Thief Characters: Difference between revisions

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Some mappers choose to leave their main character nameless, but there are a few regular characters that can be used.
Some mappers choose to leave their main character nameless, but there are a few regular characters that can be used.
== Gareth ==
Gareth is the son of a successful merchant.  His family was wealthy and he was given a good education in reading and numbers at an early age.  Part of the reason he was well off is that his father was an extremely ruthless in business, and was willing to take any means necessary to ruin his competition. He sabotaged their ships, payed off smugglers to avoid tariffs and taxes, and tipped off pirates about his rival's shipments.
As soon as Gareth was old enough, his father put him to work.  Gareth would create distractions, run payments to smugglers, and more.  His father would occasionally hide Gareth inside a sack or crate bound for a rival's ship; Gareth would wait until they were at sea, cut himself out, and damage the shipment by setting fires or otherwise sabotaging the vessel.  He would then jump overboard at the first opportunity and await rescue from his father's vessels, which would be close behind.


== Farrell ==  
== Farrell ==  
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After a while he became more and more confident, and started to strike out on his own.  Farrell is on good terms with a few guilds in the city, offering them information and occasionally doing them favours (and not blatantly operating in their territory).  Other guilds actively want him dead, so he must constantly look over his shoulder.
After a while he became more and more confident, and started to strike out on his own.  Farrell is on good terms with a few guilds in the city, offering them information and occasionally doing them favours (and not blatantly operating in their territory).  Other guilds actively want him dead, so he must constantly look over his shoulder.
Known stories:  Thief's Den, Chalice of Kings

Revision as of 21:24, 15 March 2010

Some mappers choose to leave their main character nameless, but there are a few regular characters that can be used.

Gareth

Gareth is the son of a successful merchant. His family was wealthy and he was given a good education in reading and numbers at an early age. Part of the reason he was well off is that his father was an extremely ruthless in business, and was willing to take any means necessary to ruin his competition. He sabotaged their ships, payed off smugglers to avoid tariffs and taxes, and tipped off pirates about his rival's shipments.

As soon as Gareth was old enough, his father put him to work. Gareth would create distractions, run payments to smugglers, and more. His father would occasionally hide Gareth inside a sack or crate bound for a rival's ship; Gareth would wait until they were at sea, cut himself out, and damage the shipment by setting fires or otherwise sabotaging the vessel. He would then jump overboard at the first opportunity and await rescue from his father's vessels, which would be close behind.


Farrell

Farrell was the lesser son of an aristocratic family; educated and smart, but lazy. He idled away his time looking forward to an easy inheritance, without any real responsibility. His elder brother died or was killed, and he wound up with the entire family fortune after his parent's death. Lazy and unmotivated, he spent his money frivolously while family 'friends' handled the day to day business.

Eventually the fortune was gone, and bill collectors took all his remaining property. Much of the property was unaccountably missing and his family friends and advisors were nowhere to be found. Farrell was thrown out of his house onto the streets, where he spent many years.

Eventually, he wound up as an informant for a local thieves' guild, where his knowledge of various noble houses was worth a coin or two. After a while, contact with the guild led him to rise from begging to purse-snatching and armed robbery, and eventually to learning some real skills: stealth, climbing, entry and escape. His knowledge of particular mansions and grand houses in general helped enormously.

After a while he became more and more confident, and started to strike out on his own. Farrell is on good terms with a few guilds in the city, offering them information and occasionally doing them favours (and not blatantly operating in their territory). Other guilds actively want him dead, so he must constantly look over his shoulder.

Known stories: Thief's Den, Chalice of Kings