Problematic Paths in Models
Originally written by New Horizon on http://forums.thedarkmod.com/topic/739
This is in regards to black models. We traced this to an issue with the material paths inside the models. By opening up an ase file in a text editor you would have seen something like this....
The suggestion was to change this to the following....
This works, however it causes frobbable items to be at full brightness ...at all times. Not good. So, I dug a little deeper.
I don't know why I didn't notice this all along, but everything needs to be in lower caps. Currently the path names were like this....
As you can see, d and m are in upper caps. I changed it to all lower caps as it should be and everything works great.
So, just to make sure everyone is aware of this.
Always use Lower Caps