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  • This article describes how to setup '''locations''' (also called "location zones" or "zones") in your level, and then use these to: * a special global entity (e.g. add only one, the position does not matter): '''atdm:location_settings'''
    33 KB (5,743 words) - 00:08, 7 October 2023

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  • * '''CPU''': 1.5Ghz with x64 instructions (64-bit) and SSE2 SIMD support * '''GPU''': OpenGL 3.2 compatible with at least 512MB of VRAM ( roughly the performance of a Gefo
    76 KB (12,036 words) - 01:27, 26 April 2024
  • This article describes how to setup '''locations''' (also called "location zones" or "zones") in your level, and then use these to: * a special global entity (e.g. add only one, the position does not matter): '''atdm:location_settings'''
    33 KB (5,743 words) - 00:08, 7 October 2023
  • Generated by The Dark Mod 2.12, code revision 10584, last update: 2023-12-16 15:10 ...an impulse to the entity. Example: entity.applyImpulse($player1, 0, entity.getOrigin(), '0 0 2');
    310 KB (38,861 words) - 14:11, 16 December 2023
  • ...is a free stealth game that resembles the original '''[https://en.wikipedia.org/wiki/Thief_(series) Thief series games ( 1 and 2 ) by Looking Glass Stud <br>It was originally a '''[https://www.moddb.com/mods/the-dark-mod "Total Conversion Mod"]''' of the game Doom 3 but it w
    45 KB (7,253 words) - 14:55, 28 April 2024
  • ...dm_gen_script_event_doc console command, with [[Talk:TDM_Script_Reference/2.03|manual amendments]]. ...t all script events on this page are available in the current TDM version 2.02.'''
    282 KB (35,345 words) - 23:37, 1 January 2015
  • Generated by The Dark Mod 2.06, code revision 7382, last update: 2018-05-07 10:39 ...an impulse to the entity. Example: entity.applyImpulse($player1, 0, entity.getOrigin(), '0 0 2');
    286 KB (35,800 words) - 14:49, 7 May 2018
  • This document will attempt to explain how to set the new EFX settings in your rooms when mapping. Previously these settings were known as EAX settings, and required EAX 4.0-compatible sound card.
    29 KB (3,869 words) - 12:11, 22 March 2022
  • * Note 2, as of TDM 2.05 cubicLight lights offer true spherical falloff. * As of TDM 2.06, cubicLight entities do not work properly with Projected lights. Please o
    23 KB (3,719 words) - 18:25, 8 February 2024
  • ==Placing Entities at Different Locations on Different Difficulty Settings== There is a special spawnarg to change the location and rotation of an entity on different difficulty levels:
    6 KB (1,022 words) - 22:31, 8 January 2021
  • [https://modwiki.dhewm3.org/CVars_%28Doom_3%29 Modwiki Cvars] [[File:R_showTris.jpg|500px|R_showTris]]
    37 KB (6,169 words) - 05:15, 19 April 2024
  • https://www.moddb.com/mods/the-dark-mod/addons/start-map-example == New 2.0 Path Details ==
    64 KB (11,619 words) - 03:40, 25 March 2024
  • [[Image:Thiefs den splash.jpg|right]] Welcome to this short mission demo of [[The Dark Mod]]. Thief's ...ent (it checks the file to be correct), or compare the [http://en.wikipedia.org/wiki/md5sum md5sum] of the download to <code>d162dfdb7b1c9f9a9d0aaac915a
    14 KB (2,369 words) - 11:53, 20 April 2019
  • == Background: How to Create a Location (vanilla D3) == ...ill have to do this a lot if you want to use the D3 soundengine reverb/EAX settings.)
    5 KB (769 words) - 19:48, 29 July 2009
  • ...d general system to get different ambient light levels and colors for each location/zone the player is in. Since this system also covers different ambient soun This article here is just a general introduction into "ambient light settings".
    5 KB (779 words) - 07:39, 11 December 2020
  • ...view (POVs), while the player’s position, hidden, serves as the microphone location. When recording a video cutscene, it is simple to use the player as both th * With a video cutscene, you can decide whether a particular effect (e.g., slow motion) is most easily created in the TDM world, or with the screen
    12 KB (1,908 words) - 03:30, 24 November 2021
  • ...ript which chooses to do different things depending on what activated it, i.e. you could have a portal chamber where each portal teleports the player to ...(i.e. a trigger brush) and the entity that triggered the calling entity (i.e. a player or AI stepping into the trigger brush).
    17 KB (2,886 words) - 17:05, 29 January 2024
  • [[Image:sl_splash.png|right]] Welcome to the second mission release of [[The Dark Mod]]: ''''' ...ew features described on that page. You may also want to look at [[Custom Settings for Players]].}}
    14 KB (2,262 words) - 14:35, 25 March 2019
  • ...re current for TDM 2.05. Feel free to udpate the full overview to version 2.06 and higher whenever you'll have the time to do so. An overview of entities available for level building a.k.a. mapping.
    227 KB (38,525 words) - 14:59, 13 April 2024
  • ...ersonality. With the sky, you can relate atmosphere and information on the location where the mission takes place. In the plains just outside the City? In the ...uainted with the basic idea what we are going to do. https://modwiki.dhewm3.org/Cube_maps
    10 KB (1,757 words) - 04:32, 1 January 2023
  • {{released|2.12|2024-03-03}} See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=108 changelog] on our bugtracker.
    12 KB (1,722 words) - 05:14, 28 March 2024
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