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	<updated>2026-05-06T05:36:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Creating_an_ASE_model_using_multiple_Materials&amp;diff=2458</id>
		<title>Creating an ASE model using multiple Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Creating_an_ASE_model_using_multiple_Materials&amp;diff=2458"/>
		<updated>2007-04-24T07:09:32Z</updated>

		<summary type="html">&lt;p&gt;129.27.235.153: empty draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial is assuming that you&#039;ve read the [[Modeling - Basic Tutorial]] which shows how to export a simple cube with a single material to ASE. If you want to use multiple materials your mesh has to be tweaked a bit, as mutltiple shaders require your model to be separated into several objects.&lt;br /&gt;
&lt;br /&gt;
== Create and texture your Model ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:Models]]&lt;/div&gt;</summary>
		<author><name>129.27.235.153</name></author>
	</entry>
	<entry>
		<id>https://wiki.thedarkmod.com/index.php?title=Modeling&amp;diff=2457</id>
		<title>Modeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.thedarkmod.com/index.php?title=Modeling&amp;diff=2457"/>
		<updated>2007-04-24T07:06:36Z</updated>

		<summary type="html">&lt;p&gt;129.27.235.153: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will detail and link to other pages talking about making, importing etc. various formats of 3D Model.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Modeling - Basic Tutorial]]&#039;&#039;&#039;&lt;br /&gt;
* [[Creating an ASE model using multiple Materials]]&lt;br /&gt;
* [[Adding Heads and Weapons to AI]]&lt;br /&gt;
* [[An AI consists of 6 Models]]&lt;br /&gt;
* [[Getting Characters and their Anims into Doom]]&lt;br /&gt;
* [[Meshes from Lightwave to D3 with Normal Maps]]&lt;br /&gt;
* [[Model/Texture Guidelines]]&lt;br /&gt;
* [[Modeling Tools: Unfold3D]]&lt;br /&gt;
* [[Multiple Head Definitions for AI]]&lt;br /&gt;
* [[Problematic Paths in Models]]&lt;br /&gt;
* [[Setting up Ragdolls for Custom Joint Hierarchies]]&lt;br /&gt;
* [[Scaling And Rotating AI Meshes]]&lt;br /&gt;
* [[Using Blender for Doom 3 Modeling]]&lt;br /&gt;
* [[Swapping Heads on AI Models]]&lt;br /&gt;
* [http://www.realtimecg.com/template.php?id=Qubizm.php&amp;amp;n=18 Low poly body reference]&lt;br /&gt;
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/ExportingModels.rar Exporting from all the popular 3D apps]&lt;br /&gt;
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/exportModelsD3.pdf PDF Tutorial on the export process using Doom 3]&lt;br /&gt;
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/MayaImportx86(Maya7).rar Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)]&lt;br /&gt;
[[Category:Models]]&lt;/div&gt;</summary>
		<author><name>129.27.235.153</name></author>
	</entry>
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