What's new in TDM 2.00: Difference between revisions

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(add current bug set)
(add #3239)
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* [http://bugs.angua.at/view.php?id=3223 #3223]: Add ability for individual entities to randomly not spawn (Coding) (tels)
* [http://bugs.angua.at/view.php?id=3223 #3223]: Add ability for individual entities to randomly not spawn (Coding) (tels)
* [http://bugs.angua.at/view.php?id=3232 #3232]: add a way for scripts  to query the TDM version (Script/Def) (tels)
* [http://bugs.angua.at/view.php?id=3232 #3232]: add a way for scripts  to query the TDM version (Script/Def) (tels)
* [http://bugs.angua.at/view.php?id=3239 #3239]: getRadius() script event is missing from lights (Script/Def) (tels)


== AI ==
== AI ==

Revision as of 08:43, 23 September 2012

See also the roadmap on our bugtracker.

Version 1.09 of The Dark Mod has not been released yet.

Changes / Features / Issues fixed

  • #3217: Need script event to set text of objective (Objectives) (tels)
  • #3223: Add ability for individual entities to randomly not spawn (Coding) (tels)
  • #3232: add a way for scripts to query the TDM version (Script/Def) (tels)
  • #3239: getRadius() script event is missing from lights (Script/Def) (tels)

AI

Animations

Entities/Skins/Models

Sounds

Coding

Textures

Standalone TDM

Translation

See also