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  • Image category for images of AI characters from past and current TDM releases.
    65 members (0 subcategories, 65 files) - 04:00, 20 October 2018

Page text matches

  • ** Eg, there is an example of every AI variation - copy and drag where you want. * Pre-briefing summary template with background image template
    64 KB (11,619 words) - 03:40, 25 March 2024
  • ...t, and ideally designing the mission's architecture, objectives, gameplay, AI pathing, plot, and story all as a coherent whole from the beginning. One st ...er times she may allow uncontrolled and random releases at the player's or AI's own pace, or sometimes some semi-controlled variation in between.
    62 KB (11,039 words) - 02:08, 3 December 2019
  • * All TDM missions must be packaged in a .pk4 file (a renamed .zip archive). In order for the FM to be correctly installed and played, a .pk4 archive needs to contain, at minimum, the compiled maps (dmap output) and two text
    22 KB (3,158 words) - 17:02, 30 March 2024
  • ...for inspiration from the net. It is much easier to create a scene from an image than from your mind. Think about the plot. If you want an elaborate plot, y ...es according to your floorplan and check how it is going to work. Place an AI as reference so you see how the floorplan scales to a human being.
    13 KB (2,317 words) - 06:56, 26 May 2021
  • ...reflected in the demo. Voices are temporary placeholders, for example, and AI behaviour is not yet fully developed. You will certainly find bugs and glit ...0 Mbyte and works for both Windows and Linux. It's a self-extracting 7-zip archive, not a fully-fledged installer.
    14 KB (2,369 words) - 11:53, 20 April 2019
  • For models that neither the player nor any AI nor any object can reach or interact with then some memory can be saved by ==AI Performance Considerations==
    37 KB (6,198 words) - 18:11, 12 May 2024
  • File:Concept-priest2-colour.jpg
    ...cept art for a [[Builders|Builder priest]] (comparison of illustration and AI model/entity). [[Category:Concept Art image archive]]
    (600 × 600 (68 KB)) - 13:32, 16 February 2019
  • File:Builders.jpg
    ''The Dark Mod'' promotional image of [[Builders|Builder]] AI characters. [[Category:Promo images archive]]
    (820 × 710 (72 KB)) - 11:23, 22 October 2018
  • File:Guards.jpg
    ''The Dark Mod'' promotional image of [[The City watch|City Watch]] AI characters. [[Category:Promo images archive]]
    (1,024 × 768 (69 KB)) - 11:24, 22 October 2018
  • File:Prelate show.jpg
    ''The Dark Mod'' [[Builders|Builder acolyte or prelate]] AI. [[Category:Concept Art image archive]]
    (725 × 960 (87 KB)) - 11:15, 26 October 2018
  • File:Werebeast3.jpg
    ''The Dark Mod'' concept art for a [[Creatures|werebeast]] (AI test model). Unused concept, undergoing reworking. [[Category:Concept Art image archive]]
    (800 × 640 (78 KB)) - 08:06, 24 October 2018
  • File:Werebeast darkradiant testing.jpg
    ''The Dark Mod'' testing of a newer [[Creatures|werebeast]] AI (test model) in [[DarkRadiant]]. [[Category:Concept Art image archive]]
    (884 × 711 (126 KB)) - 08:08, 24 October 2018
  • File:Belcher2.jpg
    [[Category:Concept Art image archive]] [[Category:AI image archive]]
    (600 × 349 (44 KB)) - 21:56, 21 October 2018
  • File:Moors.jpg
    [[Category:Promo images archive]] [[Category:AI image archive]]
    (300 × 326 (31 KB)) - 11:05, 22 October 2018
  • File:Ai trainer melee.png
    [[Entity Database|Entity database]] object image. .../AI/Internal/Trainer (several entries, identical outside appearance of the AI)
    (141 × 310 (33 KB)) - 02:53, 18 January 2019
  • File:Noblewoman ingame.jpg
    ''The Dark Mod'' [[Noble/Wealthy Characters|noblewoman]] AI. [[Category:AI image archive]]
    (446 × 700 (70 KB)) - 11:54, 26 October 2018
  • File:Update2012.jpg
    Comparison of older and newer AI character, from a 2012 ''The Dark Mod'' update. [[Category:AI image archive]]
    (398 × 401 (52 KB)) - 09:58, 22 October 2018
  • File:Commoner update.jpg
    Comparison of older and newer AI character, from an update for ''The Dark Mod''. [[Category:AI image archive]]
    (566 × 864 (141 KB)) - 11:30, 22 October 2018
  • File:Heads.jpg
    Comparison of older and newer AI character, from an update for ''The Dark Mod'' update. [[Category:AI image archive]]
    (449 × 299 (47 KB)) - 11:31, 22 October 2018
  • File:Skeleton03.jpg
    Comparison of older and newer AI character, from a 2013 ''The Dark Mod'' update. [[Category:AI image archive]]
    (545 × 376 (63 KB)) - 11:32, 22 October 2018
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