Texture Folder Structure

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Revision as of 15:22, 6 June 2007 by Springheel (talk | contribs) (New page: This is the new folder structure for textures. Formatting is wip. == textures/darkmod/carpet == carpet (regular tiling carpets go under main folder) carpet/rugs (are not expected to til...)
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This is the new folder structure for textures.

Formatting is wip.

textures/darkmod/carpet

carpet (regular tiling carpets go under main folder)

carpet/rugs (are not expected to tile)

carpet/runners (are expected to tile in only one direction)

textures/darkmod/stone

stone/blocks (for rough, uneven block textures) stone/brick (for regular bricks of any size) stone/natural (rock walls, caves, gravel) stone/flat (cement, marble, anything basically smooth)

all of the above would also have a "nontiling" and "tiling_2d" subfolder

stone/trim (for thin trims, which would presumably only tile in 2 directions)

wood wood/boards (anything made of planks) wood/panels (anything made of panels or seamless wood pieces) wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?) wood/beams (for wooden beams, or textures that mix beams and something else)

all of the above would also have a "nontiling" and "tiling_2d" subfolder

wood/trim (for thin trims, which would presumably only tile in 2 directions)

nature nature/foliage (leaves, ivy, distant trees, etc) nature/grass (grass and straw) nature/dirt (dirt, mud, topsoil, etc) nature/water

all of the above would also have a "nontiling" and "tiling_2d" subfolder

nature/skybox (?)

map_specific (for textures that are needed for specific maps that aren't appropriate for the regular folder structure--perhaps cubemap reflections? Can't think of much else) map_specific/bonehoard map_specific/mansion_alpha etc.

metal metal/flat (for relatively smooth, non-detailed metal) metal/detail (for textures with obvious pipes, gears, rivets) metal/grate (for semi-transparent grating, bars)

all of the above would also have a "nontiling" and "tiling_2d" subfolder

metal/trim (for thin trims, which would presumably only tile in 2 directions)

window (regular windows and transparent glass texture goes under main folder) window/ornate (stained glass or otherwise decorative) window/transparent_glass (for windows using see-through textures)

(designations for indoor vs outdoor, and lit vs unlit, should be included in the name)

door door/wood (regular old doors) door/wood/ornate (rich, mansion-type doors) door/metal door/metal/bars (for door or gate textures with bars)

roof (for textures that are obviously for a roof, like shingles)

decals decals/dirt (for dirt, grime, mud, stains) decals/symbols (magical symbols, signs, graffiti) decals/vegetation (leaves, scattered straw, ivy) decals/blood