Modeling: Difference between revisions

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* [[Model Folder Structure]] ''-- (Instructions on where to save your new model)''
* [[Model Folder Structure]] ''-- (Instructions on where to save your new model)''
* [[Model/Texture Guidelines]]
* [[Model/Texture Guidelines]]
* [[.def files]] ''-- (How to turn your model into an entity in game)''
* [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)''
* [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)''
* [[Modeling Tools: Unfold3D]]
* [[Modeling Tools: Unfold3D]]
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* [[Swapping Heads on AI Models]] ''-- (For mappers who want to put different heads on their AI)''
* [[Swapping Heads on AI Models]] ''-- (For mappers who want to put different heads on their AI)''
* [[Adding Heads and Weapons to AI]] ''-- (How to modify AI def files to add newly modelled heads or weapons)''
* [[Adding Heads and Weapons to AI]] ''-- (How to modify AI def files to add newly modelled heads or weapons)''
* [[Multiple Head Definitions for AI]] ''-- (Accurate but redundant)''
* [[An AI consists of 6 Models]]
* [[An AI consists of 6 Models]]
* [[Getting Characters and their Anims into Doom]]
* [[Getting Characters and their Anims into Doom]]
* [[Multiple Head Definitions for AI]] ''-- (Accurate but redundant)''
* [[Setting up Ragdolls for Custom Joint Hierarchies]]
* [[Setting up Ragdolls for Custom Joint Hierarchies]]
* [[Scaling And Rotating AI Meshes]]
* [[Scaling And Rotating AI Meshes]]
== Other ==
* [[.def files]] ''-- (How to turn your model into an entity in game)''


[[Category:Models]]
[[Category:Models]]

Revision as of 19:29, 4 June 2007