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	<id>https://wiki.thedarkmod.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.83.95.187</id>
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	<updated>2026-04-30T12:03:22Z</updated>
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	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Motion_Builder_-_exporting_an_animation_to_an_.mb&amp;diff=2303</id>
		<title>Motion Builder - exporting an animation to an .mb</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Motion_Builder_-_exporting_an_animation_to_an_.mb&amp;diff=2303"/>
		<updated>2007-03-09T14:36:44Z</updated>

		<summary type="html">&lt;p&gt;86.83.95.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using ascottk&#039;s rigs.&lt;br /&gt;
&lt;br /&gt;
First, load the AnimRef_idle.fbx of the character you want, into Motion Builder, and animate with that.&lt;br /&gt;
&lt;br /&gt;
Before exporting, you have to do this ritual; up on the top right where the picture of the man is, there are some drop down menus... Click on &amp;quot;Edit&amp;quot;, then &amp;quot;Plot Character&amp;quot;, then click &amp;quot;Skeleton&amp;quot;, then &amp;quot;Plot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then click File, export, and from the file-type selector, choose &amp;quot;Kaydara FBX (Animation only)&amp;quot;.  Like it says, this will just be the animation only, and no cameras or models you may have in the scene.&lt;br /&gt;
&lt;br /&gt;
In Maya, open the fbx_import.mb. Then go File, Import, and choose your FBX file. You may need to install the latest [http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=6839916 FBX importer plugin]. Choose the Merge(Exclusive Merge) option on the importer dialogue.&lt;br /&gt;
&lt;br /&gt;
The animation should play correctly and you should be able to save this as walk.mb or whatever animation name you want, and then use the usual [http://www.thirdfilms.com/darkwiki/index.php?title=Modeling Doom 3 export process] to get it into Doom 3.&lt;/div&gt;</summary>
		<author><name>86.83.95.187</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Motion_Builder_-_exporting_an_animation_to_an_.mb&amp;diff=2302</id>
		<title>Motion Builder - exporting an animation to an .mb</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Motion_Builder_-_exporting_an_animation_to_an_.mb&amp;diff=2302"/>
		<updated>2007-03-09T14:36:21Z</updated>

		<summary type="html">&lt;p&gt;86.83.95.187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using ascottk&#039;s rigs.&lt;br /&gt;
&lt;br /&gt;
First, load the AnimRef_idle.fbx of the character you want, into Motion Builder, and animate with that.&lt;br /&gt;
&lt;br /&gt;
Before exporting, you have to do this ritual; up on the top right where the picture of the man is, there are some drop down menus... Click on &amp;quot;Edit&amp;quot;, then &amp;quot;Plot Character&amp;quot;, then click &amp;quot;Skeleton&amp;quot;, then &amp;quot;Plot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then click File, export, and from the file-type selector, choose &amp;quot;Kaydara FBX (Animation only)&amp;quot;.  Like it says, this will just be the animation only, and no cameras or models you may have in the scene.&lt;br /&gt;
&lt;br /&gt;
In Maya, open the fbx_import.mb. Then go File, Import, and choose your FBX file. You may need to install the latest [http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=6839916 FBX importer plugin]. Choose the Merge(exclusive merge) option on the importer dialogue.&lt;br /&gt;
&lt;br /&gt;
The animation should play correctly and you should be able to save this as walk.mb or whatever animation name you want, and then use the usual [http://www.thirdfilms.com/darkwiki/index.php?title=Modeling Doom 3 export process] to get it into Doom 3.&lt;/div&gt;</summary>
		<author><name>86.83.95.187</name></author>
	</entry>
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