Virtual Ambient Light Textures

From The DarkMod Wiki
Revision as of 08:30, 18 June 2008 by Fidcal (talk | contribs) (New page: ''written by Fidcal'' To improve performance on some low-end systems, Dark Mod textures can simulate the main ambient light. This feature pre-calculates how much textures should be illumi...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

written by Fidcal

To improve performance on some low-end systems, Dark Mod textures can simulate the main ambient light. This feature pre-calculates how much textures should be illuminated once only instead of continuously. Players can select either method so those with faster machines can use the true ambient light which gives better quality.

So all textures should include this stage...

// TDM Ambient Method Related
 {
   blend add
   map <mappath/name>
   red global2
   green global3
   blue global4
 }