Saint Lucia: Difference between revisions

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* [http://bloodgate.com/mirrors/tdm/pub/tdm_saintlucia_v1.0.torrent tdm_saintlucia_v1.0.exe.torrent] (thanks to everybody helping to distribute)
* [http://bloodgate.com/mirrors/tdm/pub/tdm_saintlucia_v1.0.torrent tdm_saintlucia_v1.0.exe.torrent] (thanks to everybody helping to distribute)
'''Mirrors:'''
'''Mirrors:'''
* [http://www.shadowdarkkeep.com/missions/tdm_saintlucia_v1.0.exe shadowdarkkeep.com] (thanks to Komag)
* [http://bloodgate.com/mirrors/tdm/index.html bloodgate.com] (North America, thanks to Tels)
* [http://bloodgate.com/mirrors/tdm/index.html bloodgate.com] (North America, thanks to Tels)
* [http://www.darklurker.com/DarkMod/tdm_saintlucia_v1.0.exe darklurker.com] (thanks to Moghedian)
* [http://www.darklurker.com/DarkMod/tdm_saintlucia_v1.0.exe darklurker.com] (thanks to Moghedian)

Revision as of 20:22, 21 October 2008

Sl splash.png

Welcome to the second mission release of The Dark Mod: The Tears of Saint Lucia. If you liked the first teaser demo Thief's Den, you'll absolutely love Saint Lucia. It's a full-sized mission demonstrating the current state of The Dark Mod's development, packed into jdude's stunning world design.

The map for this mission is at least five times larger than our previous demo, Thief's Den, and is on par with the map sizes of Thief: Deadly Shadows. It showcases many features that were not present in our first demo, including the purchase menu, flashbombs, swimmable water and AI conversations.

This map demonstrates the progress that has been made on The Dark Mod over the past eight months or so since our last demo. Although the mod itself is still not ready for release, I think you will be impressed with how beautiful and immersive this map is. Although there are still some bugs and unfinished features, it is an excellent example of what fan missions for The Dark Mod will be like.

Important

We recommend you start the download then please read through the GamePlay Guide while downloading. You might not be able to complete the mission without being aware of new features described on that page.

Download

Choose a download mirror below. The download is about 450 Mbyte and works for both Windows and Linux. It's a self-extracting 7-zip archive, not a fully-fledged installer.

Important
When the downloaded file does report errors during extraction, your download got corrupted, and you MUST download the file again. A package extracted only half or with errors will NOT run properly.

If you are unsure whether you got the right file, either use the torrent (it checks the file to be correct), or compare the md5sum of the download to cfa79dc83d5cfa8997a5e0888c893c1d.

Torrent:

Mirrors:

(mirrors will be updated constantly)

Installation

Summary:

Don't be put off - all you need is Doom 3 installed with patch, extract our download into the Doom folder, then make/modify a desktop shortcut and you're playing!

You'll need the following to play the Tears of Saint Lucia:

  1. Windows or Linux
  2. Slightly more than 1 GB of free disk space
  3. At least 512 Mbyte system memory, better are 1024 Mbyte or more
  4. A graphics card with at least 64 Mbyte video memory, better are 128 Mbyte or more
  5. A working Doom 3 installation
  6. Doom 3 must be patched to 1.3.1. You can download the correct patch (20 Mbyte) here:

Already patched Doom 3 before reading this? Make sure you have the correct version of the 1.3.1 patch. See the FAQ below.

Windows

Now proceed with the following steps. Substitute your own Doom 3 path for C:\games\doom3.

  1. Download tdm_saintlucia.exe and copy it to C:\games\doom3.
  2. Run tdm_saintlucia_v1.0.exe. A saintlucia folder will be created.
  3. Now you'll need to create a shortcut to the Saint Lucia demo mission:
    1. Copy the existing Doom 3 shortcut on your desktop. Rename the copy "Saint Lucia".
    2. Right-click, choose Properties and edit the command line. It should read
C:\games\doom3\DOOM3.exe +set fs_game saintlucia

You're done! All you need to do is double-click the shortcut to run the demo. But if you're new to The Dark Mod, please take a minute to read The Dark Mod Gameplay for information on how to actually play The Dark Mod (many features will be familiar to Thief players, but there are important differences).

Linux

  • Download tdm_saintlucia_v1.0.exe and copy it to the .doom3 folder in your home directory. This directory might not be visible if you use a file manager like Konqueror, so use a console, Midnight Commander, or type ".doom3" into the location bar in Konqueror to navigate there.
  • Either:
    1. Right-click on tdm_saintlucia_v1.0.exe and select "Open with Wine Windows Emulator" from the menu. Click OK and wait for the package to extract.
  • Or:
    1. Install the package p7zip
    2. In a console, type:
    3. cd ~/.doom3
    4. 7z x tdm_saintlucia_v1.0.exe
  • Copy the existing Doom 3 shortcut on your desktop to a new one and rename it to "Saint Lucia".
  • Right-click, open the properties of that shortcut, go to the "Application" or "Launcher" tab and edit the command line. It should read:
/usr/local/games/doom3/doom.x86 +seta com_allowConsole 1 +set fs_game saintlucia
  • Install the packages libmng and libdevil1c2 (or libdevel1, depending on distribution)
  • Double-click the shortcut to run the game.
    • If it doesn't start, please see the FAQ
  • Open the Doom 3 console using the key below the Escape key (~ on US keyboards), and compile the map by typing: dmap thiefs_den
  • Click "Start Mission" to start the game.

Playing Saint Lucia, Settings

For information on changing settings, and on unique features of The Dark Mod and stealth gaming in general, see The Dark Mod Gameplay.

Note that you shouldn't expect The Dark Mod to run at the same framerate as Doom3. TDM does far more processing and uses higher resolution graphics than Doom3 did. If your computer is close to the minimum specs to play Doom3, you will unfortunately have a laggy experience (or will have to turn your video settings down) with the demo. In this case, please refer to the Performance Tweaks article.

Feedback

Of course we're anxious to hear your impressions about our Saint Lucia Pre-Release. There is a public feedback & discussion thread open in our forums: The Dark Mod Forum. Please drop by and let us know what you think.

That being said,

don't rush into the forums and spend an hour writing up detailed bug lists of what's working and what you think needs fixing. It's very likely that we are already aware of these problems. The list below is only a small sampling of things we have yet to address.

Crashes and installation help requests are of course something different, feel free to contact us, but be sure to check the FAQ on this page first.

Troubleshooting

If (and only if) you're experiencing problems, here are some things to try:

  1. Make sure Doom 3 is patched correctly. You need the correct version of the 1.3.1 patch. See the FAQ below.
  2. Make sure that the install path for Doom 3:
    • is in all lowercase (e.g. /usr/local/lib/doom3 is ok, /home/username/MyDoom is not). This is especially important for Linux.

Performance Tweaks

In case you experience slowdowns, see Performance Tweaks.

FAQ

See this article: FAQ

Ok, I've finished the mission. Now what?

It's probably occurred to some of you eager mappers out there that with Saint Lucia and Dark Radiant (our Dark Mod editor), it is possible to start mapping for The Dark Mod. Although we stripped a number of unnecessary files out of the demo release, it does have a large number of models, textures, and code (not to mention the great tutorial on the wiki that explains how much of the map was made) that can be used as a starting point for mapping.

Feel free to start experimenting now. Although there is no promise that maps made using the demo assets will be 100% compatible with the mod when it is released (as many things will no doubt be added/updated by then), you certainly can get a good start. It's also an excellent way to earn a spot as a beta-mapper with the team, which gives you access to the full mod.