Skybox Tutorial

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Revision as of 14:21, 21 July 2010 by Sotha (talk | contribs) (New page: This is a WIP tutorial for skybox creation by Sotha. This is my first wiki contribution so I hope I will not mess things up terribly badly. And now to the topic: = Skybox Tutorial = == ...)
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This is a WIP tutorial for skybox creation by Sotha. This is my first wiki contribution so I hope I will not mess things up terribly badly.

And now to the topic:


Skybox Tutorial

Introduction

In this tutorial you will learn

  • how to create a sky texture using Terragen.
  • how to build a skybox using the landscape texture you created.
  • how to add details (buildings) to the skybox.

Preparing

Scenery Building

The program window is shown in the picture 1.

Picture 1

Click the Generate Terrain -button. Since we are doing a skybox, we need the camera to be located near the middle of the map, so we are surrounded by the scene. Click left mouse button on the topology map on the Rendering Control -window to place camera in the middle of the scene. You can change the direction with the right mouse button. The grayscale topography image may not give much information on the resulting scene, so you can use the 3D preview button on the left. You can also use Rendering Preview and the actual Render Image -buttons to check what the camera sees.

You need to try to select the parameters so that you'll get close the kind of scenery you want (plains with distant mountains or barren mountain range).