Difference between revisions of "Modeling"

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{{index-page|category=Models|topic=models}}
 
== Basic Modeling ==
 
== Basic Modeling ==
  
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* '''[[Starting to Model for TDM]]'''  ''-- (Instructions for new team members)''
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* '''[[Model Folder Structure]]''' ''-- (Instructions on where to save your new model)''
 
* [[Modeling - Basic Tutorial]] ''-- (Using Blender)''
 
* [[Modeling - Basic Tutorial]] ''-- (Using Blender)''
 
* [[Using Blender for Doom 3 Modeling]]
 
* [[Using Blender for Doom 3 Modeling]]
 
* [[Creating an ASE model using multiple Materials]]
 
* [[Creating an ASE model using multiple Materials]]
 
* [[Meshes from Lightwave to D3 with Normal Maps]]
 
* [[Meshes from Lightwave to D3 with Normal Maps]]
* [[Model Folder Structure]] ''-- (Instructions on where to save your new model)''
 
 
* [[Model/Texture Guidelines]]
 
* [[Model/Texture Guidelines]]
 
* [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)''
 
* [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)''
 
* [[Modeling Tools: Unfold3D]]
 
* [[Modeling Tools: Unfold3D]]
* [http://www.realtimecg.com/template.php?id=Qubizm.php&n=18 Low poly body reference]
 
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/ExportingModels.rar Exporting from all the popular 3D apps]
 
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/exportModelsD3.pdf PDF Tutorial on the export process using Doom 3]
 
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/MayaImportx86(Maya7).rar Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)]
 
  
 
== AI ==
 
== AI ==
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* [[Setting up Ragdolls for Custom Joint Hierarchies]]
 
* [[Setting up Ragdolls for Custom Joint Hierarchies]]
 
* [[Scaling And Rotating AI Meshes]]
 
* [[Scaling And Rotating AI Meshes]]
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* [[How to Make Your AI Unique]]  '' -- (how to use skins and attachments to add variety to AI) ''
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* [[AI Skins--List of Available Choices]]
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* [[Heads Available for AI]]  ''-- (A list of heads you can attach to AI in your map)''
  
 
== Textures and skins for models ==
 
== Textures and skins for models ==
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* [[Creating Textures with Normals out of Models]]
 
* [[Creating Textures with Normals out of Models]]
 
* [[Creating Multiple Skins For A Model]]
 
* [[Creating Multiple Skins For A Model]]
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* [[DrVertexBlend (tutorial)]] ''--(How to create smooth transitions between textures: Vertex Blending)''
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* [[Turning Shadows Off]] ''-- (How (and why) to turn shadows off to varying degrees) ''
  
 
== Other ==
 
== Other ==
  
 
* [[.def files]] ''-- (How to turn your model into an entity in game)''
 
* [[.def files]] ''-- (How to turn your model into an entity in game)''
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* [[AI Attachment Ingame Editing]]  ''-- (Console commands for def_attaching models during game)''
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* [[Trees and how to make custom ones]]
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* [[Nonsolid models]]
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* [[ASE to TDM]]
  
 
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{{models}}
 
 
[[Category:Models]]
 

Latest revision as of 12:37, 27 December 2010

This is a selected list of articles and tutorials about models.
Please see the category Models for a full list of articles for this topic.

Basic Modeling

AI

Textures and skins for models

Other