Search results

From The DarkMod Wiki
Jump to navigationJump to search
  • '''Hit By the Player No Damage''': The player tried to blackjack you but failed. What an idiot.<br>
    26 KB (4,364 words) - 04:21, 31 January 2019
  • '''Hit By the Player No Damage:''' The player tried to blackjack you but failed. What an idiot.<br>
    25 KB (4,280 words) - 22:07, 13 January 2019
  • '''Hit By the Player No Damage:''' The player tried to blackjack you but failed. What an idiot.<br>
    26 KB (4,282 words) - 16:05, 31 January 2019
  • :An inanimate item must be destroyed (damage it until its health is lower than zero).
    35 KB (5,581 words) - 21:38, 25 April 2024
  • Rope arrows can cause damage if shot at an opponent, so players can use them as improvised ammunition if
    1 KB (179 words) - 13:57, 31 March 2021
  • ...ds", not "active", because their explosions invoke no physics or permanent damage.
    5 KB (618 words) - 17:32, 4 November 2022
  • Gas will cause damage to the player if he or she enters the cloud.
    1 KB (172 words) - 19:13, 31 March 2021
  • Moss can also cushion a fall, resulting in less damage if you're falling a long way. ''[is this implemented yet?]''
    2 KB (298 words) - 22:57, 14 March 2022
  • ...how up as an AI attacking with an empty hand (but still parrying and doing damage), or the AI might just run into the player continually, unable to attack at
    3 KB (531 words) - 03:14, 1 March 2022
  • ...y input brackets. In this case they're empty, but for a script that should damage various entities by various amounts you could define an entity input and a
    5 KB (919 words) - 23:41, 23 December 2020
  • ...yer can stand and ride on it instead. (Presumably, the bobbing can inflict damage if the player gets pinched between the bobber and some other immoveable.) N
    11 KB (1,696 words) - 23:21, 14 December 2021
  • ...arkmod.com/view.php?id=2075 #2075]: AI were alerted when they took falling damage
    11 KB (1,573 words) - 05:12, 4 February 2019
  • ...rmour and aim for the more exposed and vulnerable parts of guards' bodies. Damage dealt to soft tissues, particularly in the head and upper torso area, can b
    2 KB (331 words) - 14:10, 31 March 2021
  • ...lows for dealing out i.e. fake health potions which have no effect or deal damage instead (as an example).
    30 KB (4,994 words) - 11:07, 7 April 2024
  • |Does direct damage to the target entity.
    10 KB (1,574 words) - 15:22, 15 November 2016
  • ...darkmod.com/view.php?id=3440 #3440]: [Def / Setup] Zombies should not take damage from arrows; visual indicator needed (Springheel)
    24 KB (3,321 words) - 14:07, 4 February 2021
  • ...//bugs.thedarkmod.com/view.php?id=2655 #2655]: Werebeast crawler can cause damage above his height (AI) (grayman)
    6 KB (931 words) - 05:14, 4 February 2021
  • OWWW MY HAND! Think I just gained 3 years worth of carpal tunnel damage in one go with that one. Anyways, the resulting normalmap looks like...
    18 KB (3,221 words) - 07:15, 4 April 2012
  • ...gs.thedarkmod.com/view.php?id=1697 #1697]: AI errors when alerted by melee damage (AI)
    13 KB (1,967 words) - 15:56, 3 February 2021
  • '''Hit By the Player No Damage''': The player tried to blackjack you but failed. What an idiot.<br>
    23 KB (3,907 words) - 05:44, 31 January 2019
View ( | ) (20 | 50 | 100 | 250 | 500)