What's new in TDM 2.00: Difference between revisions

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== Standalone TDM ==
== Standalone TDM ==


Four D3 heads replaced by new models (Springheel)
D3 Zombie replaced by new mesh (greebo)


== Translation ==
== Translation ==

Revision as of 22:23, 19 January 2013

See also the roadmap on our bugtracker.

Version 1.09 of The Dark Mod has not been released yet.

Changes / Features / Issues fixed

  • #3217: Need script event to set text of objective (Objectives) (tels)
  • #3223: Add ability for individual entities to randomly not spawn (Coding) (tels)
  • #3232: add a way for scripts to query the TDM version (Script/Def) (tels)
  • #3239: getRadius() script event is missing from lights (Script/Def) (tels)

AI

Builder default head replaced by new model (Springheel)

Upgrades to Commoner mesh and textures; several new skins added (Springheel)

Comparison Gif

Animations

Updated walk animations (Arcturus)

Entities/Skins/Models

Sounds

Coding

Support for flying AI added (angua)

Textures

Standalone TDM

Four D3 heads replaced by new models (Springheel)

D3 Zombie replaced by new mesh (greebo)

Translation

See also