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  • ** Eg, there is an example of every AI variation - copy and drag where you want. * Pre-briefing summary template with background image template
    64 KB (11,619 words) - 03:40, 25 March 2024
  • ...t, and ideally designing the mission's architecture, objectives, gameplay, AI pathing, plot, and story all as a coherent whole from the beginning. One st ...er times she may allow uncontrolled and random releases at the player's or AI's own pace, or sometimes some semi-controlled variation in between.
    62 KB (11,039 words) - 02:08, 3 December 2019
  • ...for inspiration from the net. It is much easier to create a scene from an image than from your mind. Think about the plot. If you want an elaborate plot, y ...es according to your floorplan and check how it is going to work. Place an AI as reference so you see how the floorplan scales to a human being.
    13 KB (2,317 words) - 06:56, 26 May 2021
  • ...reflected in the demo. Voices are temporary placeholders, for example, and AI behaviour is not yet fully developed. You will certainly find bugs and glit ...0 Mbyte and works for both Windows and Linux. It's a self-extracting 7-zip archive, not a fully-fledged installer.
    14 KB (2,369 words) - 11:53, 20 April 2019
  • For models that neither the player nor any AI nor any object can reach or interact with then some memory can be saved by ==AI Performance Considerations==
    37 KB (6,169 words) - 05:15, 19 April 2024
  • * All TDM missions must be packaged in a .pk4 file (a renamed .zip archive). In order for the FM to be correctly installed and played, a .pk4 archive needs to contain, at minimum, the compiled maps (dmap output) and two text
    22 KB (3,158 words) - 17:02, 30 March 2024