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  • ...hangelog on our bugtracker page: [http://bugs.thedarkmod.com/changelog_page.php?version_id=43 Changelog]. {{released|1.03|December 22nd, 2010}}
    13 KB (1,967 words) - 15:56, 3 February 2021
  • [[Image:VertexBlendExample.jpg|400px|thumb|right|Example: Vertex blending in NHAT3]] =Vertex Painted ASE Models with DarkRadiant and Blender 2.53=
    16 KB (2,756 words) - 15:43, 17 December 2015
  • ...or two visleafs are cluttered with entities that really bloat your mapname.proc file. We added a few more portals to even out entity distribution, and ...s good to think about the best performance-dazzle balance for your scene. E.g, lots of highpoly brushwork, lights, & AI can look good in a small or medi
    51 KB (8,847 words) - 15:33, 1 July 2021
  • This guide is originally written for TDM 2.07. ...''free for non-commercial use'''. You can download it on [https://my.vmware.com/en/web/vmware/free#desktop_end_user_computing/vmware_workstation_player
    6 KB (964 words) - 22:09, 16 December 2023
  • #Download the TDM installer from our [https://www.thedarkmod.com/downloads/ Download page]. #Extract the '''tdm_installer.exe''' from the downloaded ZIP and copy it into your '''darkmod''' directory
    30 KB (4,723 words) - 08:47, 6 February 2023
  • ...be either set in the def file as a default, or in the map file to override settings for specific entities. Naturaly this also means that they can be manipulate ...blem. Check the console and/or enable the inventory logclass in the darkmod.log file to see what went wrong.
    30 KB (4,994 words) - 11:07, 7 April 2024
  • ...m the void and an info_player_start entity is placed at the current camera location. ...kRadiant - Quick Installation Guide]] for more information about the right settings for The Dark Mod.
    6 KB (967 words) - 21:53, 11 November 2007
  • Name: 'ASCII Scene (.ase) v0.6.10' __version__ = "0.6.10"
    42 KB (5,771 words) - 09:06, 23 August 2008
  • **matscalex 1.0 **matscaley 1.0
    15 KB (2,248 words) - 21:44, 27 December 2022
  • ...an alphanumeric key that matches the first letter of an available choice, e.g. Y for "Yes", N for "No". (Note: If more than one choice starts with the s ...ke all Cvars, can be manipulated in the console and is persisted to Darkmod.cfg. When those capabilities are unwanted, a GUI:Parameter can serve instead
    11 KB (1,700 words) - 17:42, 4 November 2022
  • ...ouse-over. The tooltip appears, not over the guiDef, but in a fixed screen location, offset to the left of the current menu. Syntax: ...o restart for the changes to take effect". Implemented in mainmenu_settings.gui's windowDef SettingsRestartGameAction.
    3 KB (357 words) - 17:38, 4 November 2022
  • == Prepare a Location to Host Your Mission's Beta Distributables == ...te a sharable folder on some publicly-accessible site under your control, e.g., Dropbox, Google Drive, etc. (Perhaps you already set up such a site duri
    8 KB (1,358 words) - 10:07, 26 October 2022
  • .../scripts/ folder and running it by entering the command "RunScript yourfile.py" in the command console. There is a '''test.py''' in DarkRadiant's scripts/ folder, which demonstrates large parts of th
    91 KB (13,242 words) - 06:12, 2 January 2023
  • ...um path length for paths that are constrained to go thru certain portals. I.e., it calculates what points on the portal surfaces the sound path should p {{red|Rev 2.00:}}
    8 KB (1,275 words) - 18:23, 9 May 2013
  • {{released|2.10|2022-02-28}} See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=91 changelog] on our bugtracker.
    11 KB (1,612 words) - 05:57, 7 March 2022
  • <br>https://www.thedarkmod.com/downloads/ ...pdate_linux.zip Linux] or [http://www.fidcal.com/darkuser/tdm_update_macosx.zip Mac OSX]
    5 KB (838 words) - 02:49, 1 March 2022
  • ...hangelog on our bugtracker page: [http://bugs.thedarkmod.com/changelog_page.php?project_id=2 Changelog]. {{released|1.01|12th of March, 2010}}
    11 KB (1,573 words) - 05:12, 4 February 2019
  • {{red|Note: This page describes functionality available in TDM 2.00.}} ...ated to AI. Occlusion of a Player-heard sound across a portal had only two settings: occlusion when the portal was open, and occlusion when the portal was clos
    5 KB (812 words) - 12:48, 2 August 2013
  • [[Image:caulk_on.jpg]] [[Image:caulk_off.jpg]]
    29 KB (5,373 words) - 21:29, 17 January 2023
  • [https://youtu.be/RmKjmt7IJr8 Video Introduction to Visportals.] [http://www.gdcvault.com/play/1014234/Excerpt-Quake-Postmortem-Optimizing-Level Video]
    41 KB (7,171 words) - 19:41, 20 October 2021
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