User contributions for Crispy
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26 September 2007
- 04:0504:05, 26 September 2007 diff hist +83 Coding →[[Scripting]]
3 September 2007
- 10:3310:33, 3 September 2007 diff hist −24 Changing Walk Speed Added pointer to changing AI walk speed, since someone might come here looking for info on that (and this article is about the player's walk speed)
- 10:3110:31, 3 September 2007 diff hist +115 Changing Walk Speed No edit summary
- 10:2910:29, 3 September 2007 diff hist +142 Animation playback speed One way to work around a problem caused by slow walk speed
- 10:2410:24, 3 September 2007 diff hist +360 How to Make Your AI Unique Added note about changing animation speed
- 10:2010:20, 3 September 2007 diff hist +1,320 N Animation playback speed New page: In TDM, you can change the speed at which an animation plays on an entity just by setting a spawnarg on that entity. The spawnarg to change is <tt>anim_rate_X</tt>, where X is an animation...
- 10:0710:07, 3 September 2007 diff hist +75 N Category:Animation New page: This category contains information on creating and using animations in TDM.
10 June 2007
- 08:5808:58, 10 June 2007 diff hist +1,250 N Spawnarg New page: A ''spawnarg'', also known as a '''key/value pair''' or a '''keyval''', is a property on an entity. Spawnargs determine the behaviour and characteristics of entities. For example, her...
- 08:4008:40, 10 June 2007 diff hist −1,906 Particle Attachment for AI Miscellaneous cleanup
29 May 2007
- 03:1203:12, 29 May 2007 diff hist +303 Making objects non-mantleable Noting that is_mantleable 0 propagates to bound/carried objects current
- 02:5402:54, 29 May 2007 diff hist +497 N Making objects non-mantleable New page: There is a spawnarg controlling whether objects can be mantled. It's called '''is_mantleable''' and it's 1 by default on most objects, meaning that those objects can be mantled in-game. Se...
15 May 2007
- 08:5508:55, 15 May 2007 diff hist +96 Installation Re-organised instructions for running the mod a bit - some of it was in the "installing" section for some reason
- 08:4808:48, 15 May 2007 diff hist 0 Installation updated for 1.3.1 - fixed formatting borked from previous edit
- 08:4608:46, 15 May 2007 diff hist +12 Installation →Requirements: - updated for 1.3.1 patch
1 May 2007
- 07:5907:59, 1 May 2007 diff hist −14,968 m The Dark Mod fuck off and die, spammers
30 April 2007
- 00:4500:45, 30 April 2007 diff hist −15,129 m Bindings and User Settings revert spam
- 00:4500:45, 30 April 2007 diff hist −15,147 Category:Editing Reverted spam
13 April 2007
- 01:2701:27, 13 April 2007 diff hist 0 Installation Actually, the + signs are not incorrect.
13 February 2007
- 04:3904:39, 13 February 2007 diff hist +17 m Overriding animations via attached objects →Basic usage
- 04:3804:38, 13 February 2007 diff hist +3,215 N Overriding animations via attached objects No edit summary