What's new in TDM 2.00: Difference between revisions

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Four D3 heads replaced by new models (Springheel)
Four D3 heads replaced by new models (Springheel)
D3 Zombie replaced by new mesh (greebo)


Builder default head replaced by new model (Springheel)
Builder default head replaced by new model (Springheel)

Revision as of 22:22, 19 January 2013

See also the roadmap on our bugtracker.

Version 1.09 of The Dark Mod has not been released yet.

Changes / Features / Issues fixed

  • #3217: Need script event to set text of objective (Objectives) (tels)
  • #3223: Add ability for individual entities to randomly not spawn (Coding) (tels)
  • #3232: add a way for scripts to query the TDM version (Script/Def) (tels)
  • #3239: getRadius() script event is missing from lights (Script/Def) (tels)

AI

Four D3 heads replaced by new models (Springheel)

D3 Zombie replaced by new mesh (greebo)

Builder default head replaced by new model (Springheel)

Upgrades to Commoner mesh and textures; several new skins added (Springheel)

Comparison Gif

Animations

Updated walk animations (Arcturus)

Entities/Skins/Models

Sounds

Coding

Textures

Standalone TDM

Translation

See also