User contributions for Obsttorte
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16 March 2013
- 22:4022:40, 16 March 2013 diff hist +201 AI behaviour depending on player actions No edit summary
28 January 2013
25 January 2013
- 11:4111:41, 25 January 2013 diff hist +6 Creating Automaps →Additions
- 11:4011:40, 25 January 2013 diff hist +80 Creating Automaps →Preparations
- 11:3911:39, 25 January 2013 diff hist +2 Creating Automaps →Things to do in DarkRadiant
- 11:3811:38, 25 January 2013 diff hist −3 Creating Automaps →Setting up the gui
- 11:3711:37, 25 January 2013 diff hist +11 Creating Automaps →Setting up the gui
- 11:3611:36, 25 January 2013 diff hist +1 Creating Automaps →Preparations
- 11:3511:35, 25 January 2013 diff hist +3 Creating Automaps →Introduction
- 11:3311:33, 25 January 2013 diff hist +9,335 N Creating Automaps This article describes hot to set up automaps.
12 January 2013
- 00:0200:02, 12 January 2013 diff hist +7 Objectives, triggering →Making things more complex
- 00:0100:01, 12 January 2013 diff hist +28 Objectives, triggering →Making things more complex
- 00:0100:01, 12 January 2013 diff hist 0 Objectives, triggering →Making things more complex
11 January 2013
- 17:0817:08, 11 January 2013 diff hist +5,176 AI behaviour depending on player actions No edit summary
2 January 2013
- 16:2216:22, 2 January 2013 diff hist +8 AI behaviour depending on player actions →Summary
- 16:2116:21, 2 January 2013 diff hist +52 AI behaviour depending on player actions →Summary
- 16:1816:18, 2 January 2013 diff hist +7,221 N AI behaviour depending on player actions This article describes the setup of AI that is neutral to the player until he does something illegal
- 13:4113:41, 2 January 2013 diff hist +2,600 N Objectives, triggering A basic setup for changing things in-game depending on objectives.
27 December 2012
- 09:5709:57, 27 December 2012 diff hist +34 Multistate elevator No edit summary
26 December 2012
- 22:4222:42, 26 December 2012 diff hist +5,002 N Multistate elevator This article describes a simple way of stting up a multistate elevator