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  • The '''NVidia normal map plugin''' is a Photoshop plugin that can be used to converting [
    294 bytes (48 words) - 11:38, 13 October 2007

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  • ===Nvidia=== <br>Video card: NVidia GeForce 9600 GT
    29 KB (4,533 words) - 05:05, 28 January 2021
  • ==== (Nvidia) Optimus Laptop wont use your Nvidia GPU ==== See also: [https://nvidia.custhelp.com/app/answers/detail/a_id/2615/~/how-do-i-customize-optimus-prof
    58 KB (9,148 words) - 00:02, 29 March 2024
  • ==== Optimus Laptop wont use your Nvidia GPU ==== See also: [https://nvidia.custhelp.com/app/answers/detail/a_id/2615/~/how-do-i-customize-optimus-prof
    34 KB (5,408 words) - 00:02, 29 March 2024
  • ...ws for new rendering options. This is forced on if Soft Shadows is set for Nvidia hardware. (See r_nvidiaOverride) ...loop setup. Offers a big performance boost for Intel GPU's (do not use on Nvidia).
    13 KB (1,927 words) - 16:40, 2 February 2021
  • * [http://developer.nvidia.com/object/photoshop_dds_plugins.html Nvidia normal map plugin] ...color levels in Photoshop, and you'll be making good normal maps with the Nvidia filter in no time. Generally, use values of 3 or 4 for simple things like
    13 KB (2,107 words) - 23:57, 4 January 2022
  • * Run the [[NVidia normal map plugin|NVidia normal mapper]] on your heightmap, the trick is to put the samples right do This technique can also be used to produce superior normal maps using the NVidia plugin. If you were doing floorboards for example, you'd want to render the
    1 KB (227 words) - 19:06, 13 October 2007
  • ''Running the nvidia plugin on your diffusemap usually doesn't give great results, as every bit - Run the bottom layer through the nvidia plug-in with a scale value of 15-30 (depending on the texture), run the 2nd
    6 KB (975 words) - 02:42, 28 October 2021
  • ...e, you'll need a plugin for photoshop from NVidia (note: you don't need an nvidia card to use them, I'm an ATI boy myself.) you can download them Here. You'l
    11 KB (1,972 words) - 14:16, 13 September 2006
  • And another issue that's come up is generating normal maps, via the nvidia normal map plugin, straight from the diffuse texture. Here's a tutorial lin
    799 bytes (135 words) - 01:27, 7 November 2007
  • Note: seems to be more beneficial to Intel and AMD hardware than Nvidia where it can even cause performance loss. ...arrival of Shadow Maps with "contact hardening" [http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf Percentage Closer Soft Shadows (PCSS
    11 KB (1,614 words) - 16:51, 2 February 2021
  • * for nvidea: libgl1-nvidia-glx:i386
    30 KB (4,723 words) - 08:47, 6 February 2023
  • The '''NVidia normal map plugin''' is a Photoshop plugin that can be used to converting [
    294 bytes (48 words) - 11:38, 13 October 2007
  • ...ds, all you have to do is collapse your image into a single layer, run the Nvidia Normalmap Filter (yup, the ole NV Filter still has it's uses), and select N
    18 KB (3,221 words) - 07:15, 4 April 2012