Standalone Progress: Difference between revisions

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== Assets ==
== Assets ==


=== Materials - ??% - Ongoing ===
=== Materials - 90% - Ongoing ===


Most of the common materials have been added, however, a few important ones like fogs are still missing.
Most of the common material definitions have been added, however, a few important ones like fogs are still missing.


See [[Missing assets for standalone TDM]] for a list of missing material shaders.
See [[Missing assets for standalone TDM]] for a list of missing material shaders.
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=== Sounds - 90% - Unknown ===
=== Sounds - 90% - Unknown ===


Some sound effects textures (mostly light textures) are still missing.
Some sound effects textures (mostly creature sounds) are still missing.


See [[Missing assets for standalone TDM]] for a list of missing sounds.
See [[Missing assets for standalone TDM]] for a list of missing sounds.
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* zombie mesh (x2) and textures (x3)
* zombie mesh (x2) and textures (x3)


Missing meshes and models:
Also, some meshes and models are completely missing:


* models/md5/monsters/skeleton/skeleton.md5mesh
* models/md5/monsters/skeleton/skeleton.md5mesh (causing every mission that uses it to crash)
* models/mapobjects/tables/bunkbed/mattress.lwo
* models/mapobjects/tables/bunkbed/mattress.lwo


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* The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).
* The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).


=== GPU Shaders - ??% - Ongoing ===
=== GPU Shaders - ??% - Unknown ===
 
Unknown status.


=== Entities and AF - 100% - Done ===
=== Entities and AF - 100% - Done ===
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=== Editor Images - 100% - Done ===
=== Editor Images - 100% - Done ===
These have all been replaced.


=== Console & GUI - 100% - Done ===
=== Console & GUI - 100% - Done ===

Revision as of 18:06, 9 May 2012

This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.

Assets

Materials - 90% - Ongoing

Most of the common material definitions have been added, however, a few important ones like fogs are still missing.

See Missing assets for standalone TDM for a list of missing material shaders.

Textures - 90% - Ongoing

Some basic textures (mostly light textures) are still missing.

See Missing assets for standalone TDM for a list of missing textures.

Sounds - 90% - Unknown

Some sound effects textures (mostly creature sounds) are still missing.

See Missing assets for standalone TDM for a list of missing sounds.

Models - 95% - Unknown

Springheel: Also there are plenty of models that are modified versions of D3 meshes. They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.

Off the top of my head:

  • pick-axe
  • wooden tray
  • several chain models
  • skull01 model
  • candle textures (and possibly mesh)
  • jar
  • noblewoman's legs
  • beggar's arms and legs
  • werebeast body
  • Sykes head and textures
  • head08 mesh and textures
  • head06 mesh and textures
  • head01 mesh and textures
  • zombie mesh (x2) and textures (x3)

Also, some meshes and models are completely missing:

  • models/md5/monsters/skeleton/skeleton.md5mesh (causing every mission that uses it to crash)
  • models/mapobjects/tables/bunkbed/mattress.lwo

Animations - 0% - Unknown

  • The zombie animations are missing.
  • The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).

GPU Shaders - ??% - Unknown

Unknown status.

Entities and AF - 100% - Done

The .AF files should be complete. If there are any missing, they can be easily recreated with the AF editor, as they are only text files.

Editor Images - 100% - Done

These have all been replaced.

Console & GUI - 100% - Done

Both the main menu and the console (including a new, improved font) now work w/o D3 present.

Scripts - 100% - Done

TDM no longer needs any D3 scripts at all.

See also