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  • ...quick information, from within Dark Radiant, access the Help/[https://www.darkradiant.net/userguide/ User Guide]. ...in that dialog you can also examine, copy, backup, make alternatives, even edit (with caution), the file in which they are stored (in XP and earlier) at
    104 KB (17,349 words) - 15:12, 19 May 2020
  • ...on the right. In order to achieve this effect, the level-geometry built in DarkRadiant is exported to Blender and the vertices are colored according to the desire =Vertex Painted ASE Models with DarkRadiant and Blender 2.53=
    16 KB (2,756 words) - 15:43, 17 December 2015
  • === Copy&Paste === ''Copy & Paste'' for '''text''' in DarkRadiant uses just the standard operating system clipboard.
    5 KB (874 words) - 18:37, 29 December 2016
  • ...info in this article will be incorporated into the articles in [[:Category:DarkRadiant Menus]] and then deleted.}} == File Menu ==
    6 KB (967 words) - 21:53, 11 November 2007
  • ...you may have to invert the texture so it is on the inside or outside. Use menu > Patch > Matrix > invert to do that. * Select {{menu|l1=Patch|l2=Bevel}}
    21 KB (3,877 words) - 21:28, 23 November 2021
  • * Run Darkmod, install 'startmap' at the New Missions menu and just check it out. (If you have any glitches such as wrong resolution, The pre-briefing intro is the text that shows in the Dark Mod New Mission menu when an FM is selected in the list:
    64 KB (11,619 words) - 03:40, 25 March 2024
  • ...Mod. It will lead you from start to finish, 'push that button, click that menu'. At the end you will have a fully working (but tiny and too simple) Dark M ...[https://www.darkradiant.net its website] or topics [[Dark Radiant]] or [[DarkRadiant - Quick Installation Guide]]
    34 KB (6,047 words) - 14:41, 15 April 2023
  • ...nswer(!), or you can improve an existing answer, please add it if you have edit control or PM it to a team-member if you don't.) ...ct everything, copy to clipboard. Open another instance of DarkRadiant and paste from clipboard. Save as new filename and dmap new file and that has worked
    51 KB (8,847 words) - 15:33, 1 July 2021
  • {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> ...ach other. It can be accessed via '''Ctrl-MMB''' and the {{menu|Edit|Paste Shader}} command. Let's have a look at the following example:
    1 KB (208 words) - 22:25, 17 November 2007
  • {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> ...in the same plane as the brush face. Let's try and project (Ctrl-MMB) the shader from the brush face to the patch:
    2 KB (327 words) - 22:23, 17 November 2007
  • Download '''[http://www.thedarkmod.com/downloads/ TDM]''', '''[[DarkRadiant|DarkRadiant]]''' (map editor), and the '''[https://www.moddb.com/mods/the-dark-mod/addo ...ance in our '''[https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/ "Newbie thread"]''' in the editor forum
    43 KB (6,897 words) - 04:05, 26 April 2024
  • * 3dsMax: turn to poly, max sides 3, turn to edit mesh before export. An easy way to check your grid is to open a new file in DarkRadiant, choose a large grid size and drag out a cube brush, choose the next smalle
    16 KB (2,953 words) - 00:14, 4 October 2023