Nonsolid entities

From The DarkMod Wiki
Revision as of 06:09, 25 January 2011 by Tels (talk | contribs) (Nonsolid models moved to Nonsolid entities: Applies to patches, too)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

To make a model (a bush, for example) non-solid set

"solid" "0" 

on the entity in the entity inspector in DarkRadiant.

It will not be enough to have "nonsolid" in your shader, this will result in getting lifted up ingame as soon as you step into the model.