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- Finally, Duzenko and Stgatilov have implemented an '''Experimental Soft Shadows option''' * Cabalistic and duzenko added initial Dual-Core Support partly ported from Doom 3 BFG13 KB (1,927 words) - 16:40, 2 February 2021
- * duzenko and nbohr1more The lightgem calculation has been substantially optimized * duzenko Initial code support for uncapped FPS (com_fixedTic 1)4 KB (561 words) - 20:05, 28 April 2024
- ...eloped by Sikkpin the author of the soft shadows mod for Doom 3 "Sikkmod". Duzenko ported portions of it to GLSL. In TDM 2.06, the new GLSL version of the shader (developed by Duzenko) accepts (industry standard) irradiance cubemap images.23 KB (3,719 words) - 18:25, 8 February 2024
- '''Duzenko'''29 KB (4,533 words) - 05:05, 28 January 2021
- |nbohr1more, duzenko, sgtatilov9 KB (1,238 words) - 02:50, 13 March 2024