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- |atdm:ai_rat_small |atdm:ai_spider_tiny227 KB (38,525 words) - 14:59, 13 April 2024
- ...of these entities can define one or more conversations. There is a custom conversation editor GUI for [[DarkRadiant]] (on the map menu), which is the easiest way ...[[Cutscenes Part 3: Lighting, Placing the Player, and Conversations]] or [[Conversation Tutorial]].18 KB (2,896 words) - 21:47, 30 December 2021
- ...the AI walk around, but it will not stay there where you sent it when the conversation ends. *Place a atdm:target_callscriptfunction. Name it "call_ai_walk_script". Add spawnarg "cal2 KB (368 words) - 09:28, 20 October 2018