OS: Vista Home Premium SP1&lt;br /&gt;
**Performance: Looks great and plays great&lt;br /&gt;
&lt;br /&gt;
===Radeon 9000===&lt;br /&gt;
&lt;br /&gt;
* Mortem Desino (1)&lt;br /&gt;
** CPU: Intel Pentium 4 2.4 GHz&lt;br /&gt;
** RAM: 1.25GB&lt;br /&gt;
** GPU: ATI Radeon &#039;&#039;&#039;9600 Pro&#039;&#039;&#039; 128MB&lt;br /&gt;
** OS: Windows XP Professional&lt;br /&gt;
** Performace: Running at 1440x900 No AA, No AF, std ambient, Saint Lucia hovers around 15 fps outdoors and 30-40 fps indoors. &lt;br /&gt;
***If I wanted to have Anti-Aliasing, I had to use the utility packaged with my Graphics Card, the &amp;quot;ATI Catalyst Control Center&amp;quot;, because Doom 3&#039;s 4x AA was significantly slower than ATI&#039;s 4x AA.&lt;br /&gt;
** DarkRadiant: no problems.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Frank&lt;br /&gt;
** CPU: Intel Pentium 4 2.14 GHz&lt;br /&gt;
** RAM: 512 MB&lt;br /&gt;
** GPU: ATI Radeo &#039;&#039;&#039;9800 Pro&#039;&#039;&#039; 128 MB&lt;br /&gt;
** OS: Windows XP Pro SP2&lt;br /&gt;
** Performance: Resolution 640x480, VSync Off, AA Off, TA 1x, Ambient Rendering Fast, Interaction Shader Standard, Bloom Off. The [http://www.mindplaces.com/darkmod/fmdetails.php?id=5 Training Mission] stuttered bad when opening doors but [[Performance_Tweaks#Image_downsizing | downsizing images]] fixed that. Played through [http://www.mindplaces.com/darkmod/fmdetails.php?id=6 Patently Dangerous] without any issues.&lt;br /&gt;
&lt;br /&gt;
===Radeon HD 2000===&lt;br /&gt;
&lt;br /&gt;
*Sogi-Ya&lt;br /&gt;
**CPU: AMD 3400+&lt;br /&gt;
**RAM: 2GB&lt;br /&gt;
**GPU: ATI &#039;&#039;&#039;HD 2600&#039;&#039;&#039; (AGP)&lt;br /&gt;
**OS: XP SP2&lt;br /&gt;
**Video Drivers: latest hot fix drivers for the 2600&lt;br /&gt;
&lt;br /&gt;
===Radeon HD 3000===&lt;br /&gt;
&lt;br /&gt;
*PsymH&lt;br /&gt;
**CPU: AMD Athlon 64 3500+&lt;br /&gt;
**RAM: 2GB&lt;br /&gt;
**GPU: ATI Radeon &#039;&#039;&#039;HD 3850&#039;&#039;&#039;&lt;br /&gt;
**OS: Windows XP Home SP3&lt;br /&gt;
**Video Driver: Catalyst 9.4 (I can&#039;t user newer versions, because Thief II will not work with them)&lt;br /&gt;
**Performance: With my 17&amp;quot; monitor and 1280x1024 resolution the game runs very smooth, no FPS drops underwater, the sky also works fine. I don&#039;t turned bloom on, because I encounter massive problems in the Saint Lucia demo.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*chk772&lt;br /&gt;
**CPU: AMD Athlon64 x2 5200+&lt;br /&gt;
**RAM: 2GB&lt;br /&gt;
**GPU: ATi Radeon &#039;&#039;&#039;HD 3870&#039;&#039;&#039;&lt;br /&gt;
**OS: Windows Vista Home Premium 64-bit&lt;br /&gt;
**Video Driver: Catalyst 9.10&lt;br /&gt;
**Performance: Resolution 1280x1024, VSync On, AA 8x, TA 16x, Bloom Off, Ambient Rendering Standard, High Quality Shader. I had a game crash in the trainings mission when i entered the back room in the inventory traings room. Installing the latest 9.10 Catalyst solved this. Also i can&#039;t turn bloom on because i get a blurred picture then and when i walk forwards the character moves sideways as well, last time i tried the whole screen was upside down which was quite wicked . Also the sky is turned upside down. I read this can be fixed by turning of the Cataylst Control Centre though. Apart from that no problem.&lt;br /&gt;
&lt;br /&gt;
===Radeon HD 4000===&lt;br /&gt;
&lt;br /&gt;
*Mortem Desino (2)&lt;br /&gt;
** CPU: Intel Core 2 Duo 3.2 GHz&lt;br /&gt;
** RAM: 4GB&lt;br /&gt;
** GPU: ATI Radeon &#039;&#039;&#039;HD 4850&#039;&#039;&#039; 1GB&lt;br /&gt;
** OS: Windows XP Professional&lt;br /&gt;
** Performance: Running at 1920x1080, 8x AA, 8x AF, std ambient, Saint Lucia hovers at 30 fps outdoors and 60 fps indoors. Large maps with lots of AI usually get no less than 30 fps. For reference: My ATI Radeon HD 4850 1GB seems to only work with Catalyst 9.2 on Windows XP Professional. (Catalyst 9.10, 9.6, and 9.4 all failed on me.)&lt;br /&gt;
** DarkRadiant: no problems.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Briareos H&lt;br /&gt;
** CPU: Intel Core 2 Duo E8500 @ 3.16 GHz&lt;br /&gt;
** RAM: 4GB&lt;br /&gt;
** GPU: ATI Radeon &#039;&#039;&#039;HD 4850&#039;&#039;&#039; 512MB&lt;br /&gt;
** Catalyst version: 9.9&lt;br /&gt;
** OS: Windows Vista Home Premium&lt;br /&gt;
** Performance: Running at 1680x1050, 4x AA, 4x AF, std ambient, Beta 1.0  at ~30 fps outdoors and ~40 fps indoors. Rarely going under 25 fps.&lt;br /&gt;
** DarkRadiant: no problems.&lt;br /&gt;
** Known problems: Activating Bloom turns the game upside down. On any settings the skybox pans faster than the geometry, leading to a weird, noticeable effect.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*TTH&lt;br /&gt;
**CPU: Core 2 Duo E6750 @ 3.2GHz&lt;br /&gt;
**RAM: 6GB&lt;br /&gt;
**GPU: Sapphire &#039;&#039;&#039;HD 4870&#039;&#039;&#039; 1GB&lt;br /&gt;
**OS: Windows 7 Ultimate x64&lt;br /&gt;
**Video Drivers: Catalyst 9.9&lt;br /&gt;
**Performance: Rarely drops below 60 FPS with everything maxed with the exception of Bloom which unless disabled causes freaky Mescaline vision. Steam version of Doom 3 takes a bit of tweaking with the mod (ie. need to use a command line switch to activate the mod at start). Need to disable Catalyst AI in order to play most of the missions.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*GabrielSans&lt;br /&gt;
**CPU: Intel Core 2 Duo E6750 @ 3.4 Ghz&lt;br /&gt;
**RAM: 8GB&lt;br /&gt;
**GPU: ATI Radeon &#039;&#039;&#039;HD 4870&#039;&#039;&#039; 512 MB&lt;br /&gt;
**OS: Windows 7 Ultimate 64 bit&lt;br /&gt;
**Video Drivers: Catalyst 9.10&lt;br /&gt;
**Performance: Average 63 fps with all maxed out at 1280x1024 (4:3), 4x AA and 16x AF. Bloom enabled (no problems at all). The only issue was with Catalyst AI preventing the missions from starting (the Dark Mod started fine). I disabled it and no more problems with anything else. Playing for several hours (Training Mission and Patent Dangerous) without any visible glitches. Bloom didn&#039;t disturb my swims.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Brethren&lt;br /&gt;
** CPU: AMD Phenom II triple core 2.8 Ghz&lt;br /&gt;
** RAM: 4GB&lt;br /&gt;
** GPU: ATI Radeon &#039;&#039;&#039;HD 4890&#039;&#039;&#039; 1GB&lt;br /&gt;
** OS: Vista Ultimate&lt;br /&gt;
** Performace: Runs very smooth at 1920x1080, between 30-60 fps&lt;br /&gt;
***Had some rare &amp;amp; isolated freeze/crash issues with Catalyst drivers 9.7 and below, but was fine after upgrading to 9.9.  Any kind of anti-aliasing makes the video blurry and the distant art/skyboxes inverted and unstable.  Turning bloom on will flip the gameworld upside-down.  Even without AA or bloom, the skyboxes jerk around awkwardly, but they are tolerable.&lt;br /&gt;
** DarkRadiant: no problems.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Intel 82915G/GV/910GL Express===&lt;br /&gt;
&lt;br /&gt;
* SneaksieDave (2)&lt;br /&gt;
** CPU: Intel Pentium 4 3.0 GHz&lt;br /&gt;
** RAM: 1 GB&lt;br /&gt;
** GPU: onboard Intel 82915G/GV/910GL Express&lt;br /&gt;
** OS: Windows XP SP2&lt;br /&gt;
** Performance:  framerate is usually poor due to onboard video:  5-15 fps in most areas, higher in only simplest areas.  Running at 800x600, no AA, std ambient.&lt;br /&gt;
** DarkRadiant: no renderer mode but otherwise fine.&lt;br /&gt;
&lt;br /&gt;
===Intel G31/G33 Express Series===&lt;br /&gt;
&lt;br /&gt;
* SneaksieDave (3, original configuration)&lt;br /&gt;
** CPU: Intel Core 2 Duo 2.66 GHz&lt;br /&gt;
** RAM: 2 GB&lt;br /&gt;
** GPU: onboard Intel G31/G33 Express Series chipset&lt;br /&gt;
** OS: Windows XP SP2&lt;br /&gt;
** Performance:  framerate is usually not great due to onboard video, but noticeably better than configuration 2 above:  12-20 fps in most areas, higher in simple areas.  Running at 800x600, no AA, std ambient.&lt;br /&gt;
** DarkRadiant: no renderer mode but otherwise fine.&lt;br /&gt;
&lt;br /&gt;
===Intel G45/G43 Express Series===&lt;br /&gt;
&lt;br /&gt;
*gog.bgbrendle&lt;br /&gt;
**CPU: Intel Core 2 Quad Q8300 (2.5 ghz)&lt;br /&gt;
**RAM: 6GB&lt;br /&gt;
**GPU: Intel G45/G43 Express Video card (onboard video)&lt;br /&gt;
**OS: Windows Vista Home Premium&lt;br /&gt;
**Performance: I&#039;ve kept my video settings pretty low, i&#039;ve found that it runs best at 800x600. I get good framerates in tighter environments (20-30) but i still seem to get tolerable fps rates in more &#039;decorated&#039; areas. The performance drops really happen as soon as I get more than two guards on the screen at the same time. In a populated area like that I&#039;m probably only getting about 3-5 fps (still more than playable) but it&#039;s a little tough.  I haven&#039;t really seen an option to turn down model detail in the darkmod and not sure if it&#039;s even necessary since most folks will have a better video setup than me. Overall i&#039;m very impressed that DM runs with an onboard chip at all, two thumbs up everyone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Troubleshooting]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Frank</name></author>
	</entry>
</feed>