Texture Folder Structure: Difference between revisions

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stone/blocks (for rough, uneven block textures)
stone/blocks (for rough, uneven block textures)
stone/brick (for regular bricks of any size)
stone/brick (for regular bricks of any size)
stone/natural (rock walls, caves, gravel)
stone/natural (rock walls, caves, gravel)
stone/flat (cement, marble, anything basically smooth)
stone/flat (cement, marble, anything basically smooth)


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wood/boards (anything made of planks)
wood/boards (anything made of planks)
wood/panels (anything made of panels or seamless wood pieces)
wood/panels (anything made of panels or seamless wood pieces)
wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?)
wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?)
wood/beams (for wooden beams, or textures that mix beams and something else)
wood/beams (for wooden beams, or textures that mix beams and something else)


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nature/foliage (leaves, ivy, distant trees, etc)
nature/foliage (leaves, ivy, distant trees, etc)
nature/grass (grass and straw)
nature/grass (grass and straw)
nature/dirt (dirt, mud, topsoil, etc)
nature/dirt (dirt, mud, topsoil, etc)
nature/water
nature/water


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nature/skybox (?)
nature/skybox (?)
== textures/darkmod/map_specific ==


map_specific (for textures that are needed for specific maps that aren't appropriate for the regular folder structure--perhaps cubemap reflections? Can't think of much else)
map_specific (for textures that are needed for specific maps that aren't appropriate for the regular folder structure--perhaps cubemap reflections? Can't think of much else)
map_specific/bonehoard
map_specific/bonehoard
map_specific/mansion_alpha
map_specific/mansion_alpha
etc.
etc.


metal
== textures/darkmod/metal ==
 
metal/flat (for relatively smooth, non-detailed metal)
metal/flat (for relatively smooth, non-detailed metal)
metal/detail (for textures with obvious pipes, gears, rivets)
metal/detail (for textures with obvious pipes, gears, rivets)
metal/grate (for semi-transparent grating, bars)
metal/grate (for semi-transparent grating, bars)


all of the above would also have a "nontiling" and "tiling_2d" subfolder
all of the above would also have a "nontiling" and "tiling_2d" subfolder


metal/trim (for thin trims, which would presumably only tile in 2 directions)
== textures/darkmod/windows ==


window (regular windows and transparent glass texture goes under main folder)
window (regular windows and transparent glass texture goes under main folder)
window/ornate (stained glass or otherwise decorative)
window/ornate (stained glass or otherwise decorative)
window/transparent_glass (for windows using see-through textures)
window/transparent_glass (for windows using see-through textures)


(designations for indoor vs outdoor, and lit vs unlit, should be included in the name)
(designations for indoor vs outdoor, and lit vs unlit, should be included in the name)


door
== textures/darkmod/doors ==
 
door/wood (regular old doors)
door/wood (regular old doors)
door/wood/ornate (rich, mansion-type doors)
door/wood/ornate (rich, mansion-type doors)
door/metal
door/metal
door/metal/bars (for door or gate textures with bars)
door/metal/bars (for door or gate textures with bars)


roof (for textures that are obviously for a roof, like shingles)


decals
== textures/darkmod/roof ==
(for textures that are obviously for a roof, like shingles)
 
== textures/darkmod/decals ==
 
decals/dirt (for dirt, grime, mud, stains)
decals/dirt (for dirt, grime, mud, stains)
decals/symbols (magical symbols, signs, graffiti)
decals/symbols (magical symbols, signs, graffiti)
decals/vegetation (leaves, scattered straw, ivy)
decals/vegetation (leaves, scattered straw, ivy)
decals/blood
decals/blood

Revision as of 15:25, 6 June 2007

This is the new folder structure for textures.

Formatting is wip.

textures/darkmod/carpet

carpet (regular tiling carpets go under main folder)

carpet/rugs (are not expected to tile)

carpet/runners (are expected to tile in only one direction)

textures/darkmod/stone

stone/blocks (for rough, uneven block textures)

stone/brick (for regular bricks of any size)

stone/natural (rock walls, caves, gravel)

stone/flat (cement, marble, anything basically smooth)

all of the above would also have a "nontiling" and "tiling_2d" subfolder

textures/darkmod/wood

wood/boards (anything made of planks)

wood/panels (anything made of panels or seamless wood pieces)

wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?)

wood/beams (for wooden beams, or textures that mix beams and something else)

all of the above would also have a "nontiling" and "tiling_2d" subfolder

textures/darkmod/nature

nature/foliage (leaves, ivy, distant trees, etc)

nature/grass (grass and straw)

nature/dirt (dirt, mud, topsoil, etc)

nature/water

all of the above would also have a "nontiling" and "tiling_2d" subfolder

nature/skybox (?)

textures/darkmod/map_specific

map_specific (for textures that are needed for specific maps that aren't appropriate for the regular folder structure--perhaps cubemap reflections? Can't think of much else)

map_specific/bonehoard

map_specific/mansion_alpha

etc.

textures/darkmod/metal

metal/flat (for relatively smooth, non-detailed metal)

metal/detail (for textures with obvious pipes, gears, rivets)

metal/grate (for semi-transparent grating, bars)

all of the above would also have a "nontiling" and "tiling_2d" subfolder

textures/darkmod/windows

window (regular windows and transparent glass texture goes under main folder)

window/ornate (stained glass or otherwise decorative)

window/transparent_glass (for windows using see-through textures)

(designations for indoor vs outdoor, and lit vs unlit, should be included in the name)

textures/darkmod/doors

door/wood (regular old doors)

door/wood/ornate (rich, mansion-type doors)

door/metal

door/metal/bars (for door or gate textures with bars)


textures/darkmod/roof

(for textures that are obviously for a roof, like shingles)

textures/darkmod/decals

decals/dirt (for dirt, grime, mud, stains)

decals/symbols (magical symbols, signs, graffiti)

decals/vegetation (leaves, scattered straw, ivy)

decals/blood