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  • An overview of entities available for level building a.k.a. mapping. "Not for mapper use." denotes entities that mappers shouldn't use for mapping itself, as these entities perform a different, specialised function.
    227 KB (38,525 words) - 14:59, 13 April 2024
  • This file is in '''UTF-8''', and converted with the help of the script '''devel/gen_l == Character remapping ==
    17 KB (2,828 words) - 21:04, 14 April 2024
  • ...mand-line utility allows inspection and alteration of [[Font Metrics & DAT File Format | font metrics]]. ...will automatically decorate the .ref file with helpful information as the file is generated. This is explained below.
    14 KB (2,203 words) - 20:06, 13 April 2024
  • * [[Font Files]] describes DAT and DDS file naming, directory location, scaling, and usage by TDM. * [[Font Metrics & DAT File Format]] provides an Overview and helpful details.
    9 KB (1,525 words) - 17:21, 14 April 2024
  • Think up your FM map file name. If you've not got a title yet invent a working name. In these instruc ...ughout this tutorial to keep it simple but actually the folder and the .xd file can be any legal filename so long as they don't conflict with anything else
    64 KB (11,619 words) - 03:40, 25 March 2024
  • Once the .ttf file is in hand, conversion tools create a draft of the required metrics+bitmap ...ep adds: see [[Font Files]] for a fuller, more recent treatment about font file usage. For more details about Fidcal's 2009 improvements to TDM fonts, see
    6 KB (944 words) - 15:28, 18 March 2024
  • [[A - Z Beginner Full Guide Page 4#AI Character Relationships: Friends, Enemies, Neutrals|AI relationships, friends & enemi [[A - Z Beginner Full Guide Page 5#Managing your Mission Files|File management]]<br>
    15 KB (2,454 words) - 13:39, 21 November 2018
  • ...will attempt to explain how to set the new EFX settings in your rooms when mapping. ...le "<tt>efxs/<mapname>.efx</tt>", where <mapname> is the name of your .map file (without extension).
    29 KB (3,869 words) - 12:11, 22 March 2022
  • ...Responsible for this are mapping files, f.i. "strings/czech.map". If a map file for a specific language is not found, "strings/default.map" is used instead ...ach mapping consists of two hexadecimal numbers, the source and the target character number.
    3 KB (306 words) - 11:55, 3 October 2014
  • ...ators would rather just translate things than to muck around with your PK4 file. In both cases, translating your mission becomes super easy, there is only one file with all the strings in place, and this can be easily edited.
    10 KB (1,704 words) - 20:31, 27 July 2021
  • |Mapping ...g is buggy (only alpha map, [http://bugs.angua.at/view.php?id=2812 misses character 0xFF], no Unicode etc.).
    8 KB (1,343 words) - 02:55, 4 June 2018
  • ...used to generate a normal map for a non-flat surface like the surface of a character model in the game. � ...ve uv texture coordinates on it, and care should be taken to make sure the mapping is as good as possible. Before doing a RenderBump, test the model in the ga
    5 KB (821 words) - 03:20, 20 October 2018
  • ...s helps a lot in many ways as you will find out. To save a copy use menu > file > Save Copy as. I suggest you make a new subfolder in your folder named eg, Now let's look at an AI character...
    30 KB (5,598 words) - 13:41, 21 November 2018
  • # s_shader sound/ambient/ambience/mansion_tense_02.ogg = sound file. try also 01a and 01b (sounds can also be selected at the bottom of Entity * In Dark Radiant, place the item where you want it to be located on the character, eg, belt. It is not technically necessary to make any contact - it will no
    23 KB (4,202 words) - 20:52, 11 March 2020
  • * [http://bugs.thedarkmod.com/view.php?id=2812 #2812]: Character 0xFF does not work in fonts (Coding) (tels) .../ dynamic ambient lighting disabled still carry settings from other zones (Mapping) (tels)
    12 KB (1,759 words) - 14:36, 3 February 2021