What's new in TDM 2.03: Difference between revisions

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See the [http://bugs.thedarkmod.com/roadmap_page.php?version_id=66 roadmap] on our bugtracker.
See also the [http://bugs.thedarkmod.com/changelog_page.php changelog] on our bugtracker.
<!--See also the [http://bugs.thedarkmod.com/changelog_page.php changelog] on our bugtracker.-->


 
== AI ==
= AI =


* AI will react if they are hit by an opening door (grayman)
* AI will react if they are hit by an opening door (grayman)


= Coding =
== Coding ==


* The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
* The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
* the LOD system has been extended to cover AI and animated objects (SteveL)
* the LOD system has been extended to cover AI and animated objects (SteveL)


= Assets =
== Assets ==


* numerous new models and skins have been added to the mod (Springheel)
* numerous new models and skins have been added to the mod (Springheel)
* several new light entities have been added (Springheel)
* several new light entities have been added (Springheel)
* A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
* A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
* loot textures have been given more shine to make them a bit easier to pick out (Springheel)
* loot textures have been given more shine to make them a bit easier to pick out (Springheel)


= Guis =
== Guis ==


* Main menu now lists the currently installed mission (grayman)
* Main menu now lists the currently installed mission (grayman)


{{whatsnew|sort=200}}
== Scripting ==
 
* Various script events for string manipulation have been added. (Tels)
 
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== Internationalization (I18N) ==
 
* Updated the German translation. (Tels)
* Swedish can now be selected in the menu (the translation is still missing). (Tels)
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{{whatsnew|sort=203}}

Revision as of 08:37, 3 October 2014

See the roadmap on our bugtracker.

AI

  • AI will react if they are hit by an opening door (grayman)

Coding

  • The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
  • the LOD system has been extended to cover AI and animated objects (SteveL)

Assets

  • numerous new models and skins have been added to the mod (Springheel)
  • several new light entities have been added (Springheel)
  • A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
  • loot textures have been given more shine to make them a bit easier to pick out (Springheel)

Guis

  • Main menu now lists the currently installed mission (grayman)

Scripting

  • Various script events for string manipulation have been added. (Tels)



See also