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	<id>https://wiki.thedarkmod.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Amadeus</id>
	<title>The DarkMod Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.thedarkmod.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Amadeus"/>
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	<updated>2026-10-23T20:53:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.5</generator>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34622</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34622"/>
		<updated>2026-10-13T00:13:28Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Castle3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
castle1_1.jpg&lt;br /&gt;
castle1_2.jpg&lt;br /&gt;
castle1_3.jpg&lt;br /&gt;
Castle_burrockDR.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle2 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
castle2_1.jpg&lt;br /&gt;
castle2_2.jpg&lt;br /&gt;
Castle2_burock.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle3 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
castle3_1.jpg&lt;br /&gt;
castle3_2.jpg&lt;br /&gt;
Castle3_burock.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}} (as part of: &#039;&#039;&#039;Hidden Hands: The Anomaly&#039;&#039;&#039;)|Cave|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34621</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34621"/>
		<updated>2026-10-13T00:13:16Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Castle2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
castle1_1.jpg&lt;br /&gt;
castle1_2.jpg&lt;br /&gt;
castle1_3.jpg&lt;br /&gt;
Castle_burrockDR.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle2 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
castle2_1.jpg&lt;br /&gt;
castle2_2.jpg&lt;br /&gt;
Castle2_burock.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle3 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle3_burock.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}} (as part of: &#039;&#039;&#039;Hidden Hands: The Anomaly&#039;&#039;&#039;)|Cave|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34620</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34620"/>
		<updated>2026-10-13T00:13:04Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
castle1_1.jpg&lt;br /&gt;
castle1_2.jpg&lt;br /&gt;
castle1_3.jpg&lt;br /&gt;
Castle_burrockDR.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle2 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle2_burock.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle3 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle3_burock.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}} (as part of: &#039;&#039;&#039;Hidden Hands: The Anomaly&#039;&#039;&#039;)|Cave|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34619</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34619"/>
		<updated>2026-10-13T00:12:40Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
castle1_1.jpg&lt;br /&gt;
castle1_2.jpg&lt;br /&gt;
Castle_burrockDR.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle2 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle2_burock.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle3 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle3_burock.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}} (as part of: &#039;&#039;&#039;Hidden Hands: The Anomaly&#039;&#039;&#039;)|Cave|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Castle1_3.jpg&amp;diff=34618</id>
		<title>File:Castle1 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Castle1_3.jpg&amp;diff=34618"/>
		<updated>2026-10-13T00:12:06Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Castle1_2.jpg&amp;diff=34617</id>
		<title>File:Castle1 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Castle1_2.jpg&amp;diff=34617"/>
		<updated>2026-10-13T00:11:45Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Castle1_1.jpg&amp;diff=34616</id>
		<title>File:Castle1 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Castle1_1.jpg&amp;diff=34616"/>
		<updated>2026-10-13T00:11:28Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Castle2_2.jpg&amp;diff=34615</id>
		<title>File:Castle2 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Castle2_2.jpg&amp;diff=34615"/>
		<updated>2026-10-13T00:11:01Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Castle2_1.jpg&amp;diff=34614</id>
		<title>File:Castle2 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Castle2_1.jpg&amp;diff=34614"/>
		<updated>2026-10-13T00:10:41Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Castle3_2.jpg&amp;diff=34613</id>
		<title>File:Castle3 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Castle3_2.jpg&amp;diff=34613"/>
		<updated>2026-10-13T00:10:16Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Castle3_1.jpg&amp;diff=34612</id>
		<title>File:Castle3 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Castle3_1.jpg&amp;diff=34612"/>
		<updated>2026-10-13T00:09:47Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34611</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34611"/>
		<updated>2026-10-13T00:02:35Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Castle3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle_burrockDR.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle2 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle2_burock.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle3 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle3_burock.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}} (as part of: &#039;&#039;&#039;Hidden Hands: The Anomaly&#039;&#039;&#039;)|Cave|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Castle3_burock.png&amp;diff=34610</id>
		<title>File:Castle3 burock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Castle3_burock.png&amp;diff=34610"/>
		<updated>2026-10-13T00:01:41Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34609</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34609"/>
		<updated>2026-10-13T00:00:35Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Castle2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle_burrockDR.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle2 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle2_burock.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle3 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}} (as part of: &#039;&#039;&#039;Hidden Hands: The Anomaly&#039;&#039;&#039;)|Cave|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Castle2_burock.png&amp;diff=34608</id>
		<title>File:Castle2 burock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Castle2_burock.png&amp;diff=34608"/>
		<updated>2026-10-12T23:59:25Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34607</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34607"/>
		<updated>2026-10-12T23:57:43Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle_burrockDR.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle2 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle3 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}} (as part of: &#039;&#039;&#039;Hidden Hands: The Anomaly&#039;&#039;&#039;)|Cave|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Castle_burrockDR.png&amp;diff=34606</id>
		<title>File:Castle burrockDR.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Castle_burrockDR.png&amp;diff=34606"/>
		<updated>2026-10-12T23:56:50Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34605</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34605"/>
		<updated>2026-10-12T23:55:14Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle_burrockDR.png.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle2 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle3 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}} (as part of: &#039;&#039;&#039;Hidden Hands: The Anomaly&#039;&#039;&#039;)|Cave|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34604</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34604"/>
		<updated>2026-10-12T23:47:39Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle2 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle3 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}} (as part of: &#039;&#039;&#039;Hidden Hands: The Anomaly&#039;&#039;&#039;)|Cave|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34603</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34603"/>
		<updated>2026-10-12T23:45:09Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 01 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 02 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 03 ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}} (as part of: &#039;&#039;&#039;Hidden Hands: The Anomaly&#039;&#039;&#039;)|Cave|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34602</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34602"/>
		<updated>2026-10-12T23:41:41Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}} (as part of: &#039;&#039;&#039;Hidden Hands: The Anomaly&#039;&#039;&#039;)|Cave|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34601</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34601"/>
		<updated>2026-10-12T23:41:02Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}} (as part of: &#039;&#039;&#039;Hidden Hands: The Anomaly&#039;&#039;&#039;)|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34600</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34600"/>
		<updated>2026-10-12T21:21:36Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Castle &amp;amp; Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Released}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34599</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34599"/>
		<updated>2026-10-12T15:40:32Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Released */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== Castle &amp;amp; Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Caves Released}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34598</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34598"/>
		<updated>2026-10-12T15:40:29Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Adopted */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34597</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34597"/>
		<updated>2026-10-12T15:38:08Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Castle &amp;amp; Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== Castle &amp;amp; Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Caves Released}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief Series)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34017</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34017"/>
		<updated>2025-07-21T01:10:15Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Empire1.jpg|&lt;br /&gt;
Empire2.jpg|&lt;br /&gt;
Empire3.jpg|&lt;br /&gt;
Empire4.jpg|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== Castle &amp;amp; Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Empire4.jpg&amp;diff=34016</id>
		<title>File:Empire4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Empire4.jpg&amp;diff=34016"/>
		<updated>2025-07-21T01:08:06Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Empire3.jpg&amp;diff=34015</id>
		<title>File:Empire3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Empire3.jpg&amp;diff=34015"/>
		<updated>2025-07-21T01:07:52Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Empire2.jpg&amp;diff=34014</id>
		<title>File:Empire2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Empire2.jpg&amp;diff=34014"/>
		<updated>2025-07-21T01:07:36Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=File:Empire1.jpg&amp;diff=34013</id>
		<title>File:Empire1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=File:Empire1.jpg&amp;diff=34013"/>
		<updated>2025-07-21T01:07:18Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34012</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34012"/>
		<updated>2025-07-21T01:02:10Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502944 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== Castle &amp;amp; Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34011</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34011"/>
		<updated>2025-07-21T01:01:22Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Fall of an Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/22967-early-alpha-fall-of-an-empire/#comment-502945 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== Castle &amp;amp; Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34010</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34010"/>
		<updated>2025-07-21T00:59:40Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502947 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== Castle &amp;amp; Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34009</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34009"/>
		<updated>2025-07-21T00:58:34Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502948 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== Castle &amp;amp; Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34008</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34008"/>
		<updated>2025-07-21T00:57:49Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502948 Project Description]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== Castle &amp;amp; Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34007</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34007"/>
		<updated>2025-07-21T00:56:31Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/10/#comment-502948]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== Castle &amp;amp; Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34006</id>
		<title>Abandoned Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Abandoned_Works&amp;diff=34006"/>
		<updated>2025-07-21T00:54:48Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;p style=&amp;quot;font-size: x-large&amp;quot;&amp;gt;{{red|This article is WIP}}&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.&lt;br /&gt;
&lt;br /&gt;
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]&lt;br /&gt;
&lt;br /&gt;
== Available ==&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}&lt;br /&gt;
Archive name: bank&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Bank map scs2.jpg|&lt;br /&gt;
Bank map scs3.jpg|&lt;br /&gt;
Bank map scs4.jpg|&lt;br /&gt;
Bank dr 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Canals ===&lt;br /&gt;
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}&lt;br /&gt;
Archive name: canals&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Canals1.jpg|&lt;br /&gt;
Canals2.jpg|&lt;br /&gt;
Canals3.jpg|&lt;br /&gt;
Canals4.jpg|&lt;br /&gt;
CanalsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Castle 1 ===&lt;br /&gt;
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castle1&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Castle1.jpg&lt;br /&gt;
Castle2.jpg&lt;br /&gt;
CastleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall of an Empire ===&lt;br /&gt;
{{abandoned-works|MirceaKitsune|-|{{green|Free for adoption}}|Large City / Forest |undefined|Much of the Geometry|-}}&lt;br /&gt;
Archive name: empire&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Society ===&lt;br /&gt;
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}&lt;br /&gt;
Archive name: highsociety&lt;br /&gt;
&lt;br /&gt;
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Highsociety1.jpg&lt;br /&gt;
Highsociety2.jpg&lt;br /&gt;
Highsociety3.jpg&lt;br /&gt;
Highsociety4.jpg&lt;br /&gt;
Highsociety5.jpg&lt;br /&gt;
HsDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life in Luxury ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}&lt;br /&gt;
Archive name: lifeinluxury&lt;br /&gt;
&lt;br /&gt;
Info: Requires update, heavy sealing and portaling.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
lifeinluxury1.jpg&lt;br /&gt;
lifeinluxury2.jpg&lt;br /&gt;
lifeinluxury3.jpg&lt;br /&gt;
lifeinluxury4.jpg&lt;br /&gt;
LilDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lost City ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}&lt;br /&gt;
Archive name: lostcity&lt;br /&gt;
&lt;br /&gt;
Info: Made it again runable under 2.07 by Geep (2020)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Lostcity1.jpg&lt;br /&gt;
Lostcity2.jpg&lt;br /&gt;
Lostcity3.jpg&lt;br /&gt;
LostcityDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neighbours ===&lt;br /&gt;
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}&lt;br /&gt;
Archive name: neighbours&lt;br /&gt;
&lt;br /&gt;
Info: Runs in TDM 2.0 but probably need lots of fixing.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Neighbours1.jpg|&lt;br /&gt;
Neighbours2.jpg|&lt;br /&gt;
NeighboursDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hmart tests ===&lt;br /&gt;
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}&lt;br /&gt;
Archive name: hmart_tests&lt;br /&gt;
&lt;br /&gt;
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&amp;amp;do=findComment&amp;amp;comment=401020 Link to forum post with info]&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
hmart1.jpg&lt;br /&gt;
hmart2.jpg&lt;br /&gt;
hmart3.jpg&lt;br /&gt;
hmartDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Of Brambles and Thorns ===&lt;br /&gt;
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}&lt;br /&gt;
Archive name: brambles&lt;br /&gt;
&lt;br /&gt;
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants&#039; wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Brambles1.jpg&lt;br /&gt;
Brambles2.jpg&lt;br /&gt;
Brambles3.jpg&lt;br /&gt;
Brambles4.jpg&lt;br /&gt;
Brambles5.png|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wreckers Reach ===&lt;br /&gt;
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/wreckers&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM &amp;quot;Perilous Refuge&amp;quot; by Dragofer. Dragofer&#039;s (extensive) changes haven&#039;t been merged back to the complete map.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wreckers1.jpg&lt;br /&gt;
Wreckers2.jpg&lt;br /&gt;
Wreckers3.jpg&lt;br /&gt;
Wreckers4.jpg&lt;br /&gt;
WreckersReach DR 1.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manor Royale ===&lt;br /&gt;
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/manor_royale&lt;br /&gt;
&lt;br /&gt;
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Manor Royale1.jpg&lt;br /&gt;
Manor Royale2.jpg&lt;br /&gt;
Manor Royale3.jpg&lt;br /&gt;
Manor Royale4.jpg&lt;br /&gt;
Manor RoyaleDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iceclaw ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/iceclaw&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Iceclaw1.jpg&lt;br /&gt;
Iceclaw2.jpg&lt;br /&gt;
Iceclaw3.jpg&lt;br /&gt;
Iceclaw4.jpg&lt;br /&gt;
Iceclaw5.jpg&lt;br /&gt;
IceclawDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Letterford Manor ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/letterford&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Letterfold1.jpg&lt;br /&gt;
Letterfold2.jpg&lt;br /&gt;
Letterfold3.jpg&lt;br /&gt;
Letterfold4.jpg&lt;br /&gt;
Letterfold5.jpg&lt;br /&gt;
LetterfoldDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Tavern ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}&lt;br /&gt;
Archive name: crucibleofomens/maps/tavern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Untitled1.jpg&lt;br /&gt;
Untitled2.jpg&lt;br /&gt;
Untitled3.jpg&lt;br /&gt;
Untitled4.jpg&lt;br /&gt;
Untitled.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adopted ==&lt;br /&gt;
&lt;br /&gt;
=== Castle &amp;amp; Caves ===&lt;br /&gt;
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}}&lt;br /&gt;
Archive name: castles_caves&lt;br /&gt;
&lt;br /&gt;
=== The White Rose Hotel ===&lt;br /&gt;
{{abandoned-works|Roman &#039;Skacky&#039; Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}&lt;br /&gt;
Archive name: whiterose&lt;br /&gt;
&lt;br /&gt;
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Whiterose1.jpg|&lt;br /&gt;
Whiterose2.jpg|&lt;br /&gt;
Whiterose3.jpg|&lt;br /&gt;
Whiterose4.jpg|&lt;br /&gt;
WhiteRoseDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/nexus&lt;br /&gt;
&lt;br /&gt;
=== The Dead Gathers ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/gathers&lt;br /&gt;
&lt;br /&gt;
=== Restless Plunder ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/restless&lt;br /&gt;
&lt;br /&gt;
=== Blackheart Manor ===&lt;br /&gt;
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/blackheart_manor&lt;br /&gt;
&lt;br /&gt;
== Released ==&lt;br /&gt;
&lt;br /&gt;
=== The Black Mage ===&lt;br /&gt;
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Setting the scene ===&lt;br /&gt;
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: &#039;&#039;&#039;Away 0&#039;&#039;&#039;)|undefined|undefined|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== 245 ===&lt;br /&gt;
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== Behind closed doors (bcd) ===&lt;br /&gt;
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}&lt;br /&gt;
&lt;br /&gt;
=== Seeking Lady Leicester ===&lt;br /&gt;
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}&lt;br /&gt;
&lt;br /&gt;
=== The Buried Cloister ===&lt;br /&gt;
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood &amp;amp; Metal)|-|-|-|&#039;&#039;(previously)&#039;&#039; Crucible of Omens}}&lt;br /&gt;
Archive name: crucibleofomens/maps/cloister&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BuriedCloister1.jpg&lt;br /&gt;
BuriedCloister2.jpg&lt;br /&gt;
BuriedCloister3.jpg&lt;br /&gt;
BuriedCloister4.jpg&lt;br /&gt;
BuriedCloister5.jpg&lt;br /&gt;
BuriedCloisterDR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elixir (earlier version) ===&lt;br /&gt;
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}&lt;br /&gt;
Archive name: elixir&lt;br /&gt;
&lt;br /&gt;
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel&#039;s modules.&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elixiralpha1 1.jpg&lt;br /&gt;
Elixiralpha1-2.jpg&lt;br /&gt;
Elixiralpha1-3.jpg&lt;br /&gt;
Elixiralpha1-4.jpg&lt;br /&gt;
Elixiralpha1-5.jpg&lt;br /&gt;
Elixiralpha1DR.jpg|DR screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{editing}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33750</id>
		<title>What&#039;s new in TDM 2.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33750"/>
		<updated>2025-01-07T02:57:31Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Sound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
{{notreleasedyet|2.13}}&lt;br /&gt;
See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker.&lt;br /&gt;
&amp;lt;!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{released|2.13|XXXX-XX-XX}} --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Source Revision &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;The Dark Mod 2.13 Enhance AI Edition!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Important CVARS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PLAYER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.&lt;br /&gt;
&lt;br /&gt;
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.&lt;br /&gt;
&lt;br /&gt;
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HELPER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.&lt;br /&gt;
&lt;br /&gt;
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;TROUBLESHOOTING&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] )&lt;br /&gt;
* Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] )&lt;br /&gt;
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).&lt;br /&gt;
* Fixed rendering of volumetric light and particles in X-ray views and mirrors (6538).&lt;br /&gt;
* Shadow Map specific features are enabled by default in &amp;quot;Maps&amp;quot; mode ( alpha tested shadows, etc)&lt;br /&gt;
* Minor change in shadow map acne / blur radius computation (6571).&lt;br /&gt;
* Tonemapping has been altered to improve appearance of overly bright colors. Such colors are no longer clamped at value = 1 and they desaturate at high brightness. Finally, brightness slider should be much more useful now ( [https://forums.thedarkmod.com/index.php?/topic/22600-tone-mapping/page/2/#findComment-498990 post] ).&lt;br /&gt;
* Refactored the &amp;quot;HeatHaze&amp;quot; shaders so that one shader can produce multiple variations via parameters&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AI&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )&lt;br /&gt;
* Major improvements in drunk AIs: setting &amp;quot;drunk&amp;quot; spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mapping&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added improved editor images for textures/darkmod/metal/detailed materials (6575)&lt;br /&gt;
* Added editor spawnarg for &amp;quot;parallelsky&amp;quot; (6496)&lt;br /&gt;
* Added &amp;quot;particle collision-ready&amp;quot; weather materials (6545)&lt;br /&gt;
* Fixed dmap making almost axis-aligned visportals buggy (6480)&lt;br /&gt;
* Added  &amp;quot;distance_follower_reached&amp;quot;, &amp;quot;distance_follower_catchup_distance&amp;quot; and &amp;quot;distance_follower_stop_running&amp;quot; spawnargs allowing mappers to customize AI follower distances (6552)&lt;br /&gt;
* Added &amp;quot;def_vocal_set_drunk&amp;quot; spawnarg to allow mappers to specify which drunk vocal set an AI should use (6507).&lt;br /&gt;
* Added &amp;quot;idle_bark_interval_max_drunk&amp;quot; &amp;quot;idle_bark_interval_min_drunk&amp;quot; spawnargs allowing mappers to customize drunk bark intervals (6507).&lt;br /&gt;
* Added &amp;quot;snd_greeting_generic_drunk&amp;quot; spawnarg for drunk AI (6507)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Auto-detect number of parallel threads to use in jobs system (6503)&lt;br /&gt;
* Vsync now properly works on Linux&lt;br /&gt;
* FPS limit code has been improved&lt;br /&gt;
* Level loading is further accelerated with better utilization of multicore CPUs and parallel loading of sound samples.&lt;br /&gt;
* CVAR system has been made fully thread safe&lt;br /&gt;
* Missions can now safely override CVAR values via config or script operations&lt;br /&gt;
* The system for third-party dependencies has been moved to Conan 2 and extended. Now the CI server regularly builds TDM and its dependencies completely from source code. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Assets&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added several parallax materials, as well as their non-parallax equivalents &lt;br /&gt;
* Added 17 modular industrial pipe models from Polyhaven&lt;br /&gt;
* Added combined lampion light entity&lt;br /&gt;
* Added several factory_machines models (6537)&lt;br /&gt;
* Added textures/darkmod/decals/distant_cityscape_01_tiling material (6487)&lt;br /&gt;
* Added missing normalmap to stainglass_saint_03 (6521)&lt;br /&gt;
* Added missing textures for rough_boards_scratched material (4157)&lt;br /&gt;
* Added ornate wood/panels/mary_panel texture&lt;br /&gt;
* Added ornate stone/sculpted/girard_relief texture&lt;br /&gt;
* Added colored versions of gen3 environment cubemaps for metallic materials.&lt;br /&gt;
* Added new environment cubemaps: sparkles, studio, blurry.&lt;br /&gt;
* Fixed several issues with largesquare01 window textures (6579)&lt;br /&gt;
* Fixed broken material for stove_open02.lwo (6580)&lt;br /&gt;
* Fixed floating decals for ext_timber01_window01.lwo (5782)&lt;br /&gt;
* Fixed gaps in mesh and UV for generator_big.lwo and warehouse_front_doorframe.lwo (6581)&lt;br /&gt;
* Fixed broken UV for longbanner_ragged.lwo (6573)&lt;br /&gt;
* Fixed issues with newspaper01.lwo (6568)&lt;br /&gt;
* Improved &amp;quot;scepter&amp;quot; material ( [https://forums.thedarkmod.com/index.php?/topic/22586-better-looking-metals-in-darkmod/page/4/#comment-498297 thread] ).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gameplay and Interaction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Updated Training Mission with Vine Arrow tutorial, graphics enhancements, and EFX Reverb&lt;br /&gt;
* Added gas mine playertool&lt;br /&gt;
* Added slowfall potion&lt;br /&gt;
* Added invisibility potion by Kingsal     &lt;br /&gt;
* Fixed frob interaction with candle holder that&#039;s initially extinguished (6577).&lt;br /&gt;
* Improved lightgem calculations while leaning ( [https://forums.thedarkmod.com/index.php?/topic/22587-bug-lean-light-calculation/#comment-498247 post] ).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUIs&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Massive improvements in mission select &amp;amp; download menus, added search (6339 6570 6449).&lt;br /&gt;
* Loading progress bar has been re-implemented to reflect all the loading optimizations of the past years.&lt;br /&gt;
* Mission Notes ( readme data ) can now be scrolled&lt;br /&gt;
* Mission Debriefing feature ( See [https://forums.thedarkmod.com/index.php?/topic/21831-support-for-gui-based-debrief/ thread] )&lt;br /&gt;
* Stone font improvements&lt;br /&gt;
* Reduced font size of mission list, which allows to see more missions and longer names&lt;br /&gt;
* Texture Quality option for lowend players&lt;br /&gt;
* Added TDM version + engine revision in lower-left corner of main menu.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sound&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* EFX reverb can now be controlled via the Location System&lt;br /&gt;
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).&lt;br /&gt;
* Added improved footstep sounds for broken glass and ice material surfaces (6551).&lt;br /&gt;
* Fixed water_medium_running soundshader (5384)&lt;br /&gt;
* Subtitles volume estimation is much better now, subtitles for too quiet sounds are no longer shown. Visual appearance of the subtitles font has been greatly improved. &lt;br /&gt;
* Added two drunk AI vocalsets voiced by Goldwell and Bikerdude: Drunk Moor and Drunk Jack&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=213}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33735</id>
		<title>What&#039;s new in TDM 2.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33735"/>
		<updated>2025-01-07T02:33:59Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Mapping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
{{notreleasedyet|2.13}}&lt;br /&gt;
See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker.&lt;br /&gt;
&amp;lt;!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{released|2.13|XXXX-XX-XX}} --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Source Revision &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;The Dark Mod 2.13 Enhance AI Edition!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Important CVARS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PLAYER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.&lt;br /&gt;
&lt;br /&gt;
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.&lt;br /&gt;
&lt;br /&gt;
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HELPER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.&lt;br /&gt;
&lt;br /&gt;
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;TROUBLESHOOTING&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] )&lt;br /&gt;
* Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] )&lt;br /&gt;
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).&lt;br /&gt;
* Fixed rendering of volumetric light and particles in X-ray views and mirrors (6538).&lt;br /&gt;
* Shadow Map specific features are enabled by default in &amp;quot;Maps&amp;quot; mode ( alpha tested shadows, etc)&lt;br /&gt;
* Tonemapping has been altered to improve appearance of overly bright colors. Such colors are no longer clamped at value = 1 and they desaturate at high brightness. Finally, brightness slider should be much more useful now ( [https://forums.thedarkmod.com/index.php?/topic/22600-tone-mapping/page/2/#findComment-498990 post] ).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AI&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )&lt;br /&gt;
* Major improvements in drunk AIs: setting &amp;quot;drunk&amp;quot; spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mapping&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added improved editor images for textures/darkmod/metal/detailed materials (6575)&lt;br /&gt;
* Added editor spawnarg for &amp;quot;parallelsky&amp;quot; (6496)&lt;br /&gt;
* Added &amp;quot;particle collision-ready&amp;quot; weather materials (6545)&lt;br /&gt;
* Fixed dmap making almost axis-aligned visportals buggy (6480)&lt;br /&gt;
* Added  &amp;quot;distance_follower_reached&amp;quot;, &amp;quot;distance_follower_catchup_distance&amp;quot; and &amp;quot;distance_follower_stop_running&amp;quot; spawnargs allowing mappers to customize AI follower distances (6552)&lt;br /&gt;
* Added &amp;quot;def_vocal_set_drunk&amp;quot; spawnarg to allow mappers to specify which drunk vocal set an AI should use (6507).&lt;br /&gt;
* Added &amp;quot;idle_bark_interval_max_drunk&amp;quot; &amp;quot;idle_bark_interval_min_drunk&amp;quot; spawnargs allowing mappers to customize drunk bark intervals (6507).&lt;br /&gt;
* Added &amp;quot;snd_greeting_generic_drunk&amp;quot; spawnarg for drunk AI (6507)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Vsync now properly works on Linux&lt;br /&gt;
* FPS limit code has been improved&lt;br /&gt;
* Level loading is further accelerated with better utilization of multicore CPUs and parallel loading of sound samples.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Assets&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added several parallax materials, as well as their non-parallax equivalents &lt;br /&gt;
* Added 17 modular industrial pipe models from Polyhaven&lt;br /&gt;
* Added combined lampion light entity&lt;br /&gt;
* Added several factory_machines models (6537)&lt;br /&gt;
* Added textures/darkmod/decals/distant_cityscape_01_tiling material (6487)&lt;br /&gt;
* Added missing normalmap to stainglass_saint_03 (6521)&lt;br /&gt;
* Added missing textures for rough_boards_scratched material (4157)&lt;br /&gt;
* Fixed several issues with largesquare01 window textures (6579)&lt;br /&gt;
* Fixed broken material for stove_open02.lwo (6580)&lt;br /&gt;
* Fixed floating decals for ext_timber01_window01.lwo (5782)&lt;br /&gt;
* Fixed gaps in mesh and UV for generator_big.lwo and warehouse_front_doorframe.lwo (6581)&lt;br /&gt;
* Fixed broken UV for longbanner_ragged.lwo (6573)&lt;br /&gt;
* Fixed issues with newspaper01.lwo (6568)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gameplay and Interaction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Updated Training Mission with Vine Arrow tutorial, graphics enhancements, and EFX Reverb&lt;br /&gt;
* Added gas mine playertool&lt;br /&gt;
* Added slowfall potion&lt;br /&gt;
* Added invisibility potion by Kingsal     &lt;br /&gt;
* Fixed frob interaction with candle holder that&#039;s initially extinguished (6577).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUIs&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Massive improvements in mission select &amp;amp; download menus, added search (6339 6570 6449).&lt;br /&gt;
* Loading progress bar has been re-implemented to reflect all the loading optimizations of the past years.&lt;br /&gt;
* Mission Notes ( readme data ) can now be scrolled&lt;br /&gt;
* Mission Debriefing feature ( See [https://forums.thedarkmod.com/index.php?/topic/21831-support-for-gui-based-debrief/ thread] )&lt;br /&gt;
* Stone font improvements&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sound&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* EFX reverb can now be controlled via the Location System&lt;br /&gt;
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).&lt;br /&gt;
* Added improved footstep sounds for broken glass and ice material surfaces (6551).&lt;br /&gt;
* Fixed water_medium_running soundshader (5384)&lt;br /&gt;
* Subtitles volume estimation is much better now, subtitles for too quiet sounds are no longer shown. Visual appearance of the subtitles font has been greatly improved. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=213}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33721</id>
		<title>What&#039;s new in TDM 2.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33721"/>
		<updated>2025-01-07T02:08:04Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* AI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
{{notreleasedyet|2.13}}&lt;br /&gt;
See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker.&lt;br /&gt;
&amp;lt;!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{released|2.13|XXXX-XX-XX}} --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Source Revision &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;The Dark Mod 2.13 Enhance AI Edition!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Important CVARS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PLAYER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.&lt;br /&gt;
&lt;br /&gt;
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.&lt;br /&gt;
&lt;br /&gt;
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HELPER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.&lt;br /&gt;
&lt;br /&gt;
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;TROUBLESHOOTING&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] )&lt;br /&gt;
* Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] )&lt;br /&gt;
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AI&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )&lt;br /&gt;
* Major improvements in drunk AIs: setting &amp;quot;drunk&amp;quot; spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mapping&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added improved editor images for textures/darkmod/metal/detailed materials (6575)&lt;br /&gt;
* Added editor spawnarg for &amp;quot;parallelsky&amp;quot; (6496)&lt;br /&gt;
* Added &amp;quot;particle collision-ready&amp;quot; weather materials (6545)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Vsync now properly works on Linux&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Assets&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added several parallax materials, as well as their non-parallax equivalents &lt;br /&gt;
* Added gas mine playertool&lt;br /&gt;
* Added slowfall potion&lt;br /&gt;
* Added invisibility potion by Kingsal&lt;br /&gt;
* Added 17 modular industrial pipe models from Polyhaven&lt;br /&gt;
* Added combined lampion light entity&lt;br /&gt;
* Added several factory_machines models (6537)&lt;br /&gt;
* Added textures/darkmod/decals/distant_cityscape_01_tiling material (6487)&lt;br /&gt;
* Added missing normalmap to stainglass_saint_03 (6521)&lt;br /&gt;
* Added missing textures for rough_boards_scratched material (4157)&lt;br /&gt;
* Fixed several issues with largesquare01 window textures (6579)&lt;br /&gt;
* Fixed broken material for stove_open02.lwo (6580)&lt;br /&gt;
* Fixed floating decals for ext_timber01_window01.lwo (5782)&lt;br /&gt;
* Fixed gaps in mesh and UV for generator_big.lwo and warehouse_front_doorframe.lwo (6581)&lt;br /&gt;
* Fixed broken UV for longbanner_ragged.lwo (6573)&lt;br /&gt;
* Fixed issues with newspaper01.lwo (6568)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gameplay and Interaction&#039;&#039;&#039; ==&lt;br /&gt;
     &lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUIs&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Massive improvements in mission select &amp;amp; download menus, added search (6339 6570 6449).&lt;br /&gt;
* Mission Notes ( readme data ) can now be scrolled&lt;br /&gt;
* Mission Debriefing feature&lt;br /&gt;
* Stone font improvements&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sound&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* EFX reverb can now be controlled via the Location System&lt;br /&gt;
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).&lt;br /&gt;
* Added improved footstep sounds for broken glass and ice material surfaces (6551).&lt;br /&gt;
* Fixed water_medium_running soundshader (5384)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=213}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33720</id>
		<title>What&#039;s new in TDM 2.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33720"/>
		<updated>2025-01-07T01:52:07Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
{{notreleasedyet|2.13}}&lt;br /&gt;
See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker.&lt;br /&gt;
&amp;lt;!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{released|2.13|XXXX-XX-XX}} --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Source Revision &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;The Dark Mod 2.13 Enhance AI Edition!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Important CVARS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PLAYER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.&lt;br /&gt;
&lt;br /&gt;
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.&lt;br /&gt;
&lt;br /&gt;
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HELPER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.&lt;br /&gt;
&lt;br /&gt;
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;TROUBLESHOOTING&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] )&lt;br /&gt;
* Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] )&lt;br /&gt;
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AI&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )&lt;br /&gt;
* Major improvements in drunk AIs: setting &amp;quot;drunk&amp;quot; spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).&lt;br /&gt;
* Added  &amp;quot;distance_follower_reached&amp;quot;, &amp;quot;distance_follower_catchup_distance&amp;quot; and &amp;quot;distance_follower_stop_running&amp;quot; spawnargs allowing mappers to customize AI follower distances (6552)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mapping&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added improved editor images for textures/darkmod/metal/detailed materials (6575)&lt;br /&gt;
* Added editor spawnarg for &amp;quot;parallelsky&amp;quot; (6496)&lt;br /&gt;
* Added &amp;quot;particle collision-ready&amp;quot; weather materials (6545)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Vsync now properly works on Linux&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Assets&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added several parallax materials, as well as their non-parallax equivalents &lt;br /&gt;
* Added gas mine playertool&lt;br /&gt;
* Added slowfall potion&lt;br /&gt;
* Added invisibility potion by Kingsal&lt;br /&gt;
* Added 17 modular industrial pipe models from Polyhaven&lt;br /&gt;
* Added combined lampion light entity&lt;br /&gt;
* Added several factory_machines models (6537)&lt;br /&gt;
* Added textures/darkmod/decals/distant_cityscape_01_tiling material (6487)&lt;br /&gt;
* Added missing normalmap to stainglass_saint_03 (6521)&lt;br /&gt;
* Added missing textures for rough_boards_scratched material (4157)&lt;br /&gt;
* Fixed several issues with largesquare01 window textures (6579)&lt;br /&gt;
* Fixed broken material for stove_open02.lwo (6580)&lt;br /&gt;
* Fixed floating decals for ext_timber01_window01.lwo (5782)&lt;br /&gt;
* Fixed gaps in mesh and UV for generator_big.lwo and warehouse_front_doorframe.lwo (6581)&lt;br /&gt;
* Fixed broken UV for longbanner_ragged.lwo (6573)&lt;br /&gt;
* Fixed issues with newspaper01.lwo (6568)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gameplay and Interaction&#039;&#039;&#039; ==&lt;br /&gt;
     &lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUIs&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Massive improvements in mission select &amp;amp; download menus, added search (6339 6570 6449).&lt;br /&gt;
* Mission Notes ( readme data ) can now be scrolled&lt;br /&gt;
* Mission Debriefing feature&lt;br /&gt;
* Stone font improvements&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sound&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* EFX reverb can now be controlled via the Location System&lt;br /&gt;
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).&lt;br /&gt;
* Added improved footstep sounds for broken glass and ice material surfaces (6551).&lt;br /&gt;
* Fixed water_medium_running soundshader (5384)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=213}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33719</id>
		<title>What&#039;s new in TDM 2.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33719"/>
		<updated>2025-01-07T01:35:00Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
{{notreleasedyet|2.13}}&lt;br /&gt;
See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker.&lt;br /&gt;
&amp;lt;!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{released|2.13|XXXX-XX-XX}} --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Source Revision &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;The Dark Mod 2.13 Enhance AI Edition!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Important CVARS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PLAYER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.&lt;br /&gt;
&lt;br /&gt;
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.&lt;br /&gt;
&lt;br /&gt;
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HELPER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.&lt;br /&gt;
&lt;br /&gt;
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;TROUBLESHOOTING&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] )&lt;br /&gt;
* Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] )&lt;br /&gt;
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AI&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )&lt;br /&gt;
* Major improvements in drunk AIs: setting &amp;quot;drunk&amp;quot; spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).&lt;br /&gt;
* Added  &amp;quot;distance_follower_reached&amp;quot;, &amp;quot;distance_follower_catchup_distance&amp;quot; and &amp;quot;distance_follower_stop_running&amp;quot; spawnargs allowing mappers to customize AI follower distances (6552)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mapping&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added improved editor images for textures/darkmod/metal/detailed materials (6575)&lt;br /&gt;
* Added editor spawnarg for &amp;quot;parallelsky&amp;quot; (6496)&lt;br /&gt;
* Added &amp;quot;particle collision-ready&amp;quot; weather materials (6545)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Vsync now properly works on Linux&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Assets&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added several parallax materials, as well as their non-parallax equivalents &lt;br /&gt;
* Added gas mine playertool&lt;br /&gt;
* Added slowfall potion&lt;br /&gt;
* Added invisibility potion by Kingsal&lt;br /&gt;
* Added 17 modular industrial pipe models from Polyhaven&lt;br /&gt;
* Added combined lampion light entity &lt;br /&gt;
* Fixed several issues with largesquare01 window textures (6579)&lt;br /&gt;
* Fixed broken material for stove_open02.lwo (6580)&lt;br /&gt;
* Fixed floating decals for ext_timber01_window01.lwo (5782)&lt;br /&gt;
* Fixed gaps in mesh and UV for generator_big.lwo and warehouse_front_doorframe.lwo (6581)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gameplay and Interaction&#039;&#039;&#039; ==&lt;br /&gt;
     &lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUIs&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Massive improvements in mission select &amp;amp; download menus, added search (6339 6570 6449).&lt;br /&gt;
* Mission Notes ( readme data ) can now be scrolled&lt;br /&gt;
* Mission Debriefing feature&lt;br /&gt;
* Stone font improvements&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sound&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* EFX reverb can now be controlled via the Location System&lt;br /&gt;
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).&lt;br /&gt;
* Added improved footstep sounds for broken glass and ice material surfaces (6551).&lt;br /&gt;
* Fixed water_medium_running soundshader (5384)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=213}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33718</id>
		<title>What&#039;s new in TDM 2.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33718"/>
		<updated>2025-01-07T00:22:28Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Sound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
{{notreleasedyet|2.13}}&lt;br /&gt;
See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker.&lt;br /&gt;
&amp;lt;!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{released|2.13|XXXX-XX-XX}} --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Source Revision &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;The Dark Mod 2.13 Enhance AI Edition!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Important CVARS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PLAYER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.&lt;br /&gt;
&lt;br /&gt;
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.&lt;br /&gt;
&lt;br /&gt;
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HELPER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.&lt;br /&gt;
&lt;br /&gt;
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;TROUBLESHOOTING&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] )&lt;br /&gt;
* Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] )&lt;br /&gt;
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AI&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )&lt;br /&gt;
* Major improvements in drunk AIs: setting &amp;quot;drunk&amp;quot; spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).&lt;br /&gt;
* Added  &amp;quot;distance_follower_reached&amp;quot;, &amp;quot;distance_follower_catchup_distance&amp;quot; and &amp;quot;distance_follower_stop_running&amp;quot; spawnargs allowing mappers to customize AI follower distances (6552)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mapping&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added improved editor images for textures/darkmod/metal/detailed materials (6575)&lt;br /&gt;
* Added editor spawnarg for &amp;quot;parallelsky&amp;quot; (6496)&lt;br /&gt;
* Added &amp;quot;particle collision-ready&amp;quot; weather materials (6545)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Vsync now properly works on Linux&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Assets&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added several parallax materials, as well as their non-parallax equivalents &lt;br /&gt;
* Added gas mine playertool&lt;br /&gt;
* Added slowfall potion&lt;br /&gt;
* Added invisibility potion by Kingsal&lt;br /&gt;
* Added 17 modular industrial pipe models from Polyhaven&lt;br /&gt;
* Added combined lampion light entity &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gameplay and Interaction&#039;&#039;&#039; ==&lt;br /&gt;
     &lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUIs&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Massive improvements in mission select &amp;amp; download menus, added search (6339 6570 6449).&lt;br /&gt;
* Mission Notes ( readme data ) can now be scrolled&lt;br /&gt;
* Mission Debriefing feature&lt;br /&gt;
* Stone font improvements&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sound&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* EFX reverb can now be controlled via the Location System&lt;br /&gt;
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).&lt;br /&gt;
* Added improved footstep sounds for broken glass and ice material surfaces (6551).&lt;br /&gt;
* Fixed water_medium_running soundshader (5384)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=213}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33717</id>
		<title>What&#039;s new in TDM 2.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33717"/>
		<updated>2025-01-07T00:20:45Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Mapping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
{{notreleasedyet|2.13}}&lt;br /&gt;
See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker.&lt;br /&gt;
&amp;lt;!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{released|2.13|XXXX-XX-XX}} --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Source Revision &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;The Dark Mod 2.13 Enhance AI Edition!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Important CVARS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PLAYER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.&lt;br /&gt;
&lt;br /&gt;
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.&lt;br /&gt;
&lt;br /&gt;
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HELPER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.&lt;br /&gt;
&lt;br /&gt;
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;TROUBLESHOOTING&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] )&lt;br /&gt;
* Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] )&lt;br /&gt;
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AI&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )&lt;br /&gt;
* Major improvements in drunk AIs: setting &amp;quot;drunk&amp;quot; spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).&lt;br /&gt;
* Added  &amp;quot;distance_follower_reached&amp;quot;, &amp;quot;distance_follower_catchup_distance&amp;quot; and &amp;quot;distance_follower_stop_running&amp;quot; spawnargs allowing mappers to customize AI follower distances (6552)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mapping&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added improved editor images for textures/darkmod/metal/detailed materials (6575)&lt;br /&gt;
* Added editor spawnarg for &amp;quot;parallelsky&amp;quot; (6496)&lt;br /&gt;
* Added &amp;quot;particle collision-ready&amp;quot; weather materials (6545)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Vsync now properly works on Linux&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Assets&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added several parallax materials, as well as their non-parallax equivalents &lt;br /&gt;
* Added gas mine playertool&lt;br /&gt;
* Added slowfall potion&lt;br /&gt;
* Added invisibility potion by Kingsal&lt;br /&gt;
* Added 17 modular industrial pipe models from Polyhaven&lt;br /&gt;
* Added combined lampion light entity &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gameplay and Interaction&#039;&#039;&#039; ==&lt;br /&gt;
     &lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUIs&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Massive improvements in mission select &amp;amp; download menus, added search (6339 6570 6449).&lt;br /&gt;
* Mission Notes ( readme data ) can now be scrolled&lt;br /&gt;
* Mission Debriefing feature&lt;br /&gt;
* Stone font improvements&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sound&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* EFX reverb can now be controlled via the Location System&lt;br /&gt;
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).&lt;br /&gt;
* Added improved footstep sounds for broken glass and ice material surfaces (6551).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=213}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33716</id>
		<title>What&#039;s new in TDM 2.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33716"/>
		<updated>2025-01-07T00:15:04Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Mapping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
{{notreleasedyet|2.13}}&lt;br /&gt;
See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker.&lt;br /&gt;
&amp;lt;!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{released|2.13|XXXX-XX-XX}} --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Source Revision &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;The Dark Mod 2.13 Enhance AI Edition!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Important CVARS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PLAYER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.&lt;br /&gt;
&lt;br /&gt;
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.&lt;br /&gt;
&lt;br /&gt;
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HELPER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.&lt;br /&gt;
&lt;br /&gt;
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;TROUBLESHOOTING&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] )&lt;br /&gt;
* Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] )&lt;br /&gt;
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AI&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )&lt;br /&gt;
* Major improvements in drunk AIs: setting &amp;quot;drunk&amp;quot; spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).&lt;br /&gt;
* Added  &amp;quot;distance_follower_reached&amp;quot;, &amp;quot;distance_follower_catchup_distance&amp;quot; and &amp;quot;distance_follower_stop_running&amp;quot; spawnargs allowing mappers to customize AI follower distances (6552)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mapping&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added improved editor images for textures/darkmod/metal/detailed materials (6575)&lt;br /&gt;
* Added editor spawnarg for &amp;quot;parallelsky&amp;quot; (6496)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Vsync now properly works on Linux&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Assets&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added several parallax materials, as well as their non-parallax equivalents &lt;br /&gt;
* Added gas mine playertool&lt;br /&gt;
* Added slowfall potion&lt;br /&gt;
* Added invisibility potion by Kingsal&lt;br /&gt;
* Added 17 modular industrial pipe models from Polyhaven&lt;br /&gt;
* Added combined lampion light entity &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gameplay and Interaction&#039;&#039;&#039; ==&lt;br /&gt;
     &lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUIs&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Massive improvements in mission select &amp;amp; download menus, added search (6339 6570 6449).&lt;br /&gt;
* Mission Notes ( readme data ) can now be scrolled&lt;br /&gt;
* Mission Debriefing feature&lt;br /&gt;
* Stone font improvements&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sound&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* EFX reverb can now be controlled via the Location System&lt;br /&gt;
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).&lt;br /&gt;
* Added improved footstep sounds for broken glass and ice material surfaces (6551).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=213}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33715</id>
		<title>What&#039;s new in TDM 2.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33715"/>
		<updated>2025-01-07T00:07:17Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Mapping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
{{notreleasedyet|2.13}}&lt;br /&gt;
See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker.&lt;br /&gt;
&amp;lt;!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{released|2.13|XXXX-XX-XX}} --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Source Revision &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;The Dark Mod 2.13 Enhance AI Edition!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Important CVARS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PLAYER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.&lt;br /&gt;
&lt;br /&gt;
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.&lt;br /&gt;
&lt;br /&gt;
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HELPER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.&lt;br /&gt;
&lt;br /&gt;
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;TROUBLESHOOTING&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] )&lt;br /&gt;
* Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] )&lt;br /&gt;
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AI&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )&lt;br /&gt;
* Major improvements in drunk AIs: setting &amp;quot;drunk&amp;quot; spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).&lt;br /&gt;
* Added  &amp;quot;distance_follower_reached&amp;quot;, &amp;quot;distance_follower_catchup_distance&amp;quot; and &amp;quot;distance_follower_stop_running&amp;quot; spawnargs allowing mappers to customize AI follower distances (6552)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mapping&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added improved editor images for textures/darkmod/metal/detailed materials (6575)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Vsync now properly works on Linux&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Assets&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added several parallax materials, as well as their non-parallax equivalents &lt;br /&gt;
* Added gas mine playertool&lt;br /&gt;
* Added slowfall potion&lt;br /&gt;
* Added invisibility potion by Kingsal&lt;br /&gt;
* Added 17 modular industrial pipe models from Polyhaven&lt;br /&gt;
* Added combined lampion light entity &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gameplay and Interaction&#039;&#039;&#039; ==&lt;br /&gt;
     &lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUIs&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Massive improvements in mission select &amp;amp; download menus, added search (6339 6570 6449).&lt;br /&gt;
* Mission Notes ( readme data ) can now be scrolled&lt;br /&gt;
* Mission Debriefing feature&lt;br /&gt;
* Stone font improvements&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sound&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* EFX reverb can now be controlled via the Location System&lt;br /&gt;
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).&lt;br /&gt;
* Added improved footstep sounds for broken glass and ice material surfaces (6551).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=213}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33714</id>
		<title>What&#039;s new in TDM 2.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33714"/>
		<updated>2025-01-07T00:03:39Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* Sound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
{{notreleasedyet|2.13}}&lt;br /&gt;
See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker.&lt;br /&gt;
&amp;lt;!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{released|2.13|XXXX-XX-XX}} --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Source Revision &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;The Dark Mod 2.13 Enhance AI Edition!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Important CVARS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PLAYER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.&lt;br /&gt;
&lt;br /&gt;
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.&lt;br /&gt;
&lt;br /&gt;
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HELPER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.&lt;br /&gt;
&lt;br /&gt;
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;TROUBLESHOOTING&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] )&lt;br /&gt;
* Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] )&lt;br /&gt;
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AI&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )&lt;br /&gt;
* Major improvements in drunk AIs: setting &amp;quot;drunk&amp;quot; spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).&lt;br /&gt;
* Added  &amp;quot;distance_follower_reached&amp;quot;, &amp;quot;distance_follower_catchup_distance&amp;quot; and &amp;quot;distance_follower_stop_running&amp;quot; spawnargs allowing mappers to customize AI follower distances (6552)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mapping&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Vsync now properly works on Linux&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Assets&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added several parallax materials, as well as their non-parallax equivalents &lt;br /&gt;
* Added gas mine playertool&lt;br /&gt;
* Added slowfall potion&lt;br /&gt;
* Added invisibility potion by Kingsal&lt;br /&gt;
* Added 17 modular industrial pipe models from Polyhaven&lt;br /&gt;
* Added combined lampion light entity &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gameplay and Interaction&#039;&#039;&#039; ==&lt;br /&gt;
     &lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUIs&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Massive improvements in mission select &amp;amp; download menus, added search (6339 6570 6449).&lt;br /&gt;
* Mission Notes ( readme data ) can now be scrolled&lt;br /&gt;
* Mission Debriefing feature&lt;br /&gt;
* Stone font improvements&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sound&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* EFX reverb can now be controlled via the Location System&lt;br /&gt;
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).&lt;br /&gt;
* Added improved footstep sounds for broken glass and ice material surfaces (6551).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=213}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33713</id>
		<title>What&#039;s new in TDM 2.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33713"/>
		<updated>2025-01-06T23:59:48Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* AI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
{{notreleasedyet|2.13}}&lt;br /&gt;
See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker.&lt;br /&gt;
&amp;lt;!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{released|2.13|XXXX-XX-XX}} --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Source Revision &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;The Dark Mod 2.13 Enhance AI Edition!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Important CVARS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PLAYER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.&lt;br /&gt;
&lt;br /&gt;
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.&lt;br /&gt;
&lt;br /&gt;
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HELPER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.&lt;br /&gt;
&lt;br /&gt;
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;TROUBLESHOOTING&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] )&lt;br /&gt;
* Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] )&lt;br /&gt;
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AI&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )&lt;br /&gt;
* Major improvements in drunk AIs: setting &amp;quot;drunk&amp;quot; spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).&lt;br /&gt;
* Added  &amp;quot;distance_follower_reached&amp;quot;, &amp;quot;distance_follower_catchup_distance&amp;quot; and &amp;quot;distance_follower_stop_running&amp;quot; spawnargs allowing mappers to customize AI follower distances (6552)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mapping&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Vsync now properly works on Linux&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Assets&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added several parallax materials, as well as their non-parallax equivalents &lt;br /&gt;
* Added gas mine playertool&lt;br /&gt;
* Added slowfall potion&lt;br /&gt;
* Added invisibility potion by Kingsal&lt;br /&gt;
* Added 17 modular industrial pipe models from Polyhaven&lt;br /&gt;
* Added combined lampion light entity &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gameplay and Interaction&#039;&#039;&#039; ==&lt;br /&gt;
     &lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUIs&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Massive improvements in mission select &amp;amp; download menus, added search (6339 6570 6449).&lt;br /&gt;
* Mission Notes ( readme data ) can now be scrolled&lt;br /&gt;
* Mission Debriefing feature&lt;br /&gt;
* Stone font improvements&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sound&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* EFX reverb can now be controlled via the Location System&lt;br /&gt;
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).&lt;br /&gt;
* Added improved footstep sounds for broken glass and ice material surfaces&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=213}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33712</id>
		<title>What&#039;s new in TDM 2.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.13&amp;diff=33712"/>
		<updated>2025-01-06T23:59:25Z</updated>

		<summary type="html">&lt;p&gt;Amadeus: /* AI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- keywords whats new --&amp;gt;&lt;br /&gt;
{{notreleasedyet|2.13}}&lt;br /&gt;
See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker.&lt;br /&gt;
&amp;lt;!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{released|2.13|XXXX-XX-XX}} --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Source Revision &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;The Dark Mod 2.13 Enhance AI Edition!&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Important CVARS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;PLAYER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.&lt;br /&gt;
&lt;br /&gt;
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.&lt;br /&gt;
&lt;br /&gt;
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;HELPER&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.&lt;br /&gt;
&lt;br /&gt;
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;TROUBLESHOOTING&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] )&lt;br /&gt;
* Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] )&lt;br /&gt;
* Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AI&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )&lt;br /&gt;
* Major improvements in drunk AIs: setting &amp;quot;drunk&amp;quot; spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).&lt;br /&gt;
* Added  &amp;quot;distance_follower_reached&amp;quot;, &amp;quot;distance_follower_catchup_distance&amp;quot; and &amp;quot;distance_follower_stop_running&amp;quot; spawnargs allowing mappers to customize AI follower distances&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mapping&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Vsync now properly works on Linux&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Assets&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Added several parallax materials, as well as their non-parallax equivalents &lt;br /&gt;
* Added gas mine playertool&lt;br /&gt;
* Added slowfall potion&lt;br /&gt;
* Added invisibility potion by Kingsal&lt;br /&gt;
* Added 17 modular industrial pipe models from Polyhaven&lt;br /&gt;
* Added combined lampion light entity &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gameplay and Interaction&#039;&#039;&#039; ==&lt;br /&gt;
     &lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GUIs&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Massive improvements in mission select &amp;amp; download menus, added search (6339 6570 6449).&lt;br /&gt;
* Mission Notes ( readme data ) can now be scrolled&lt;br /&gt;
* Mission Debriefing feature&lt;br /&gt;
* Stone font improvements&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sound&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* EFX reverb can now be controlled via the Location System&lt;br /&gt;
* Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).&lt;br /&gt;
* Added improved footstep sounds for broken glass and ice material surfaces&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{whatsnew|sort=213}}&lt;/div&gt;</summary>
		<author><name>Amadeus</name></author>
	</entry>
</feed>