Textures: Difference between revisions

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{{index-page|category=Textures|topic=textures}}
This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.
This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.
* '''[[Texture Guidelines]]'''  ''-- (Info on our hi-res repository, and what sizes to use for textures)''


== Making Textures ==
== Making Textures ==
* [[Texture Creation - Basic Tutorial]]
* [[Texture Creation - Basic Tutorial]]
* [[Basic Material File]]  ''-- (How to get a new texture in game)''
* [[DDS creation]]
* '''[[How to add Textures to The Dark Mod]]''' ''-- (Overall Information and Guides)''
* '''[[Texture Guidelines]]'''  ''-- (Info on our hi-res repository, and what sizes to use for textures)''
* '''[[Texture Folder Structure]]''' ''-- (Where to save new textures)''
* Basic Texture Information:  http://www.modwiki.net/wiki/Texturing
* [[Common Texture Mistakes]]
* [[Common Texture Mistakes]]
* [[Detail Textures]]
* [[Texture Sources]] ''-- (Good places to find source textures and photos)''
* [[How To Make Your Own Visportal-texture]]
* [[How to give Textures a nice Glow]]
* [[How to give Textures a nice Glow]]
* [[Inverse Normalmaps]] ''-- (A way to check if your normalmaps are correct)''
=== Diffusemaps ===
* [[Advanced Tips for Creating Diffusemaps]]
* [[Remove Shadows in Source Images]]
=== Normalmaps ===
* [[Normalmaps, How to Make Good Ones]]
* [[No more Heightmaps]]  ''-- (Basic info for turning a heightmap into a normalmap)''
* [[No more Heightmaps]]  ''-- (Basic info for turning a heightmap into a normalmap)''
* [[Remove Shadows in Source Images]]
* [[Wall Texture Tutorial]] ''-- (How to make good normalmaps with Maya)''
* [[Wall Texture Tutorial]] ''-- (How to make good normalmaps with Maya)''
* [[Creating Textures with Normals out of Models]]  ''-- (More info on using modeling software to make normalmaps)''
* [[Creating Textures with Normals out of Models]]  ''-- (More info on using modeling software to make normalmaps)''
* [[oDDity face texture tutorial]]
* [[Inverse Normalmaps]]  ''-- (A way to check if your normalmaps are correct)''
* [[Inverting Normalmaps]] ''-- (How to fix them if they aren't correct)''
 
== Material Files ==
''(Material files tell D3 what to do with your texture images. Without one, your texture will not work)''
* [[Basic Material File]]  ''-- (How to get a new texture in game)''
* [[Surface Types]] ''-- (How to tell the engine whether your surface is stone, wood, grass, etc)''
* [[Making Semi-transparent textures]]
* [[Detail Textures]]
* [[Virtual Ambient Light Textures]] ''-- (Information about the required ambient stages of materials)''
* [[TDM Material Batch Conversion]] ''-- (Automatically convert materials to support the changes of TDM 1.03)''


== Textures for Models ==
== Textures for Models ==
* [[Creating Multiple Skins For A Model]] ''-- (How to swap different textures on the same model)''
* [[Creating Multiple Skins For A Model]] ''-- (How to swap different textures on the same model)''
* [[DrVertexBlend (tutorial)]] ''-- (How to create smooth transitions between textures: Vertex Blending)''
* [[Turning Shadows Off]]  '' -- (How to turn shadows off to varying degrees)''


== Other ==
== Other ==
* [[Fast Re-Texturing of your Map]]
* [[Fast Re-Texturing of your Map]]
* [[Surface Types]] ''-- (How to tell the engine whether your surface is stone, wood, grass, etc)''
* [[Grey Border Around Transparent GUI]] ''-- (sometimes transparent .tgas have an unwanted grey border)''
 
* [[How To Make Your Own Visportal-texture]]
== Links ==
* [http://www.mayang.com/textures/ Mayang - Free Textures]


[[Category:Textures]]
{{textures}}

Revision as of 18:30, 5 June 2018

This is a selected list of articles and tutorials about textures.
Please see the category Textures for a full list of articles for this topic.

This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.

Making Textures

Diffusemaps

Normalmaps

Material Files

(Material files tell D3 what to do with your texture images. Without one, your texture will not work)

Textures for Models

Other